..
chex
- renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used.
2016-12-24 16:34:45 +01:00
doom
- cleaned up use of the random function in script files.
2019-04-18 17:01:14 +02:00
heretic
- cleaned up use of the random function in script files.
2019-04-18 17:01:14 +02:00
hexen
- cleaned up use of the random function in script files.
2019-04-18 17:01:14 +02:00
inventory
- cleaned up use of the random function in script files.
2019-04-18 17:01:14 +02:00
menu
- split gl_texture_hqresize into two variables - one for mode, one for multiplier.
2019-04-17 21:04:41 +02:00
raven
- cleaned up use of the random function in script files.
2019-04-18 17:01:14 +02:00
scriptutil
- scriptified G_PlayerFinishLevel.
2019-04-16 21:28:24 +02:00
shared
- cleaned up use of the random function in script files.
2019-04-18 17:01:14 +02:00
statscreen
Make StatusScreen::End virtual
2018-09-15 20:33:14 +02:00
statusbar
- fixed max. ammo display on AltHud.
2019-04-16 22:00:59 +02:00
strife
- cleaned up use of the random function in script files.
2019-04-18 17:01:14 +02:00
actor.txt
- cleaned up use of the random function in script files.
2019-04-18 17:01:14 +02:00
actor_attacks.txt
- cleaned up use of the random function in script files.
2019-04-18 17:01:14 +02:00
actor_checks.txt
- removed all direct references of AInventory::Owner and AInventory::Amount from the C++ code.
2019-04-16 21:52:53 +02:00
actor_interaction.txt
- cleaned up use of the random function in script files.
2019-04-18 17:01:14 +02:00
actor_inventory.txt
- scriptified A_SelectWeapon
2019-04-16 23:57:15 +02:00
base.txt
Export P_GetOffsetPosition and ADynamicLight::SetOffset to ZScript
2019-04-18 16:23:01 +02:00
compatibility.txt
- deprecated a few functions that depend on AAPTR_* to be useful.
2019-04-17 16:24:05 +02:00
constants.txt
- scriptified G_PlayerFinishLevel.
2019-04-16 21:28:24 +02:00
destructible.txt
Exported destructible geometry to ZScript
2018-11-07 11:00:08 +01:00
dynarrays.txt
- fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called.
2018-01-19 19:49:42 +01:00
events.txt
Made all virtual base functions for the event handler scripted
2019-04-16 15:26:14 +02:00
level_compatibility.txt
- Fixed the position of the soul sphere within one of the secret areas (sector 324) of Alien Vendetta MAP28.
2019-04-18 15:01:11 +02:00
mapdata.txt
- scriptified P_CheckMeleeRange2.
2019-04-17 16:24:10 +02:00
sounddata.txt
- scriptified ASoundSequence.
2017-01-14 14:37:29 +01:00
zscript_license.txt
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00