mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-25 05:31:00 +00:00
93166b86b3
- moved default item drop style into gameinfo. - moved default respawn time into gameinfo. - moved default inventory max amount into gameinfo. - turned Heretic's blocking of the sector for LS_Plat_RaiseAndStayTx0 into a parameter instead of having the game mode decide. SVN r1812 (trunk)
625 lines
9 KiB
Text
625 lines
9 KiB
Text
// MAPINFO for Heretic (Shareware and Retail)
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gameinfo
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{
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titlepage = "TITLE"
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creditpage = "CREDIT"
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titlemusic = "MUS_TITL"
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titletime = 8
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advisorytime = 6
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pagetime = 5
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chatsound = "misc/chat"
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finalemusic = "MUS_CPTD"
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finaleflat = "FLOOR25"
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finalepage = "CREDIT"
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infopage = "HELP1", "HELP2", "CREDIT"
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quitsound = ""
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borderflat = "FLAT513"
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border = HereticBorder
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telefogheight = 32
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defkickback = 150
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skyflatname = "F_SKY1"
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translator = "xlat/heretic.txt"
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defaultbloodcolor = "68 00 00"
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defaultbloodparticlecolor = "ff 00 00"
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backpacktype = "BagOfHolding"
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armoricons = "SHLDA0", 0.75, "SHD2A0"
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statusbar = ""
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intermissionmusic = "mus_intr"
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intermissioncounter = false
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weaponslot = 1, "Staff", "Gauntlets"
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weaponslot = 2, "GoldWand"
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weaponslot = 3, "Crossbow"
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weaponslot = 4, "Blaster"
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weaponslot = 5, "SkullRod"
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weaponslot = 6, "PhoenixRod"
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weaponslot = 7, "Mace"
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dimcolor = "00 00 ff"
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dimamount = 0.2
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definventorymaxamount = 16
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defaultrespawntime = 12
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defaultdropstyle = 1
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endoom = "ENDTEXT"
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}
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skill baby
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{
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AutoUseHealth
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AmmoFactor = 1.5
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DoubleAmmoFactor = 1.5
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DamageFactor = 0.5
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EasyBossBrain
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SpawnFilter = Baby
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Name = "$MNU_WETNURSE"
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}
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skill easy
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{
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DoubleAmmoFactor = 1.5
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SpawnFilter = Easy
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Name = "$MNU_YELLOWBELLIES"
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}
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skill normal
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{
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DoubleAmmoFactor = 1.5
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SpawnFilter = Normal
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Name = "$MNU_BRINGEST"
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DefaultSkill
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}
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skill hard
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{
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DoubleAmmoFactor = 1.5
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SpawnFilter = Hard
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Name = "$MNU_SMITE"
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}
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skill nightmare
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{
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AmmoFactor = 1.5
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DoubleAmmoFactor = 1.5
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FastMonsters
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DisableCheats
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SpawnFilter = Nightmare
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Name = "$MNU_BLACKPLAGUE"
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}
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clearepisodes
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episode e1m1
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{
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name = "$MNU_COTD"
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key = "c"
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}
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episode e2m1
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{
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name = "$MNU_HELLSMAW"
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key = "h"
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}
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episode e3m1
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{
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name = "$MNU_DOME"
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key = "d"
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}
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episode e4m1
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{
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name = "$MNU_OSSUARY"
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key = "o"
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extended
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}
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episode e5m1
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{
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name = "$MNU_DEMESNE"
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key = "s"
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extended
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}
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// Episode 1
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map E1M1 lookup "HHUSTR_E1M1"
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{
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next = "E1M2"
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secretnext = "E1M9"
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sky1 = "SKY1"
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cluster = 1
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music = "MUS_E1M1"
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}
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map E1M2 lookup "HHUSTR_E1M2"
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{
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next = "E1M3"
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secretnext = "E1M9"
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sky1 = "SKY1"
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cluster = 1
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music = "MUS_E1M2"
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}
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map E1M3 lookup "HHUSTR_E1M3"
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{
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next = "E1M4"
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secretnext = "E1M9"
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sky1 = "SKY1"
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cluster = 1
