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r_decal.cpp
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- Add support for drawing decals on 3d floors in the software renderer
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2017-05-02 22:26:13 +02:00 |
r_decal.h
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- Add support for drawing decals on 3d floors in the software renderer
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2017-05-02 22:26:13 +02:00 |
r_particle.cpp
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- Switch sprite drawing to use the interesting draw segments list
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2017-07-01 23:55:41 +02:00 |
r_particle.h
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- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
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2017-04-17 12:27:19 +02:00 |
r_playersprite.cpp
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- fixed pixel centering for unaccelerated player sprites
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2017-07-22 08:01:27 -04:00 |
r_playersprite.h
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- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
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2017-04-17 12:27:19 +02:00 |
r_sprite.cpp
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- use a dedicated flag word for the dynamic light flags instead of piggybacking on some flags4 bits.
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2017-06-18 10:15:31 +02:00 |
r_sprite.h
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- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
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2017-04-17 12:27:19 +02:00 |
r_visiblesprite.cpp
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- Fix voxel clipping for r_scene_multithreaded
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2017-07-02 18:22:28 +02:00 |
r_visiblesprite.h
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- Improve sprite performance when there are many draw segments
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2017-07-01 03:31:06 +02:00 |
r_visiblespritelist.cpp
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- Fix sprites behind midtextures unrender when near voxel
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2017-07-02 20:09:46 +02:00 |
r_visiblespritelist.h
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- Fix sprites behind midtextures unrender when near voxel
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2017-07-02 20:09:46 +02:00 |
r_voxel.cpp
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- Fix sprites behind midtextures unrender when near voxel
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2017-07-02 20:09:46 +02:00 |
r_voxel.h
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- Fix sprites behind midtextures unrender when near voxel
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2017-07-02 20:09:46 +02:00 |
r_wallsprite.cpp
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- fixed errors in wallsprite setup for the classic software renderer:
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2017-05-23 09:37:38 +02:00 |
r_wallsprite.h
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- fixed errors in wallsprite setup for the classic software renderer:
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2017-05-23 09:37:38 +02:00 |