mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 23:32:02 +00:00
7db035abba
I have no idea why this was ever deemed proper - but it clearly breaks some Hexen maps and it not even remotely mimics the original behavior. Even now, it's not the same but since the items fall down they at least end up where they are supposed to be.
39 lines
675 B
Text
39 lines
675 B
Text
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// Silver Shield (Shield1) --------------------------------------------------
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Actor SilverShield : BasicArmorPickup 85
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{
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Game Heretic
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SpawnID 68
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+FLOATBOB
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Inventory.Pickupmessage "$TXT_ITEMSHIELD1"
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Inventory.Icon "SHLDA0"
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Armor.Savepercent 50
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Armor.Saveamount 100
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States
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{
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Spawn:
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SHLD A -1
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stop
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}
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}
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// Enchanted shield (Shield2) -----------------------------------------------
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Actor EnchantedShield : BasicArmorPickup 31
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{
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Game Heretic
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SpawnID 69
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+FLOATBOB
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Inventory.Pickupmessage "$TXT_ITEMSHIELD2"
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Inventory.Icon "SHD2A0"
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Armor.Savepercent 75
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Armor.Saveamount 200
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States
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{
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Spawn:
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SHD2 A -1
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stop
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}
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}
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