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music = "MUS_E1M3"
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}
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map E1M4 lookup "HHUSTR_E1M4"
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{
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next = "E1M5"
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secretnext = "E1M9"
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sky1 = "SKY1"
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cluster = 1
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music = "MUS_E1M4"
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}
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map E1M5 lookup "HHUSTR_E1M5"
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{
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next = "E1M6"
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secretnext = "E1M9"
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sky1 = "SKY1"
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cluster = 1
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music = "MUS_E1M5"
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}
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map E1M6 lookup "HHUSTR_E1M6"
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{
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next = "E1M7"
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secretnext = "E1M9"
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sky1 = "SKY1"
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cluster = 1
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music = "MUS_E1M6"
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}
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map E1M7 lookup "HHUSTR_E1M7"
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{
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next = "E1M8"
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secretnext = "E1M9"
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sky1 = "SKY1"
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cluster = 1
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music = "MUS_E1M7"
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}
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map E1M8 lookup "HHUSTR_E1M8"
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{
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next = "EndGame1"
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secretnext = "E1M9"
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sky1 = "SKY1"
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cluster = 1
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nointermission
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ironlichspecial
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specialaction_lowerfloor
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music = "MUS_E1M8"
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}
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map E1M9 lookup "HHUSTR_E1M9"
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{
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next = "E1M7"
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secretnext = "E1M7"
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sky1 = "SKY1"
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cluster = 1
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music = "MUS_E1M9"
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}
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// Episode 2
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map E2M1 lookup "HHUSTR_E2M1"
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{
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next = "E2M2"
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secretnext = "E2M9"
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sky1 = "SKY2"
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cluster = 2
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music = "MUS_E2M1"
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}
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map E2M2 lookup "HHUSTR_E2M2"
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{
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next = "E2M3"
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secretnext = "E2M9"
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sky1 = "SKY2"
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cluster = 2
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music = "MUS_E2M2"
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}
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map E2M3 lookup "HHUSTR_E2M3"
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{
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next = "E2M4"
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secretnext = "E2M9"
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sky1 = "SKY2"
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cluster = 2
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music = "MUS_E2M3"
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}
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map E2M4 lookup "HHUSTR_E2M4"
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{
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next = "E2M5"
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secretnext = "E2M9"
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sky1 = "SKY2"
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cluster = 2
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music = "MUS_E2M4"
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}
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map E2M5 lookup "HHUSTR_E2M5"
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{
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next = "E2M6"
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secretnext = "E2M9"
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sky1 = "SKY2"
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cluster = 2
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music = "MUS_E1M4"
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}
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map E2M6 lookup "HHUSTR_E2M6"
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{
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next = "E2M7"
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secretnext = "E2M9"
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sky1 = "SKY2"
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cluster = 2
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music = "MUS_E2M6"
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}
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map E2M7 lookup "HHUSTR_E2M7"
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{
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next = "E2M8"
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secretnext = "E2M9"
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sky1 = "SKY2"
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cluster = 2
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music = "MUS_E2M7"
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}
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map E2M8 lookup "HHUSTR_E2M8"
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{
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next = "EndGameW"
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secretnext = "E2M9"
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sky1 = "SKY2"
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cluster = 2
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nointermission
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minotaurspecial
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specialaction_lowerfloor
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specialaction_killmonsters
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music = "MUS_E2M8"
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}
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map E2M9 lookup "HHUSTR_E2M9"
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{
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next = "E2M5"
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secretnext = "E2M5"
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sky1 = "SKY2"
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cluster = 2
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music = "MUS_E2M9"
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}
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// Episode 3
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map E3M1 lookup "HHUSTR_E3M1"
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{
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next = "E3M2"
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secretnext = "E3M9"
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sky1 = "SKY3"
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cluster = 3
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music = "MUS_E1M1"
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}
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map E3M2 lookup "HHUSTR_E3M2"
