gzdoom-gles/src/g_statusbar
Christoph Oelckers ff21cee842 - fixed: SBARInfo's Tick function was using actor references from its last Draw operation.
Between these two calls these can change so these need to be retrieved each time either Draw or Tick are called.
2019-04-28 22:53:06 +02:00
..
sbar.h Removed more literal references to AInventory. 2019-04-16 23:57:07 +02:00
sbar_mugshot.cpp - removed all remaining native parts of APlayerPawn. 2019-04-26 01:20:02 +02:00
sbarinfo.cpp - fixed: SBARInfo's Tick function was using actor references from its last Draw operation. 2019-04-28 22:53:06 +02:00
sbarinfo.h - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
sbarinfo_commands.cpp - allow localization of Strife's log text. 2019-04-27 13:37:44 +02:00
shared_sbar.cpp - allow localization of Strife's log text. 2019-04-27 13:37:44 +02:00