gzdoom-gles/src/swrenderer/things
Christoph Oelckers 921bc763fb - separated the software-renderer-specific parts of colormap processing from the common parts.
- moved testcolor and test fades into SWRenderer files.

These CCMDs work by hacking the default colormap and were never implemented for hardware rendering because they require many checks throughout the code.
2017-03-15 22:04:59 +01:00
..
r_decal.cpp - move PrepareTexture out of the inner drawer loops 2017-03-15 02:59:33 +01:00
r_decal.h Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
r_particle.cpp - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
r_particle.h Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
r_playersprite.cpp - separated the software-renderer-specific parts of colormap processing from the common parts. 2017-03-15 22:04:59 +01:00
r_playersprite.h Hook up thread slices and eliminate some statics hiding in misc functions 2017-02-04 15:51:54 +01:00
r_sprite.cpp - move PrepareTexture out of the inner drawer loops 2017-03-15 02:59:33 +01:00
r_sprite.h Calculate sprite dynamic light contribution and pass it along to the sprite drawer 2017-02-14 06:37:06 +01:00
r_visiblesprite.cpp - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
r_visiblesprite.h Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
r_visiblespritelist.cpp Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
r_visiblespritelist.h Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
r_voxel.cpp Make LightVisibility thread local 2017-03-12 20:40:00 +01:00
r_voxel.h Enable Ken Silverman's voxel drawing code now that he has given us permission to license it as GPL 2017-02-11 22:10:52 +01:00
r_wallsprite.cpp - move PrepareTexture out of the inner drawer loops 2017-03-15 02:59:33 +01:00
r_wallsprite.h Split drawer command queue from drawer threads 2017-02-04 12:38:05 +01:00