mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 13:11:33 +00:00
cf11cbdb30
SVN r4 (trunk)
1029 lines
20 KiB
Text
1029 lines
20 KiB
Text
%{
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#include <malloc.h>
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#include <stdlib.h>
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#include <search.h>
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#include <string.h>
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#include <stdio.h>
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typedef enum { false, true } bool;
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typedef short name;
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// verbose doesn't seem to help all that much
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//#define YYERROR_VERBOSE 1
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int yyerror (char *s);
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int yylex (void);
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int yyparse ();
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FILE *Source, *Dest;
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int SourceLine;
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int ErrorCount;
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void WriteWord (int word);
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void WriteLabel (char *label);
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void WriteWords (int count, short *array);
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void WriteBytes (int count, char *array);
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void WriteNameTable ();
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void WriteActions ();
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void WriteActionMap ();
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void WriteHeights ();
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void WriteCodePConv ();
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void WriteSprites ();
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void WriteStates ();
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void WriteSounds ();
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void WriteInfoNames ();
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void WriteThingBits ();
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void WriteRenderStyles ();
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static bool FindToken (char *tok, int *type);
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struct StringList
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{
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struct StringList *Next;
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char String[1];
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};
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struct StringSorter
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{
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name OldName;
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struct StringList *Entry;
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};
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struct StringList *NameList, **NameListLast = &NameList;
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int NameCount;
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static name AddName (char *name);
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static name FindName (char *name);
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static void SortNames ();
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struct StateMapE
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{
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name Name;
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unsigned char State;
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unsigned char Count;
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};
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struct ThingBitsE
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{
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name Name;
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unsigned char BitNum;
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unsigned char FlagNum;
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};
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struct RenderStylesE
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{
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name Name;
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unsigned char StyleNum;
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};
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static void AddAction (char *name);
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static int FindAction (char *name);
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name *ActionsList;
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unsigned char *HeightsArray;
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unsigned char *ActionMap;
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unsigned short *CodePMap;
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char *SpriteNames;
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struct StateMapE *StateMaps;
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name *SoundMaps;
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name *InfoNamesArray;
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struct ThingBitsE *ThingBitsMap;
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struct RenderStylesE *RenderStylesMap;
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int ActionsListSize, MaxActionsListSize;
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int HeightsSize, MaxHeightsSize;
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int ActionMapSize, MaxActionMapSize;
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int CodePMapSize, MaxCodePMapSize;
