mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-28 23:11:58 +00:00
74525ab1d6
* the sprite used for 'pause'. * the factor with which a monster's health is multiplied to decide if it's supposed to be gibbed, * the decision to make monsters run faster in nightmare mode. - moved the hard coded lock messages for lock types 102 and 103 into the language lump. - fixed: Raven's fast monsters could become slower in Nightmare if they had very short walking states. SVN r2834 (trunk)
109 lines
2.4 KiB
Text
109 lines
2.4 KiB
Text
gameinfo
|
|
{
|
|
titlepage = "TITLEPIC"
|
|
creditpage = "CREDIT"
|
|
titlemusic = "$MUSIC_DM2TTL"
|
|
titletime = 11
|
|
advisorytime = 0
|
|
pagetime = 5
|
|
chatsound = "misc/chat"
|
|
finalemusic = "$MUSIC_READ_M"
|
|
finaleflat = "SLIME16"
|
|
finalepage = "CREDIT"
|
|
infopage = "HELP", "CREDIT"
|
|
quitsound = "menu/quit2"
|
|
borderflat = "GRNROCK"
|
|
border = DoomBorder
|
|
telefogheight = 0
|
|
defkickback = 100
|
|
skyflatname = "F_SKY1"
|
|
translator = "xlat/doom.txt"
|
|
mapinfo = "mapinfo/doom2.txt"
|
|
defaultbloodcolor = "68 00 00"
|
|
defaultbloodparticlecolor = "ff 00 00"
|
|
backpacktype = "Backpack"
|
|
armoricons = "ARM1A0", 0.5, "ARM2A0"
|
|
statusbar = "sbarinfo/doom.txt"
|
|
intermissionmusic = "$MUSIC_DM2INT"
|
|
intermissioncounter = true
|
|
weaponslot = 1, "Fist", "Chainsaw"
|
|
weaponslot = 2, "Pistol"
|
|
weaponslot = 3, "Shotgun", "SuperShotgun"
|
|
weaponslot = 4, "Chaingun"
|
|
weaponslot = 5, "RocketLauncher"
|
|
weaponslot = 6, "PlasmaRifle"
|
|
weaponslot = 7, "BFG9000"
|
|
dimcolor = "ff d7 00"
|
|
dimamount = 0.2
|
|
definventorymaxamount = 25
|
|
defaultrespawntime = 12
|
|
defaultdropstyle = 1
|
|
endoom = "ENDOOM"
|
|
player5start = 4001
|
|
pickupcolor = "d6 ba 45"
|
|
quitmessages = "$QUITMSG", "$QUITMSG1", "$QUITMSG2", "$QUITMSG3", "$QUITMSG4", "$QUITMSG5", "$QUITMSG6", "$QUITMSG7",
|
|
"$QUITMSG8", "$QUITMSG9", "$QUITMSG10", "$QUITMSG11", "$QUITMSG12", "$QUITMSG13", "$QUITMSG14"
|
|
|
|
menufontcolor_title = "RED"
|
|
menufontcolor_label = "UNTRANSLATED"
|
|
menufontcolor_value = "GRAY"
|
|
menufontcolor_action = "GRAY"
|
|
menufontcolor_header = "GOLD"
|
|
menufontcolor_highlight = "YELLOW"
|
|
menufontcolor_selection = "BRICK"
|
|
menubackbutton = "M_BACK_D"
|
|
playerclasses = "DoomPlayer"
|
|
pausesign = "M_PAUSE"
|
|
gibfactor = 1
|
|
}
|
|
|
|
skill baby
|
|
{
|
|
AutoUseHealth
|
|
AmmoFactor = 2
|
|
DamageFactor = 0.5
|
|
EasyBossBrain
|
|
SpawnFilter = Baby
|
|
PicName = "M_JKILL"
|
|
Name = "$SKILL_BABY"
|
|
Key = "i"
|
|
}
|
|
|
|
skill easy
|
|
{
|
|
EasyBossBrain
|
|
SpawnFilter = Easy
|
|
PicName = "M_ROUGH"
|
|
Name = "$SKILL_EASY"
|
|
Key = "h"
|
|
}
|
|
|
|
skill normal
|
|
{
|
|
SpawnFilter = Normal
|
|
PicName = "M_HURT"
|
|
Key = "h"
|
|
Name = "$SKILL_NORMAL"
|
|
DefaultSkill
|
|
}
|
|
|
|
skill hard
|
|
{
|
|
SpawnFilter = Hard
|
|
PicName = "M_ULTRA"
|
|
Name = "$SKILL_HARD"
|
|
Key = "u"
|
|
}
|
|
|
|
skill nightmare
|
|
{
|
|
AmmoFactor = 2
|
|
FastMonsters
|
|
DisableCheats
|
|
RespawnTime = 12
|
|
SpawnFilter = Nightmare
|
|
PicName = "M_NMARE"
|
|
Name = "$SKILL_NIGHTMARE"
|
|
MustConfirm
|
|
Key = "n"
|
|
}
|