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https://github.com/ZDoom/gzdoom-gles.git
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88812ed0f5
cycled through the entire list of actors. - Reverted AActor::FindState to its R407 version because the change in R408 doesn't compile properly with VC++. - Changed FIXMAPTHINGPOS further so that it also affects objects that are not directly on a wall but closer than its radius. - Changed FIXEDMAPTHINGPOS to move objects completely out of the wall and adjusted the radii of all affected objects to actually represent half the sprite's width. SVN r409 (trunk) |
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.. | ||
beggars.txt | ||
merchants.txt | ||
peasants.txt | ||
questitems.txt | ||
ratbuddy.txt | ||
strifeammo.txt | ||
strifearmor.txt | ||
strifebishop.txt | ||
strifeitems.txt | ||
strifekeys.txt | ||
strifestuff.txt | ||
zombie.txt |