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int SpriteNamesSize, MaxSpriteNamesSize;
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int StateMapsSize, MaxStateMapsSize;
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int SoundMapsSize, MaxSoundMapsSize;
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int InfoNamesSize, MaxInfoNamesSize;
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int ThingBitsMapSize, MaxThingBitsMapSize;
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int RenderStylesSize, MaxRenderStylesSize;
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static void AddHeight (int h);
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static void AddActionMap (char *name);
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static void AddCodeP (int codep);
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static void AddSpriteName (char *name);
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static void AddStateMap (char *name, int type, int count);
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static void AddSoundMap (char *sound);
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static void AddInfoName (char *sound);
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static void AddThingBits (char *name, int bitnum, int flagnum);
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static void AddRenderStyle (char *name, int stylenum);
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%}
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%union {
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int val;
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char sym[80];
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char string[80];
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}
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%token <val> NUM
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%token <sym> SYM
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%token <string> STRING
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%type <val> exp
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%type <val> StateType;
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%token PRINT
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%token ENDL
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%token Actions
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%token OrgHeights
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%token ActionList
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%token CodePConv
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%token OrgSprNames
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%token StateMap
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%token SoundMap
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%token InfoNames
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%token ThingBits
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%token FirstState
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%token SpawnState
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%token DeathState
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%token RenderStyles
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%left '|'
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%left '^'
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%left '&'
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%left '-' '+'
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%left '*' '/'
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%left NEG
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%start translation_unit
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%%
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exp:
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NUM
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| exp '+' exp { $$ = $1 + $3; }
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| exp '-' exp { $$ = $1 - $3; }
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| exp '*' exp { $$ = $1 * $3; }
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| exp '/' exp { $$ = $1 / $3; }
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| exp '|' exp { $$ = $1 | $3; }
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| exp '&' exp { $$ = $1 & $3; }
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| exp '^' exp { $$ = $1 ^ $3; }
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| '-' exp %prec NEG { $$ = -$2 }
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| '(' exp ')' { $$ = $2; }
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;
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translation_unit: /* empty line */
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| translation_unit external_declaration
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;
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print_statement:
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PRINT '(' print_list ')'
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{
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printf ("\n");
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}
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;
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print_list:
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/* EMPTY */
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| print_item
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| print_item ',' print_list
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;
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print_item:
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STRING { printf ("%s", $1); }
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| exp { printf ("%d", $1); }
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| ENDL { printf ("\n"); }
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;
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external_declaration:
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print_statement