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{
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next = "E3M3"
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secretnext = "E3M9"
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sky1 = "SKY3"
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cluster = 3
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music = "MUS_E3M2"
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}
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map E3M3 lookup "HHUSTR_E3M3"
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{
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next = "E3M4"
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secretnext = "E3M9"
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sky1 = "SKY3"
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cluster = 3
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music = "MUS_E3M3"
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}
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map E3M4 lookup "HHUSTR_E3M4"
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{
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next = "E3M5"
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secretnext = "E3M9"
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sky1 = "SKY3"
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cluster = 3
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music = "MUS_E1M6"
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}
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map E3M5 lookup "HHUSTR_E3M5"
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{
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next = "E3M6"
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secretnext = "E3M9"
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sky1 = "SKY3"
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cluster = 3
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music = "MUS_E1M3"
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}
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map E3M6 lookup "HHUSTR_E3M6"
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{
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next = "E3M7"
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secretnext = "E3M9"
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sky1 = "SKY3"
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cluster = 3
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music = "MUS_E1M2"
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}
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map E3M7 lookup "HHUSTR_E3M7"
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{
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next = "E3M8"
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secretnext = "E3M9"
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sky1 = "SKY3"
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cluster = 3
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music = "MUS_E1M5"
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}
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map E3M8 lookup "HHUSTR_E3M8"
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{
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next = "EndDemon"
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secretnext = "E3M9"
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sky1 = "SKY3"
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cluster = 3
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nointermission
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dsparilspecial
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specialaction_lowerfloor
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specialaction_killmonsters
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music = "MUS_E1M9"
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}
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map E3M9 lookup "HHUSTR_E3M9"
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{
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next = "E3M5"
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secretnext = "E3M5"
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sky1 = "SKY3"
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cluster = 3
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music = "MUS_E2M6"
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}
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// Episode 4
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map E4M1 lookup "HHUSTR_E4M1"
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{
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next = "E4M2"
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secretnext = "E4M9"
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sky1 = "SKY1"
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cluster = 4
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music = "MUS_E1M6"
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}
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map E4M2 lookup "HHUSTR_E4M2"
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{
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next = "E4M3"
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secretnext = "E4M9"
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sky1 = "SKY1"
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cluster = 4
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music = "MUS_E1M2"
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}
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map E4M3 lookup "HHUSTR_E4M3"
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{
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next = "E4M4"
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secretnext = "E4M9"
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sky1 = "SKY1"
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cluster = 4
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music = "MUS_E1M3"
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}
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map E4M4 lookup "HHUSTR_E4M4"
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{
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next = "E4M5"
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secretnext = "E4M9"
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sky1 = "SKY1"
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cluster = 4
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music = "MUS_E1M4"
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}
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map E4M5 lookup "HHUSTR_E4M5"
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{
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next = "E4M6"
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secretnext = "E4M9"
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sky1 = "SKY1"
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cluster = 4
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music = "MUS_E1M5"
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}
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map E4M6 lookup "HHUSTR_E4M6"
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{
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next = "E4M7"
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secretnext = "E4M9"
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sky1 = "SKY1"
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cluster = 4
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music = "MUS_E1M1"
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}
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map E4M7 lookup "HHUSTR_E4M7"
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{
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next = "E4M8"
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secretnext = "E4M9"
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sky1 = "SKY1"
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cluster = 4
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music = "MUS_E1M7"
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}
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map E4M8 lookup "HHUSTR_E4M8"
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{
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next = "EndGame4"
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secretnext = "E4M9"
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sky1 = "SKY1"
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cluster = 4
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nointermission
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ironlichspecial
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specialaction_lowerfloor
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specialaction_killmonsters
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music = "MUS_E1M8"
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}
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map E4M9 lookup "HHUSTR_E4M9"
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{
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next = "E4M5"
