gzdoom-gles/src/doomstat.cpp
Christoph Oelckers cd7986b1b1 - refactored global sides array to be more VM friendly.
- moved FLevelLocals to its own header to resolve some circular include conflicts.
2017-01-08 18:46:17 +01:00

72 lines
1.7 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// $Log:$
//
// DESCRIPTION:
// Put all global state variables here.
//
//-----------------------------------------------------------------------------
#include "stringtable.h"
#include "doomstat.h"
#include "c_cvars.h"
#include "i_system.h"
#include "g_level.h"
#include "p_local.h"
#include "g_levellocals.h"
int SaveVersion;
// Localizable strings
FStringTable GStrings;
// Game speed
EGameSpeed GameSpeed = SPEED_Normal;
// Show developer messages if true.
CVAR (Int, developer, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
// [RH] Feature control cvars
CVAR (Bool, var_friction, true, CVAR_SERVERINFO);
CVAR (Bool, alwaysapplydmflags, false, CVAR_SERVERINFO);
CUSTOM_CVAR (Float, teamdamage, 0.f, CVAR_SERVERINFO)
{
level.teamdamage = self;
}
CUSTOM_CVAR (String, language, "auto", CVAR_ARCHIVE)
{
SetLanguageIDs ();
GStrings.LoadStrings (false);
if (level.info != NULL) level.LevelName = level.info->LookupLevelName();
}
// [RH] Network arbitrator
int Net_Arbitrator = 0;
int NextSkill = -1;
int SinglePlayerClass[MAXPLAYERS];
bool ToggleFullscreen;
int BorderTopRefresh;
FString LumpFilterIWAD;