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| ActionsDef
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| OrgHeightsDef
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| ActionListDef
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| CodePConvDef
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| OrgSprNamesDef
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| StateMapDef
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| SoundMapDef
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| InfoNamesDef
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| ThingBitsDef
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| RenderStylesDef
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;
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ActionsDef:
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Actions '{' ActionsList '}' ';'
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;
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ActionsList:
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/* empty */
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| SYM { AddAction ($1); }
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| ActionsList ',' SYM { AddAction ($3); }
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;
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OrgHeightsDef:
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OrgHeights '{' OrgHeightsList '}' ';'
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;
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OrgHeightsList:
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/* empty */
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| exp { AddHeight ($1); }
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| OrgHeightsList ',' exp { AddHeight ($3); }
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;
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ActionListDef:
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ActionList '{' ActionListList '}' ';'
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;
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ActionListList:
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/* empty */
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| SYM { AddActionMap ($1); }
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| ActionListList ',' SYM { AddActionMap ($3); }
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;
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CodePConvDef:
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CodePConv '{' CodePConvList '}' ';'
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;
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CodePConvList:
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/* empty */
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| exp { AddCodeP ($1); }
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| CodePConvList ',' exp { AddCodeP ($3); }
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;
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OrgSprNamesDef:
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OrgSprNames '{' OrgSprNamesList '}' ';'
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;
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OrgSprNamesList:
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/* empty */
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| SYM { AddSpriteName ($1); }
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| OrgSprNamesList ',' SYM { AddSpriteName ($3); }
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;
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StateMapDef:
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StateMap '{' StateMapList '}' ';'
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;
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StateMapList:
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/* empty */
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| StateMapEntry
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| StateMapList ',' StateMapEntry
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;
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StateMapEntry:
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SYM ',' StateType ',' exp { AddStateMap ($1, $3, $5); }
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;
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StateType:
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FirstState { $$ = 0; }
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| SpawnState { $$ = 1; }
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| DeathState { $$ = 2; }
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;
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SoundMapDef:
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SoundMap '{' SoundMapList '}' ';'
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;
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SoundMapList:
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/*empty */
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| STRING { AddSoundMap ($1); }
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| SoundMapList ',' STRING { AddSoundMap ($3); }
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;
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InfoNamesDef:
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InfoNames '{' InfoNamesList '}' ';'
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;
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InfoNamesList:
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/* empty */
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| SYM { AddInfoName ($1); }
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| InfoNamesList ',' SYM { AddInfoName ($3); }
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;
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ThingBitsDef:
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ThingBits '{' ThingBitsList '}' ';'
