gzdoom-gles/wadsrc/static/zscript/shared/dynlights.txt

201 lines
2.2 KiB
Text

class DynamicLight : Actor native
{
Default
{
Height 0;
Radius 0.1;
FloatBobPhase 0;
RenderRadius -1;
+NOBLOCKMAP
+NOGRAVITY
+FIXMAPTHINGPOS
+INVISIBLE
}
}
class PointLight : DynamicLight
{
Default
{
DynamicLight.Type "Point";
}
}
class PointLightPulse : PointLight
{
Default
{
DynamicLight.Type "Pulse";
}
}
class PointLightFlicker : PointLight
{
Default
{
DynamicLight.Type "Flicker";
}
}
class SectorPointLight : PointLight
{
Default
{
DynamicLight.Type "Sector";
}
}
class PointLightFlickerRandom : PointLight
{
Default
{
DynamicLight.Type "RandomFlicker";
}
}
// MISSILEMORE and MISSILEEVENMORE are used by the lights for additive and subtractive lights
class PointLightAdditive : PointLight
{
Default
{
+MISSILEMORE
}
}
class PointLightPulseAdditive : PointLightPulse
{
Default
{
+MISSILEMORE
}
}
class PointLightFlickerAdditive : PointLightFlicker
{
Default
{
+MISSILEMORE
}
}
class SectorPointLightAdditive : SectorPointLight
{
Default
{
+MISSILEMORE
}
}
class PointLightFlickerRandomAdditive :PointLightFlickerRandom
{
Default
{
+MISSILEMORE
}
}
class PointLightSubtractive : PointLight
{
Default
{
+MISSILEEVENMORE
}
}
class PointLightPulseSubtractive : PointLightPulse
{
Default
{
+MISSILEEVENMORE
}
}
class PointLightFlickerSubtractive : PointLightFlicker
{
Default
{
+MISSILEEVENMORE
}
}
class SectorPointLightSubtractive : SectorPointLight
{
Default
{
+MISSILEEVENMORE
}
}
class PointLightFlickerRandomSubtractive : PointLightFlickerRandom
{
Default
{
+MISSILEEVENMORE
}
}
class VavoomLight : DynamicLight native
{
Default
{
}
}
class VavoomLightWhite : VavoomLight native
{
Default
{
}
}
class VavoomLightColor : VavoomLight native
{
Default
{
}
}
class PointLightAttenuated : PointLight
{
Default
{
+INCOMBAT
}
}
class PointLightPulseAttenuated : PointLightPulse
{
Default
{
+INCOMBAT
}
}
class PointLightFlickerAttenuated : PointLightFlicker
{
Default
{
+INCOMBAT
}
}
class SectorPointLightAttenuated : SectorPointLight
{
Default
{
+INCOMBAT
}
}
class PointLightFlickerRandomAttenuated :PointLightFlickerRandom
{
Default
{
+INCOMBAT
}
}