gzdoom-gles/src/gl/system
2017-01-29 07:49:04 +01:00
..
gl_cvars.h Add another gbuffer with normal data and make ssao pass use it 2016-10-05 07:57:27 +02:00
gl_debug.cpp Fixed signed/unsigned mismatch in comparisons 2017-01-06 10:40:51 +01:00
gl_debug.h Only use KHR_debug if available 2016-08-22 19:25:13 +02:00
gl_extlist.txt Added missing OpenGL extension for PowerPC Macs 2017-01-13 10:51:56 +02:00
gl_framebuffer.cpp Merge https://github.com/coelckers/gzdoom 2017-01-28 17:39:55 -05:00
gl_framebuffer.h - use Doom64 colors on sectors and linedefs. 2017-01-28 20:44:46 +01:00
gl_interface.cpp Add OpenGL ES support to Linux target and enable it for ARM devices 2017-01-25 07:18:26 +01:00
gl_interface.h Add OpenGL ES support to Linux target and enable it for ARM devices 2017-01-25 07:18:26 +01:00
gl_load.c - Make OpenGL library link fully dynamic on Unix. 2017-01-20 23:21:37 -05:00
gl_load.h Added missing OpenGL extension for PowerPC Macs 2017-01-13 10:51:56 +02:00
gl_menu.cpp Fixed missing xBRZ menu options on platforms without MMX support 2017-01-22 12:11:17 +02:00
gl_swframebuffer.cpp Move drawerargs globals into a class and make them local 2017-01-29 07:49:04 +01:00
gl_swframebuffer.h Move drawerargs globals into a class and make them local 2017-01-29 07:49:04 +01:00
gl_swwipe.cpp Split r_main into r_viewport, r_scene and r_light 2017-01-12 16:21:46 +01:00
gl_system.h Fixed compilation of OS X with native backend 2016-04-30 11:53:31 +03:00
gl_threads.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_wipe.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00