mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 21:21:04 +00:00
c412b42703
- The stat meters now return an FString instead of sprintfing into a fixed output buffer. - NOASM is now automatically defined when compiling for a non-x86 target. - Some changes have been made to the integral types in doomtype.h: - For consistancy with the other integral types, byte is no longer a synonym for BYTE. - Most uses of BOOL have been change to the standard C++ bool type. Those that weren't were changed to INTBOOL to indicate they may contain values other than 0 or 1 but are still used as a boolean. - Compiler-provided types with explicit bit sizes are now used. In particular, DWORD is no longer a long so it will work with both 64-bit Windows and Linux. - Since some files need to include Windows headers, uint32 is a synonym for the non-Windows version of DWORD. - Removed d_textur.h. The pic_t struct it defined was used nowhere, and that was all it contained. SVN r326 (trunk)
955 lines
22 KiB
C++
955 lines
22 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION: none
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// Implements special effects:
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// Texture animation, height or lighting changes
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// according to adjacent sectors, respective
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// utility functions, etc.
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//
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//-----------------------------------------------------------------------------
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#ifndef __P_SPEC__
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#define __P_SPEC__
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#include "dsectoreffect.h"
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//jff 2/23/98 identify the special classes that can share sectors
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typedef enum
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{
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floor_special,
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ceiling_special,
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lighting_special,
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} special_e;
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// killough 3/7/98: Add generalized scroll effects
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class DScroller : public DThinker
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{
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DECLARE_CLASS (DScroller, DThinker)
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public:
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enum EScrollType
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{
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sc_side,
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sc_floor,
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sc_ceiling,
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sc_carry,
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sc_carry_ceiling, // killough 4/11/98: carry objects hanging on ceilings
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};
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DScroller (EScrollType type, fixed_t dx, fixed_t dy, int control, int affectee, int accel);
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DScroller (fixed_t dx, fixed_t dy, const line_t *l, int control, int accel);
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~DScroller ();
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void Serialize (FArchive &arc);
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void Tick ();
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bool AffectsWall (int wallnum) const { return m_Type == sc_side && m_Affectee == wallnum; }
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int GetWallNum () const { return m_Type == sc_side ? m_Affectee : -1; }
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void SetRate (fixed_t dx, fixed_t dy) { m_dx = dx; m_dy = dy; }
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bool IsType (EScrollType type) const { return type == m_Type; }
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int GetAffectee () const { return m_Affectee; }
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protected:
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EScrollType m_Type; // Type of scroll effect
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fixed_t m_dx, m_dy; // (dx,dy) scroll speeds
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int m_Affectee; // Number of affected sidedef, sector, tag, or whatever
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int m_Control; // Control sector (-1 if none) used to control scrolling
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fixed_t m_LastHeight; // Last known height of control sector
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fixed_t m_vdx, m_vdy; // Accumulated velocity if accelerative
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int m_Accel; // Whether it's accelerative
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private:
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DScroller ();
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};
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// Factor to scale scrolling effect into mobj-carrying properties = 3/32.
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// (This is so scrolling floors and objects on them can move at same speed.)
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enum { CARRYFACTOR = ((fixed_t)(FRACUNIT*.09375)) };
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inline FArchive &operator<< (FArchive &arc, DScroller::EScrollType &type)
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{
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BYTE val = (BYTE)type;
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arc << val;
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type = (DScroller::EScrollType)val;
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return arc;
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}
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// phares 3/20/98: added new model of Pushers for push/pull effects
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class DPusher : public DThinker
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{
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DECLARE_CLASS (DPusher, DThinker)
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HAS_OBJECT_POINTERS
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public:
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enum EPusher
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{
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p_push,
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p_pull,
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p_wind,
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p_current
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};
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DPusher ();
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DPusher (EPusher type, line_t *l, int magnitude, int angle, AActor *source, int affectee);
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void Serialize (FArchive &arc);
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int CheckForSectorMatch (EPusher type, int tag)
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{
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if (m_Type == type && sectors[m_Affectee].tag == tag)
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return m_Affectee;
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else
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return -1;
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}
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void ChangeValues (int magnitude, int angle)
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{
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angle_t ang = ((angle_t)(angle<<24)) >> ANGLETOFINESHIFT;
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m_Xmag = (magnitude * finecosine[ang]) >> FRACBITS;
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m_Ymag = (magnitude * finesine[ang]) >> FRACBITS;
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m_Magnitude = magnitude;
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}
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void Tick ();
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protected:
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EPusher m_Type;
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AActor *m_Source; // Point source if point pusher
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int m_Xmag; // X Strength
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int m_Ymag; // Y Strength
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int m_Magnitude; // Vector strength for point pusher
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int m_Radius; // Effective radius for point pusher
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int m_X; // X of point source if point pusher
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int m_Y; // Y of point source if point pusher
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int m_Affectee; // Number of affected sector
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friend bool PIT_PushThing (AActor *thing);
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};
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bool PIT_PushThing (AActor *thing);
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inline FArchive &operator<< (FArchive &arc, DPusher::EPusher &type)
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{
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BYTE val = (BYTE)type;
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arc << val;
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type = (DPusher::EPusher)val;
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return arc;
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}
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// Define values for map objects
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#define MO_TELEPORTMAN 14
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// [RH] If a deathmatch game, checks to see if noexit is enabled.
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// If so, it kills the player and returns false. Otherwise,
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// it returns true, and the player is allowed to live.