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secretnext = "E4M5"
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sky1 = "SKY1"
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cluster = 4
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music = "MUS_E1M9"
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}
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// Episode 5
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map E5M1 lookup "HHUSTR_E5M1"
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{
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next = "E5M2"
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secretnext = "E5M9"
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sky1 = "SKY3"
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cluster = 5
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music = "MUS_E2M1"
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}
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map E5M2 lookup "HHUSTR_E5M2"
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{
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next = "E5M3"
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secretnext = "E5M9"
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sky1 = "SKY3"
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cluster = 5
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music = "MUS_E2M2"
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}
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map E5M3 lookup "HHUSTR_E5M3"
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{
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next = "E5M4"
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secretnext = "E5M9"
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sky1 = "SKY3"
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cluster = 5
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music = "MUS_E2M3"
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}
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map E5M4 lookup "HHUSTR_E5M4"
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{
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next = "E5M5"
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secretnext = "E5M9"
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sky1 = "SKY3"
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cluster = 5
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music = "MUS_E2M4"
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}
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map E5M5 lookup "HHUSTR_E5M5"
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{
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next = "E5M6"
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secretnext = "E5M9"
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sky1 = "SKY3"
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cluster = 5
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music = "MUS_E1M4"
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}
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map E5M6 lookup "HHUSTR_E5M6"
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{
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next = "E5M7"
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secretnext = "E5M9"
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sky1 = "SKY3"
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cluster = 5
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music = "MUS_E2M6"
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}
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map E5M7 lookup "HHUSTR_E5M7"
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{
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next = "E5M8"
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secretnext = "E5M9"
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sky1 = "SKY3"
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cluster = 5
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music = "MUS_E2M7"
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}
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map E5M8 lookup "HHUSTR_E5M8"
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{
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next = "EndGame1"
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secretnext = "E5M9"
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sky1 = "SKY3"
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cluster = 5
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nointermission
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minotaurspecial
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specialaction_killmonsters
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specialaction_lowerfloor
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music = "MUS_E2M8"
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}
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map E5M9 lookup "HHUSTR_E5M9"
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{
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next = "E5M4"
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secretnext = "E5M4"
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sky1 = "SKY3"
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cluster = 5
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music = "MUS_E2M9"
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}
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// Episode 6
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map E6M1 "Untitled"
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{
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next = "E6M2"
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secretnext = "E6M2"
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sky1 = "SKY1"
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cluster = 6
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music = "MUS_E3M2"
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}
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map E6M2 "Untitled"
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{
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next = "E6M3"
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secretnext = "E6M3"
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sky1 = "SKY1"
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cluster = 6
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music = "MUS_E3M3"
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}
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map E6M3 "Untitled"
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{
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next = "E6M1"
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secretnext = "E6M1"
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sky1 = "SKY1"
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cluster = 6
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music = "MUS_E1M6"
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}
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// Clusters (correspond with same-numbered episode)
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cluster 1
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{
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flat = "FLOOR25"
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music = "MUS_CPTD"
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exittext = lookup, "HE1TEXT"
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}
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cluster 2
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{
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flat = "FLATHUH1"
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music = "MUS_CPTD"
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exittext = lookup, "HE2TEXT"
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}
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cluster 3
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{
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flat = "FLTWAWA2"
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music = "MUS_CPTD"
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exittext = lookup, "HE3TEXT"
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}
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cluster 4
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{
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flat = "FLOOR28"
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|
music = "MUS_CPTD"
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exittext = lookup, "HE4TEXT"
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}
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cluster 5
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{
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flat = "FLOOR08"
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|
music = "MUS_CPTD"
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exittext = lookup, "HE5TEXT"
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}
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cluster 6
|
|
{
|
|
flat = "FLOOR25"
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}
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