mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-16 07:10:53 +00:00
cd7986b1b1
- moved FLevelLocals to its own header to resolve some circular include conflicts.
72 lines
1.7 KiB
C++
72 lines
1.7 KiB
C++
// Emacs style mode select -*- C++ -*-
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// $Id:$
|
|
//
|
|
// Copyright (C) 1993-1996 by id Software, Inc.
|
|
//
|
|
// This source is available for distribution and/or modification
|
|
// only under the terms of the DOOM Source Code License as
|
|
// published by id Software. All rights reserved.
|
|
//
|
|
// The source is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
|
|
// for more details.
|
|
//
|
|
// $Log:$
|
|
//
|
|
// DESCRIPTION:
|
|
// Put all global state variables here.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
#include "stringtable.h"
|
|
#include "doomstat.h"
|
|
#include "c_cvars.h"
|
|
#include "i_system.h"
|
|
#include "g_level.h"
|
|
#include "p_local.h"
|
|
#include "g_levellocals.h"
|
|
|
|
int SaveVersion;
|
|
|
|
// Localizable strings
|
|
FStringTable GStrings;
|
|
|
|
// Game speed
|
|
EGameSpeed GameSpeed = SPEED_Normal;
|
|
|
|
// Show developer messages if true.
|
|
CVAR (Int, developer, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
|
|
|
// [RH] Feature control cvars
|
|
CVAR (Bool, var_friction, true, CVAR_SERVERINFO);
|
|
|
|
CVAR (Bool, alwaysapplydmflags, false, CVAR_SERVERINFO);
|
|
|
|
CUSTOM_CVAR (Float, teamdamage, 0.f, CVAR_SERVERINFO)
|
|
{
|
|
level.teamdamage = self;
|
|
}
|
|
|
|
CUSTOM_CVAR (String, language, "auto", CVAR_ARCHIVE)
|
|
{
|
|
SetLanguageIDs ();
|
|
GStrings.LoadStrings (false);
|
|
if (level.info != NULL) level.LevelName = level.info->LookupLevelName();
|
|
}
|
|
|
|
// [RH] Network arbitrator
|
|
int Net_Arbitrator = 0;
|
|
|
|
int NextSkill = -1;
|
|
|
|
int SinglePlayerClass[MAXPLAYERS];
|
|
|
|
bool ToggleFullscreen;
|
|
int BorderTopRefresh;
|
|
|
|
FString LumpFilterIWAD;
|