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;
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ThingBitsList:
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/* empty */
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| ThingBitsEntry
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| ThingBitsList ',' ThingBitsEntry
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;
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ThingBitsEntry:
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exp ',' exp ',' SYM { AddThingBits ($5, $1, $3); }
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;
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RenderStylesDef:
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RenderStyles '{' RenderStylesList '}' ';'
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;
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RenderStylesList:
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/* empty */
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| RenderStylesEntry
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| RenderStylesList ',' RenderStylesEntry
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;
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RenderStylesEntry:
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exp ',' SYM { AddRenderStyle ($3, $1); }
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;
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%%
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#include <ctype.h>
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#include <stdio.h>
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// bison.simple #defines const to nothing
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#ifdef const
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#undef const
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#endif
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int yylex (void)
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{
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char token[80];
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int toksize;
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int buildup;
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int c;
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loop:
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if (Source == NULL)
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{
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return 0;
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}
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while (isspace (c = fgetc (Source)) && c != EOF)
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{
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if (c == '\n')
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{
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SourceLine++;
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}
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}
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if (c == EOF)
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{
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return 0;
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}
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if (isdigit (c))
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{
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buildup = c - '0';
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if (c == '0')
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{
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c = fgetc (Source);
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if (c == 'x' || c == 'X')
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{
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for (;;)
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{
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c = fgetc (Source);
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if (isdigit (c))
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{
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buildup = (buildup<<4) + c - '0';
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}
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else if (c >= 'a' && c <= 'f')
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{
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buildup = (buildup<<4) + c - 'a' + 10;
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}
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else if (c >= 'A' && c <= 'F')
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{
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buildup = (buildup<<4) + c - 'A' + 10;
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}
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else
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{
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ungetc (c, Source);
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yylval.val = buildup;
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return NUM;
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}
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}
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}
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else
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{
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ungetc (c, Source);
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}
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}
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while (isdigit (c = fgetc (Source)))
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{
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buildup = buildup*10 + c - '0';
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}
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ungetc (c, Source);
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yylval.val = buildup;
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return NUM;
