.. |
chex
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- renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used.
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2016-12-24 16:34:45 +01:00 |
doom
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- cleaned up use of the random function in script files.
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2019-04-18 17:01:14 +02:00 |
heretic
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- cleaned up use of the random function in script files.
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2019-04-18 17:01:14 +02:00 |
hexen
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- fixed random number generation in SpawnFizzle.
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2019-04-18 17:46:21 +02:00 |
inventory
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- fixed disappearing inventory after morphing pickup
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2019-04-26 18:15:00 +02:00 |
menu
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- split gl_texture_hqresize into two variables - one for mode, one for multiplier.
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2019-04-17 21:04:41 +02:00 |
raven
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- cleaned up use of the random function in script files.
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2019-04-18 17:01:14 +02:00 |
scriptutil
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- scriptified G_PlayerFinishLevel.
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2019-04-16 21:28:24 +02:00 |
shared
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- workaround code generation issue in PlayerPawn.FindMostRecentWeapon()
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2019-04-27 12:10:39 +02:00 |
statscreen
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Make StatusScreen::End virtual
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2018-09-15 20:33:14 +02:00 |
statusbar
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- fixed max. ammo display on AltHud.
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2019-04-16 22:00:59 +02:00 |
strife
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- gave the strifehumanoid's burn states dynamic lights.
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2019-04-18 17:46:15 +02:00 |
actor.txt
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- took several methods out of the native PlayerPawn implementation, either by scriptification or moving them to other places.
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2019-04-25 17:34:56 +02:00 |
actor_actions.txt
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- exported all native components of APlayerPawn.
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2019-04-25 17:42:11 +02:00 |
actor_attacks.txt
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- fixed condition to produce blood splatter during line attack
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2019-04-26 18:14:54 +02:00 |
actor_checks.txt
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- removed all direct references of AInventory::Owner and AInventory::Amount from the C++ code.
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2019-04-16 21:52:53 +02:00 |
actor_interaction.txt
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- cleaned up use of the random function in script files.
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2019-04-18 17:01:14 +02:00 |
actor_inventory.txt
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- fixed last PR.
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2019-04-26 17:10:53 +02:00 |
base.txt
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- made OP_NEW a builtin function instead of an opcode.
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2019-04-26 17:23:33 +02:00 |
compatibility.txt
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- deprecated a few functions that depend on AAPTR_* to be useful.
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2019-04-17 16:24:05 +02:00 |
constants.txt
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- scriptified G_PlayerFinishLevel.
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2019-04-16 21:28:24 +02:00 |
destructible.txt
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Exported destructible geometry to ZScript
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2018-11-07 11:00:08 +01:00 |
dynarrays.txt
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- fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called.
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2018-01-19 19:49:42 +01:00 |
events.txt
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Made all virtual base functions for the event handler scripted
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2019-04-16 15:26:14 +02:00 |
level_compatibility.txt
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- allow assignment of line IDs through LevelCompatibility.
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2019-04-27 11:38:41 +02:00 |
mapdata.txt
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- scriptified P_CheckMeleeRange2.
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2019-04-17 16:24:10 +02:00 |
sounddata.txt
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- scriptified ASoundSequence.
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2017-01-14 14:37:29 +01:00 |
zscript_license.txt
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |