mirror of
https://github.com/ZDoom/gzdoom-gles.git
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954955c5a5
the NextState parameter is. The code did some rather unsafe checks with it to determine its type. - moved all state related code into a new file: p_states.cpp. - merged all FindState functions. All the different variations are now inlined and call the same function to do the real work. SVN r1243 (trunk)
262 lines
6.8 KiB
C++
262 lines
6.8 KiB
C++
/*
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** info.h
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2007 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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** Important restrictions because of the way FState is structured:
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**
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** The range of Frame is [0,63]. Since sprite naming conventions
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** are even more restrictive than this, this isn't something to
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** really worry about.
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**
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** The range of Tics is [-1,65534]. If Misc1 is important, then
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** the range of Tics is reduced to [-1,254], because Misc1 also
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** doubles as the high byte of the tic.
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**
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** The range of Misc1 is [-128,127] and Misc2's range is [0,255].
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**
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** When compiled with Visual C++, this struct is 16 bytes. With
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** any other compiler (assuming a 32-bit architecture), it is 20 bytes.
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** This is because with VC++, I can use the charizing operator to
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** initialize the name array to exactly 4 chars. If GCC would
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** compile something like char t = "PLYR"[0]; as char t = 'P'; then GCC
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** could also use the 16-byte version. Unfortunately, GCC compiles it
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** more like:
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**
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** char t;
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** void initializer () {
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** static const char str[]="PLYR";
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** t = str[0];
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** }
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**
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** While this does allow the use of a 16-byte FState, the additional
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** code amounts to more than 4 bytes.
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**
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** If C++ would allow char name[4] = "PLYR"; without an error (as C does),
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** I could just initialize the name as a regular string and be done with it.
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*/
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#ifndef __INFO_H__
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#define __INFO_H__
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#include <stddef.h>
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#if !defined(_WIN32)
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#include <inttypes.h> // for intptr_t
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#elif !defined(_MSC_VER)
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#include <stdint.h> // for mingw
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#endif
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#include "dobject.h"
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#include "doomdef.h"
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const BYTE SF_FULLBRIGHT = 0x40;
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struct Baggage;
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class FScanner;
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struct FActorInfo;
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class FArchive;
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struct FState
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{
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WORD sprite;
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SWORD Tics;
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SBYTE Misc1;
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BYTE Misc2;
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BYTE Frame;
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BYTE DefineFlags; // Unused byte so let's use it during state creation.
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FState *NextState;
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actionf_p ActionFunc;
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int ParameterIndex;
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inline int GetFrame() const
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{
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return Frame & ~(SF_FULLBRIGHT);
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}
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inline int GetFullbright() const
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{
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return Frame & SF_FULLBRIGHT ? 0x10 /*RF_FULLBRIGHT*/ : 0;
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}
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inline int GetTics() const
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{
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return Tics;
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}
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inline int GetMisc1() const
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{
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return Misc1;
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}
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inline int GetMisc2() const
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{
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return Misc2;
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}
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inline FState *GetNextState() const
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{
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return NextState;
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}
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inline void SetFrame(BYTE frame)
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{
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Frame = (Frame & SF_FULLBRIGHT) | (frame-'A');
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}
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void SetAction(PSymbolActionFunction *func, bool setdefaultparams = true)
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{
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if (func != NULL)
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{
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ActionFunc = func->Function;
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if (setdefaultparams) ParameterIndex = func->defaultparameterindex+1;
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}
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else
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{
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ActionFunc = NULL;
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if (setdefaultparams) ParameterIndex = 0;
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}
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}
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inline bool CallAction(AActor *self, StateCallData *statecall = NULL)
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{
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if (ActionFunc != NULL)
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{
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ActionFunc(self, this, ParameterIndex-1, statecall);
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return true;
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}
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else
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{
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return false;
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}
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}
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static const PClass *StaticFindStateOwner (const FState *state);
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static const PClass *StaticFindStateOwner (const FState *state, const FActorInfo *info);
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};
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struct FStateLabels;
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struct FStateLabel
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{
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FName Label;
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FState *State;
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FStateLabels *Children;
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};
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struct FStateLabels
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{
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int NumLabels;
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FStateLabel Labels[1];
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FStateLabel *FindLabel (FName label);
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void Destroy(); // intentionally not a destructor!
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};
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FArchive &operator<< (FArchive &arc, FState *&state);
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#ifndef EGAMETYPE
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#define EGAMETYPE
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enum EGameType
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{
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GAME_Any = 0,
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GAME_Doom = 1,
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GAME_Heretic = 2,
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GAME_Hexen = 4,
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GAME_Strife = 8,
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GAME_Chex = 16,
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GAME_Raven = GAME_Heretic|GAME_Hexen,
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GAME_DoomStrife = GAME_Doom|GAME_Strife,
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GAME_DoomChex = GAME_Doom|GAME_Chex,
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GAME_DoomStrifeChex = GAME_Doom|GAME_Strife|GAME_Chex
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};
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#endif
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typedef TMap<FName, fixed_t> DmgFactors;
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typedef TMap<FName, BYTE> PainChanceList;
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struct FActorInfo
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{
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static void StaticInit ();
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static void StaticSetActorNums ();
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void BuildDefaults ();
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void ApplyDefaults (BYTE *defaults);
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void RegisterIDs ();
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void SetDamageFactor(FName type, fixed_t factor);
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void SetPainChance(FName type, int chance);
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FState *FindState (int numnames, FName *names, bool exact=false) const;
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FState *FindStateByString(const char *name, bool exact=false);
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FState *FindState (FName name) const
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{
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return FindState(1, &name);
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}
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FActorInfo *GetReplacement ();
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FActorInfo *GetReplacee ();
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PClass *Class;
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FState *OwnedStates;
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FActorInfo *Replacement;
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FActorInfo *Replacee;
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int NumOwnedStates;
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BYTE GameFilter;
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BYTE SpawnID;
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SWORD DoomEdNum;
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FStateLabels * StateList;
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DmgFactors *DamageFactors;
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PainChanceList * PainChances;
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};
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class FDoomEdMap
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{
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public:
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~FDoomEdMap();
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const PClass *FindType (int doomednum) const;
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void AddType (int doomednum, const PClass *type, bool temporary = false);
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void DelType (int doomednum);
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void Empty ();
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static void DumpMapThings ();
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private:
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enum { DOOMED_HASHSIZE = 256 };
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struct FDoomEdEntry
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{
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FDoomEdEntry *HashNext;
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const PClass *Type;
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int DoomEdNum;
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bool temp;
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};
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static FDoomEdEntry *DoomEdHash[DOOMED_HASHSIZE];
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};
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extern FDoomEdMap DoomEdMap;
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int GetSpriteIndex(const char * spritename);
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TArray<FName> &MakeStateNameList(const char * fname);
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#endif // __INFO_H__
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