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}
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if (isalpha (c))
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{
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token[0] = c;
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toksize = 1;
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while (toksize < 79 && (isalnum (c = fgetc (Source)) || c == '_'))
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{
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token[toksize++] = c;
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}
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token[toksize] = 0;
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if (toksize == 79 && isalnum (c))
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{
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while (isalnum (c = fgetc (Source)))
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;
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}
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ungetc (c, Source);
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if (FindToken (token, &buildup))
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{
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return buildup;
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}
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strcpy (yylval.sym, token);
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return SYM;
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}
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if (c == '/')
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{
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c = fgetc (Source);
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if (c == '*')
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{
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for (;;)
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{
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while ((c = fgetc (Source)) != '*' && c != EOF)
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{
|
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if (c == '\n')
|
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SourceLine++;
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}
|
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if (c == EOF)
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return 0;
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if ((c = fgetc (Source)) == '/')
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goto loop;
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if (c == EOF)
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return 0;
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ungetc (c, Source);
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}
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}
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else if (c == '/')
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{
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while ((c = fgetc (Source)) != '\n' && c != EOF)
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;
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if (c == '\n')
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SourceLine++;
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else if (c == EOF)
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return 0;
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goto loop;
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}
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else
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{
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ungetc (c, Source);
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return '/';
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}
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}
|
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if (c == '"')
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{
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int tokensize = 0;
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while ((c = fgetc (Source)) != '"' && c != EOF)
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{
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if (c == '\\')
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{
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c = fgetc (Source);
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if (c != '"' && c != EOF)
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{
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ungetc (c, Source);
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c = '\\';
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}
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}
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if (tokensize < 79)
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{
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yylval.string[tokensize++] = c;
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}
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}
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yylval.string[tokensize] = 0;
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return STRING;
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}
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return c;
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}
|
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static bool FindToken (char *tok, int *type)
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{
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static const char tokens[][13] =
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{
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"endl", "print", "Actions",
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"OrgHeights", "ActionList", "CodePConv", "OrgSprNames",
