mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-12 21:31:57 +00:00
371712c53a
- fixed emission of the self pointer in FxVMFunctionCall. I did not realize that the self expression only sets up a register for the value, not pushing it onto the stack.
133 lines
2 KiB
Text
133 lines
2 KiB
Text
class Korax : Actor
|
|
{
|
|
Default
|
|
{
|
|
Health 5000;
|
|
Painchance 20;
|
|
Speed 10;
|
|
Radius 65;
|
|
Height 115;
|
|
Mass 2000;
|
|
Damage 15;
|
|
Monster;
|
|
+BOSS
|
|
+FLOORCLIP
|
|
+TELESTOMP
|
|
+DONTMORPH
|
|
+NOTARGET
|
|
+NOICEDEATH
|
|
SeeSound "KoraxSight";
|
|
AttackSound "KoraxAttack";
|
|
PainSound "KoraxPain";
|
|
DeathSound "KoraxDeath";
|
|
ActiveSound "KoraxActive";
|
|
Obituary "$OB_KORAX";
|
|
}
|
|
|
|
native void A_KoraxChase();
|
|
native void A_KoraxDecide();
|
|
native void A_KoraxBonePop();
|
|
native void A_KoraxMissile();
|
|
native void A_KoraxCommand();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
KORX A 5 A_Look;
|
|
Loop;
|
|
See:
|
|
KORX AAA 3 A_KoraxChase;
|
|
KORX B 3 A_Chase;
|
|
KORX BBB 3 A_KoraxChase;
|
|
KORX C 0 A_PlaySound("KoraxStep");
|
|
KORX C 3 A_Chase;
|
|
KORX CCC 3 A_KoraxChase;
|
|
KORX D 3 A_Chase;
|
|
KORX DDD 3 A_KoraxChase;
|
|
KORX A 0 A_PlaySound("KoraxStep");
|
|
KORX A 3 A_Chase;
|
|
Loop;
|
|
Pain:
|
|
KORX H 5 A_Pain;
|
|
KORX H 5;
|
|
Goto See;
|
|
Missile:
|
|
KORX E 2 Bright A_FaceTarget;
|
|
KORX E 5 Bright A_KoraxDecide;
|
|
Wait;
|
|
Death:
|
|
KORX I 5;
|
|
KORX J 5 A_FaceTarget;
|
|
KORX K 5 A_Scream;
|
|
KORX LMNOP 5;
|
|
KORX Q 10;
|
|
KORX R 5 A_KoraxBonePop;
|
|
KORX S 5 A_NoBlocking;
|
|
KORX TU 5;
|
|
KORX V -1;
|
|
Stop;
|
|
Attack:
|
|
KORX E 4 Bright A_FaceTarget;
|
|
KORX F 8 Bright A_KoraxMissile;
|
|
KORX E 8 Bright;
|
|
Goto See;
|
|
Command:
|
|
KORX E 5 Bright A_FaceTarget;
|
|
KORX W 10 Bright A_FaceTarget;
|
|
KORX G 15 Bright A_KoraxCommand;
|
|
KORX W 10 Bright;
|
|
KORX E 5 Bright;
|
|
Goto See;
|
|
}
|
|
}
|
|
|
|
class KoraxSpirit : Actor
|
|
{
|
|
Default
|
|
{
|
|
Speed 8;
|
|
Projectile;
|
|
+NOCLIP
|
|
-ACTIVATEPCROSS
|
|
-ACTIVATEIMPACT
|
|
RenderStyle "Translucent";
|
|
Alpha 0.4;
|
|
}
|
|
|
|
native void A_KSpiritRoam();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
SPIR AB 5 A_KSpiritRoam;
|
|
Loop;
|
|
Death:
|
|
SPIR DEFGHI 5;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class KoraxBolt : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 15;
|
|
Height 35;
|
|
Projectile;
|
|
-ACTIVATEPCROSS
|
|
-ACTIVATEIMPACT
|
|
RenderStyle "Add";
|
|
}
|
|
|
|
native void A_KBolt();
|
|
native void A_KBoltRaise();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
MLFX I 2 Bright;
|
|
MLFX J 2 Bright A_KBoltRaise;
|
|
MLFX IJKLM 2 Bright A_KBolt;
|
|
Stop;
|
|
}
|
|
}
|