gzdoom-gles/src/gl/textures
alexey.lysiuk 970adff5e7 Use multiple threads for xBRZ upscaling
Implementation relies on Concurrency Runtime, Grand Central Dispatch aka libdispatch or OpenMP depending on their availability
2017-07-14 16:01:38 +03:00
..
gl_hirestex.cpp - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
gl_hqresize.cpp Use multiple threads for xBRZ upscaling 2017-07-14 16:01:38 +03:00
gl_hwtexture.cpp - removed the FGLBitmap class and replaced all uses with the regular FBitmap. 2017-06-18 09:14:33 +02:00
gl_hwtexture.h Fix tonemap texture filtering (black screen) regression 2016-11-28 02:32:57 +01:00
gl_material.cpp - fixed blood translation's alpha so that CreateTexBuffer can assume that all palette entries in translations are correct. 2017-06-18 09:23:56 +02:00
gl_material.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_samplers.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_samplers.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_texture.cpp - removed the FGLBitmap class and replaced all uses with the regular FBitmap. 2017-06-18 09:14:33 +02:00
gl_texture.h - fixed: Clang on Linux compile 2017-03-11 11:01:30 -05:00
gl_translate.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_translate.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00