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"StateMap", "SoundMap", "InfoNames", "ThingBits",
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"DeathState", "SpawnState", "FirstState", "RenderStyles"
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};
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static const short types[] =
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{
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ENDL, PRINT, Actions,
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OrgHeights, ActionList, CodePConv, OrgSprNames,
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StateMap, SoundMap, InfoNames, ThingBits,
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DeathState, SpawnState, FirstState, RenderStyles
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};
|
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int i;
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for (i = sizeof(tokens)/sizeof(tokens[0])-1; i >= 0; i--)
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{
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if (strcmp (tok, tokens[i]) == 0)
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{
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*type = types[i];
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return 1;
|
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}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static name FindName (char *name)
|
|
{
|
|
struct StringList *probe = NameList;
|
|
int count = 0;
|
|
|
|
while (probe != NULL)
|
|
{
|
|
if (stricmp (probe->String, name) == 0)
|
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{
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return count;
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|
}
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count++;
|
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probe = probe->Next;
|
|
}
|
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return -1;
|
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}
|
|
|
|
static name AddName (char *name)
|
|
{
|
|
struct StringList *newone;
|
|
int index = FindName (name);
|
|
|
|
if (index != -1)
|
|
return index;
|
|
|
|
newone = malloc (sizeof(*newone) + strlen(name));
|
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strcpy (newone->String, name);
|
|
newone->Next = NULL;
|
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*NameListLast = newone;
|
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NameListLast = &newone->Next;
|
|
return NameCount++;
|
|
}
|
|
|
|
static int FindAction (char *namei)
|
|
{
|
|
int name = FindName (namei);
|
|
|
|
if (name != -1)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < ActionsListSize; i++)
|
|
{
|
|
if (ActionsList[i] == name)
|
|
return i;
|
|
}
|
|
}
|
|
printf ("Line %d: Unknown action %s\n", SourceLine, namei);
|
|
ErrorCount++;
|
|
return -1;
|
|
}
|
|
|
|
static void AddAction (char *name)
|
|
{
|
|
int newname = AddName (name);
|
|
if (ActionsListSize == MaxActionsListSize)
|
|
{
|
|
MaxActionsListSize = MaxActionsListSize ? MaxActionsListSize * 2 : 256;
|
|
ActionsList = realloc (ActionsList, MaxActionsListSize*sizeof(*ActionsList));
|
|
}
|
|
ActionsList[ActionsListSize++] = newname;
|
|
}
|
|
|
|
static void AddHeight (int h)
|
|
{
|
|
if (MaxHeightsSize == HeightsSize)
|
|
{
|
|
MaxHeightsSize = MaxHeightsSize ? MaxHeightsSize * 2 : 256;
|
|
HeightsArray = realloc (HeightsArray, MaxHeightsSize);
|
|
}
|
|
HeightsArray[HeightsSize++] = h;
|
|
}
|
|
|
|
static void AddActionMap (char *name)
|
|
{
|
|
int index = FindAction (name);
|
|
|
|
if (index != -1)
|
|
{
|
|
if (ActionMapSize == MaxActionMapSize)
|
|
{
|
|
MaxActionMapSize = MaxActionMapSize ? MaxActionMapSize * 2 : 256;
|
|
ActionMap = realloc (ActionMap, MaxActionMapSize*sizeof(*ActionMap));
|
|
}
|
|
ActionMap[ActionMapSize++] = index;
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}
|
|
}
|
|
|
|
static void AddCodeP (int codep)
|
|
{
|
|
if (CodePMapSize == MaxCodePMapSize)
|
|
{
|
|
MaxCodePMapSize = MaxCodePMapSize ? MaxCodePMapSize * 2 : 256;
|
|
CodePMap = realloc (CodePMap, MaxCodePMapSize*sizeof(*CodePMap));
|
|
}
|
|
CodePMap[CodePMapSize++] = codep;
|
|
}
|
|
|
|
static void AddSpriteName (char *name)
|
|
{
|
|
if (strlen (name) != 4)
|
|
{
|
|
printf ("Line %d: Sprite name %s must be 4 characters\n", SourceLine, name);
|
|
ErrorCount++;
|
|
return;
|
|
}
|
|
if (SpriteNamesSize == MaxSpriteNamesSize)
|
|
{
|
|
MaxSpriteNamesSize = MaxSpriteNamesSize ? MaxSpriteNamesSize * 2 : 256*4;
|
|
SpriteNames = realloc (SpriteNames, MaxSpriteNamesSize*sizeof(*SpriteNames));
|
|
}
|
|
SpriteNames[SpriteNamesSize+0] = toupper (name[0]);
|
|
SpriteNames[SpriteNamesSize+1] = toupper (name[1]);
|
|
SpriteNames[SpriteNamesSize+2] = toupper (name[2]);
|
|
SpriteNames[SpriteNamesSize+3] = toupper (name[3]);
|
|
SpriteNamesSize += 4;
|
|
}
|
|
|
|
static void AddSoundMap (char *name)
|
|
{
|
|
if (SoundMapsSize == MaxSoundMapsSize)
|
|
{
|
|
MaxSoundMapsSize = MaxSoundMapsSize ? MaxSoundMapsSize * 2 : 256;
|
|
SoundMaps = realloc (SoundMaps, MaxSoundMapsSize*sizeof(*SoundMaps));
|
|
}
|
|
SoundMaps[SoundMapsSize++] = AddName (name);
|
|
}
|
|
|
|
static void AddInfoName (char *name)
|
|
{
|
|
if (InfoNamesSize == MaxInfoNamesSize)
|
|
{
|
|
MaxInfoNamesSize = MaxInfoNamesSize ? MaxInfoNamesSize * 2 : 256;
|
|
InfoNamesArray = realloc (InfoNamesArray, MaxInfoNamesSize*sizeof(*InfoNamesArray));
|
|
}
|
|
InfoNamesArray[InfoNamesSize++] = AddName (name);
|
|
}
|
|
|
|
static void AddStateMap (char *name, int state, int count)
|
|
{
|
|
if (count == 0)
|
|
{
|
|
printf ("Line %d: Count is 0. Is this right?\n", SourceLine);
|
|
return;
|
|
}
|
|
if ((unsigned)count > 255)
|
|
{
|
|
printf ("Line %d: Count must be in the range 1-255\n", SourceLine);
|
|
ErrorCount++;
|
|
}
|
|
if (StateMapsSize == MaxStateMapsSize)
|
|
{
|
|
MaxStateMapsSize = MaxStateMapsSize ? MaxStateMapsSize*2 : 256;
|
|
StateMaps = realloc (StateMaps, MaxStateMapsSize*sizeof(*StateMaps));
|
|
}
|
|
StateMaps[StateMapsSize].Name = AddName (name);
|
|
StateMaps[StateMapsSize].State = state;
|
|
StateMaps[StateMapsSize].Count = count;
|
|
StateMapsSize++;
|
|
}
|
|
|
|
static void AddThingBits (char *name, int bitnum, int flagnum)
|
|
{
|
|
if ((unsigned)bitnum > 31)
|
|
{
|
|
printf ("Line %d: Bit %d must be in the range 0-31\n", SourceLine, bitnum);
|
|
ErrorCount++;
|
|
return;
|
|
}
|
|
if (MaxThingBitsMapSize == ThingBitsMapSize)
|
|
{
|
|
MaxThingBitsMapSize = MaxThingBitsMapSize ? MaxThingBitsMapSize*2 : 128;
|
|
ThingBitsMap = realloc (ThingBitsMap, MaxThingBitsMapSize*sizeof(*ThingBitsMap));
|
|
}
|
|
ThingBitsMap[ThingBitsMapSize].Name = AddName (name);
|
|
ThingBitsMap[ThingBitsMapSize].BitNum = bitnum;
|
|
ThingBitsMap[ThingBitsMapSize].FlagNum = flagnum;
|
|
ThingBitsMapSize++;
|
|
}
|
|
|
|
static void AddRenderStyle (char *name, int stylenum)
|
|
{
|
|
if ((unsigned)stylenum > 255)
|
|
{
|
|
printf ("Line %d: %s must be in the range 0-255\n", SourceLine, name);
|
|
ErrorCount++;
|
|
return;
|
|
}
|
|
if (MaxRenderStylesSize == RenderStylesSize)
|
|
{
|
|
MaxRenderStylesSize = MaxRenderStylesSize ? MaxRenderStylesSize*2 : 16;
|
|
RenderStylesMap = realloc (RenderStylesMap, MaxRenderStylesSize*sizeof(*RenderStylesMap));
|
|
}
|
|
RenderStylesMap[RenderStylesSize].Name = AddName (name);
|
|
RenderStylesMap[RenderStylesSize].StyleNum = stylenum;
|
|
RenderStylesSize++;
|
|
}
|
|
|
|
static int sortfunc (const void *a, const void *b)
|
|
{
|
|
return stricmp (((struct StringSorter *)a)->Entry->String,
|
|
((struct StringSorter *)b)->Entry->String);
|
|
}
|
|
|
|
static void SortNames ()
|
|
{
|
|
name *remap = malloc (NameCount * sizeof(*remap));
|
|
struct StringSorter *sorter = malloc (NameCount * sizeof(*sorter));
|
|
struct StringList *probe, **prev;
|
|
int i;
|
|
|
|
for (i = 0, probe = NameList; probe != NULL; probe = probe->Next, i++)
|
|
{
|
|
sorter[i].OldName = i;
|
|
sorter[i].Entry = probe;
|
|
}
|
|
|
|
// There are some warnings here, though I have no idea why.
|
|
qsort (sorter, NameCount, sizeof(*sorter), sortfunc);
|
|
|
|
for (i = 0, prev = &NameList; i < NameCount; i++)
|
|
{
|
|
*prev = sorter[i].Entry;
|
|
prev = &sorter[i].Entry->Next;
|
|
}
|
|
*prev = NULL;
|
|
|
|
for (i = 0; i < NameCount; i++)
|
|
{
|
|
remap[sorter[i].OldName] = i;
|
|
}
|
|
|
|
for (i = 0; i < ActionsListSize; i++)
|
|
{
|
|
ActionsList[i] = remap[ActionsList[i]];
|
|
}
|
|
for (i = 0; i < SoundMapsSize; i++)
|
|
{
|
|
SoundMaps[i] = remap[SoundMaps[i]];
|
|
}
|
|
for (i = 0; i < InfoNamesSize; i++)
|
|
{
|
|
InfoNamesArray[i] = remap[InfoNamesArray[i]];
|
|
}
|
|
for (i = 0; i < StateMapsSize; i++)
|
|
{
|
|
StateMaps[i].Name = remap[StateMaps[i].Name];
|
|
}
|
|
for (i = 0; i < ThingBitsMapSize; i++)
|
|
{
|
|
ThingBitsMap[i].Name = remap[ThingBitsMap[i].Name];
|
|
}
|
|
for (i = 0; i < RenderStylesSize; i++)
|
|
{
|
|
RenderStylesMap[i].Name = remap[RenderStylesMap[i].Name];
|
|
}
|
|
}
|
|
|
|
int yyerror (char *s)
|
|
{
|
|
printf ("Line %d: %s\n", SourceLine, s);
|
|
ErrorCount++;
|
|
return 0;
|
|
}
|
|
|
|
int main (int argc, char **argv)
|
|
{
|
|
if (argc != 3)
|
|
{
|
|
printf ("Usage: dehsupp <infile> <outfile>\n");
|
|
return -1;
|
|
}
|
|
Source = fopen (argv[1], "r");
|
|
if (Source == NULL)
|
|
{
|
|
printf ("Could not open %s\n", argv[1]);
|
|
return -2;
|
|
}
|
|
SourceLine = 1;
|
|
yyparse ();
|
|
fclose (Source);
|
|
if (ErrorCount)
|
|
{
|
|
printf ("There were %d errors\n", ErrorCount);
|
|
return -3;
|
|
}
|
|
SortNames ();
|
|
Dest = fopen (argv[2], "wb");
|
|
if (Dest == NULL)
|
|
{
|
|
printf ("Could not open %s\n", argv[2]);
|
|
return -4;
|
|
}
|
|
WriteNameTable ();
|
|
WriteActions ();
|
|
WriteCodePConv ();
|
|
WriteSprites ();
|
|
WriteSounds ();
|
|
WriteInfoNames ();
|
|
WriteStates ();
|
|
WriteActionMap ();
|
|
WriteThingBits ();
|
|
WriteRenderStyles ();
|
|
WriteHeights ();
|
|
WriteLabel ("END ");
|
|
fclose (Dest);
|
|
return 0;
|
|
}
|
|
|
|
void fail (int code, char *err)
|
|
{
|
|
fclose (Dest);
|
|
printf ("%s\n", err);
|
|
exit (code);
|
|
}
|
|
|
|
void WriteWord (int word)
|
|
{
|
|
putc (word >> 8, Dest);
|
|
putc (word & 255, Dest);
|
|
}
|
|
|
|
void WriteLabel (char *label)
|
|
{
|
|
fwrite (label, 1, 4, Dest);
|
|
}
|
|
|
|
void WriteWords (int count, short *array)
|
|
{
|
|
int i;
|
|
|
|
WriteWord (count);
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
WriteWord (array[i]);
|
|
}
|
|
}
|
|
|
|
void WriteBytes (int count, char *array)
|
|
{
|
|
WriteWord (count);
|
|
fwrite (array, 1, count, Dest);
|
|
}
|
|
|
|
void WriteNameTable ()
|
|
{
|
|
struct StringList *probe;
|
|
int i, size;
|
|
|
|
WriteLabel ("NAME");
|
|
// Count the length of each string, including nulls
|
|
for (probe = NameList, size = 0; probe != NULL; probe = probe->Next)
|
|
{
|
|
size += (int)strlen (probe->String) + 1;
|
|
}
|
|
|
|
if (size == 0)
|
|
{
|
|
WriteWord (2); // Size of this lump
|
|
WriteWord (0); // Number of names
|
|
return;
|
|
}
|
|
size += NameCount*2 + 2;
|
|
if (size >= 65536)
|
|
{
|
|
fail (-5, "Name table is larger than 64K");
|
|
}
|
|
WriteWord (size); // Size of this lump
|
|
WriteWord (NameCount); // Number of names
|
|
|
|
// Write each name's offset from the first name, which is stored
|
|
// immediately after this list
|
|
for (i = size = 0, probe = NameList; i < NameCount; i++, probe = probe->Next)
|
|
{
|
|
WriteWord (size);
|
|
size += (int)strlen (probe->String) + 1;
|
|
}
|
|
|
|
// Write each name's string in order now
|
|
for (probe = NameList; probe != NULL; probe = probe->Next)
|
|
{
|
|
fputs (probe->String, Dest);
|
|
putc (0, Dest);
|
|
}
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
name Name;
|
|
short Num;
|
|
} NameNum;
|
|
|
|
int sortfunc2 (const void *a, const void *b)
|
|
{
|
|
return ((NameNum *)a)->Name - ((NameNum *)b)->Name;
|
|
}
|
|
|
|
void WriteActions ()
|
|
{
|
|
NameNum *sorter = malloc (ActionsListSize * sizeof(*sorter));
|
|
int i;
|
|
|
|
WriteLabel ("ACTF");
|
|
WriteWord (ActionsListSize);
|
|
|
|
for (i = 0; i < ActionsListSize; i++)
|
|
{
|
|
sorter[i].Name = ActionsList[i];
|
|
sorter[i].Num = i;
|
|
}
|
|
// warnings here. ignore.
