gzdoom-gles/src/swrenderer/scene
Christoph Oelckers 921bc763fb - separated the software-renderer-specific parts of colormap processing from the common parts.
- moved testcolor and test fades into SWRenderer files.

These CCMDs work by hacking the default colormap and were never implemented for hardware rendering because they require many checks throughout the code.
2017-03-15 22:04:59 +01:00
..
r_3dfloors.cpp Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
r_3dfloors.h Fix portal sprite clipping bugs 2017-02-09 05:42:15 +01:00
r_light.cpp - separated the software-renderer-specific parts of colormap processing from the common parts. 2017-03-15 22:04:59 +01:00
r_light.h Make LightVisibility thread local 2017-03-12 20:40:00 +01:00
r_opaque_pass.cpp - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
r_opaque_pass.h Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
r_portal.cpp Make LightVisibility thread local 2017-03-12 20:40:00 +01:00
r_portal.h - stop using PORTSF_INSKYBOX flag in software renderer as it is not thread safe 2017-03-12 19:43:40 +01:00
r_scene.cpp - separated the software-renderer-specific parts of colormap processing from the common parts. 2017-03-15 22:04:59 +01:00
r_scene.h - allow drawer queues to run immediately to improve r_scene_multithreaded performance 2017-03-14 23:03:14 +01:00
r_translucent_pass.cpp Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
r_translucent_pass.h Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00