gzdoom-gles/src/r_data
Christoph Oelckers 95767fb63a - fixed some issues with the bodyque and moved this variable into FLevelLocals
* it was never saved in savegames, leaving the state of dead bodies undefined
* it shouldn't be subjected to pointer substitution because all it contains is old dead bodies, not live ones.

# Conflicts:
#	src/r_data/r_translate.cpp
2019-04-15 16:08:18 +02:00
..
models - use standard sprite lighting for voxels. 2018-11-01 20:02:46 +01:00
colormaps.cpp - sound code and most of texture code converted to FileRdr. 2018-03-10 18:45:11 +01:00
colormaps.h - made 'nocoloredspritelighting' a global option and also implemented it in the software renderer. 2017-03-16 00:56:03 +01:00
gldefs.cpp - added option to disable alpha testing for user shaders. 2018-11-01 20:51:08 +01:00
matrix.cpp - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
matrix.h - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
r_interpolate.cpp - cleaned up the PointerSubstitution code 2019-04-15 16:06:22 +02:00
r_interpolate.h - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00
r_translate.cpp - fixed some issues with the bodyque and moved this variable into FLevelLocals 2019-04-15 16:08:18 +02:00
r_translate.h - adjustments and fixes for alphatextures: 2018-03-22 00:29:01 +01:00
r_vanillatrans.cpp - use 0 as the default for r_vanillatrans. 2017-06-04 12:39:39 +02:00
r_vanillatrans.h - r_vanillatrans: Cache the cache! Transform the function into a global variable and recheck at the start of D_Display 2017-06-04 12:30:35 +02:00
renderstyle.cpp - fixed the mapping of additive translucency to color-based translucency. 2018-11-28 14:39:54 +01:00
renderstyle.h - fixed the mapping of additive translucency to color-based translucency. 2018-11-28 14:39:54 +01:00
sprites.cpp - move modeldef parsing to its own function (ParseModelDefLump) 2018-05-24 10:25:42 +02:00
sprites.h - Added +SPRITEFLIP which reverses a sprite's left-rightness. 2017-05-03 21:13:31 +02:00
voxels.cpp Disabled GCC loop vectorization for R_LoadKVX() function 2018-03-08 12:24:33 +02:00
voxels.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00