|
|
qsort (sorter, ActionsListSize, sizeof(*sorter), sortfunc2);
|
|
for (i = 0; i < ActionsListSize; i++)
|
|
{
|
|
WriteWord (sorter[i].Name);
|
|
WriteWord (sorter[i].Num);
|
|
}
|
|
free (sorter);
|
|
}
|
|
|
|
void WriteActionMap ()
|
|
{
|
|
WriteLabel ("ACTM");
|
|
WriteBytes (ActionMapSize, ActionMap);
|
|
}
|
|
|
|
void WriteHeights ()
|
|
{
|
|
WriteLabel ("HIGH");
|
|
WriteBytes (HeightsSize, HeightsArray);
|
|
}
|
|
|
|
void WriteCodePConv ()
|
|
{
|
|
WriteLabel ("CODP");
|
|
WriteWords (CodePMapSize, CodePMap);
|
|
}
|
|
|
|
void WriteSprites ()
|
|
{
|
|
WriteLabel ("SPRN");
|
|
WriteWord (SpriteNamesSize / 4);
|
|
fwrite (SpriteNames, SpriteNamesSize, 1, Dest);
|
|
}
|
|
|
|
void WriteStates ()
|
|
{
|
|
int i;
|
|
|
|
WriteLabel ("STAT");
|
|
WriteWord (StateMapsSize);
|
|
for (i = 0; i < StateMapsSize; i++)
|
|
{
|
|
WriteWord (StateMaps[i].Name);
|
|
putc (StateMaps[i].State, Dest);
|
|
putc (StateMaps[i].Count, Dest);
|
|
}
|
|
}
|
|
|
|
void WriteSounds ()
|
|
{
|
|
WriteLabel ("SND ");
|
|
WriteWords (SoundMapsSize, SoundMaps);
|
|
}
|
|
|
|
void WriteInfoNames ()
|
|
{
|
|
WriteLabel ("INFN");
|
|
WriteWords (InfoNamesSize, InfoNamesArray);
|
|
}
|
|
|
|
static int sortfunc3 (const void *a, const void *b)
|
|
{
|
|
return ((struct ThingBitsE *)a)->Name - ((struct ThingBitsE *)b)->Name;
|
|
}
|
|
|
|
void WriteThingBits ()
|
|
{
|
|
int i;
|
|
|
|
WriteLabel ("TBIT");
|
|
WriteWord (ThingBitsMapSize);
|
|
// warnings here; ignore them
|
|
qsort (ThingBitsMap, ThingBitsMapSize, sizeof(*ThingBitsMap), sortfunc3);
|
|
for (i = 0; i < ThingBitsMapSize; i++)
|
|
{
|
|
WriteWord (ThingBitsMap[i].Name);
|
|
putc (ThingBitsMap[i].BitNum | (ThingBitsMap[i].FlagNum<<5), Dest);
|
|
}
|
|
}
|
|
|
|
static int sortfunc4 (const void *a, const void *b)
|
|
{
|
|
return ((struct RenderStylesE *)a)->Name - ((struct RenderStylesE *)b)->Name;
|
|
}
|
|
|
|
void WriteRenderStyles ()
|
|
{
|
|
int i;
|
|
|
|
WriteLabel ("REND");
|
|
WriteWord (RenderStylesSize);
|
|
// More warnings; ignore
|
|
qsort (RenderStylesMap, RenderStylesSize, sizeof(*RenderStylesMap), sortfunc4);
|
|
for (i = 0; i < RenderStylesSize; i++)
|
|
{
|
|
WriteWord (RenderStylesMap[i].Name);
|
|
putc (RenderStylesMap[i].StyleNum, Dest);
|
|
}
|
|
}
|