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bool CheckIfExitIsGood (AActor *self);
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// at map load
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void P_SpawnSpecials (void);
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// every tic
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void P_UpdateSpecials (void);
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// when needed
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bool P_ActivateLine (line_t *ld, AActor *mo, int side, int activationType);
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bool P_TestActivateLine (line_t *ld, AActor *mo, int side, int activationType);
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void P_PlayerInSpecialSector (player_t *player);
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void P_PlayerOnSpecialFlat (player_t *player, int floorType);
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void P_SetSectorFriction (int tag, int amount, bool alterFlag);
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//
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// getSide()
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// Will return a side_t*
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// given the number of the current sector,
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// the line number, and the side (0/1) that you want.
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//
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inline side_t *getSide (int currentSector, int line, int side)
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{
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return &sides[ (sectors[currentSector].lines[line])->sidenum[side] ];
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}
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//
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// getSector()
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// Will return a sector_t*
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// given the number of the current sector,
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// the line number and the side (0/1) that you want.
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//
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inline sector_t *getSector (int currentSector, int line, int side)
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{
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return sides[ (sectors[currentSector].lines[line])->sidenum[side] ].sector;
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}
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//
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// twoSided()
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// Given the sector number and the line number,
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// it will tell you whether the line is two-sided or not.
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//
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inline int twoSided (int sector, int line)
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{
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return (sectors[sector].lines[line])->flags & ML_TWOSIDED;
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}
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//
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// getNextSector()
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// Return sector_t * of sector next to current.
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// NULL if not two-sided line
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//
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inline sector_t *getNextSector (line_t *line, const sector_t *sec)
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{
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if (!(line->flags & ML_TWOSIDED))
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return NULL;
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return line->frontsector == sec ?
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(line->backsector != sec ? line->backsector : NULL) :
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line->frontsector;
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}
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int P_FindSectorFromTag (int tag, int start);
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int P_FindLineFromID (int id, int start);
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//
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// P_LIGHTS
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//
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class DLighting : public DSectorEffect
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{
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DECLARE_CLASS (DLighting, DSectorEffect)
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public:
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DLighting (sector_t *sector);
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protected:
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DLighting ();
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};
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class DFireFlicker : public DLighting
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{
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DECLARE_CLASS (DFireFlicker, DLighting)
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public:
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DFireFlicker (sector_t *sector);
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DFireFlicker (sector_t *sector, int upper, int lower);
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void Serialize (FArchive &arc);
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void Tick ();
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protected:
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int m_Count;
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int m_MaxLight;
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int m_MinLight;
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private:
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DFireFlicker ();
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};
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class DFlicker : public DLighting
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{
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DECLARE_CLASS (DFlicker, DLighting)
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public:
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DFlicker (sector_t *sector, int upper, int lower);
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void Serialize (FArchive &arc);
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void Tick ();
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protected:
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int m_Count;
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int m_MaxLight;
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int m_MinLight;
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private:
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DFlicker ();
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};
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class DLightFlash : public DLighting
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{
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DECLARE_CLASS (DLightFlash, DLighting)
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public:
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DLightFlash (sector_t *sector);
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DLightFlash (sector_t *sector, int min, int max);
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void Serialize (FArchive &arc);
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void Tick ();
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protected:
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int m_Count;
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int m_MaxLight;
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int m_MinLight;
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int m_MaxTime;
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int m_MinTime;
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private:
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DLightFlash ();
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};
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class DStrobe : public DLighting
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{
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DECLARE_CLASS (DStrobe, DLighting)
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public:
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DStrobe (sector_t *sector, int utics, int ltics, bool inSync);
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DStrobe (sector_t *sector, int upper, int lower, int utics, int ltics);
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void Serialize (FArchive &arc);
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void Tick ();
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protected:
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int m_Count;
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int m_MinLight;
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int m_MaxLight;
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int m_DarkTime;
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int m_BrightTime;
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private:
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DStrobe ();
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};
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class DGlow : public DLighting
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{
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DECLARE_CLASS (DGlow, DLighting)
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public:
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DGlow (sector_t *sector);
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void Serialize (FArchive &arc);
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void Tick ();
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protected:
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int m_MinLight;
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int m_MaxLight;
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int m_Direction;
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private:
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DGlow ();
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};
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// [RH] Glow from Light_Glow and Light_Fade specials
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class DGlow2 : public DLighting
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{
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DECLARE_CLASS (DGlow2, DLighting)
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public:
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DGlow2 (sector_t *sector, int start, int end, int tics, bool oneshot);
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void Serialize (FArchive &arc);
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void Tick ();
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protected:
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int m_Start;
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int m_End;
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int m_MaxTics;
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int m_Tics;
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bool m_OneShot;
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private:
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DGlow2 ();
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};
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// [RH] Phased light thinker
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class DPhased : public DLighting
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{
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DECLARE_CLASS (DPhased, DLighting)
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public:
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DPhased (sector_t *sector);
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DPhased (sector_t *sector, int baselevel, int phase);
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void Serialize (FArchive &arc);
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void Tick ();
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protected:
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BYTE m_BaseLevel;
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BYTE m_Phase;
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private:
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DPhased ();
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DPhased (sector_t *sector, int baselevel);
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int PhaseHelper (sector_t *sector, int index, int light, sector_t *prev);
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};
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#define GLOWSPEED 8
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#define STROBEBRIGHT 5
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#define FASTDARK 15
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#define SLOWDARK TICRATE
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void EV_StartLightFlickering (int tag, int upper, int lower);
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void EV_StartLightStrobing (int tag, int upper, int lower, int utics, int ltics);
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void EV_StartLightStrobing (int tag, int utics, int ltics);
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void EV_TurnTagLightsOff (int tag);
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void EV_LightTurnOn (int tag, int bright);
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void EV_LightTurnOnPartway (int tag, fixed_t frac); // killough 10/98
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void EV_LightChange (int tag, int value);
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void EV_StopLightEffect (int tag);
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void P_SpawnGlowingLight (sector_t *sector);
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void EV_StartLightGlowing (int tag, int upper, int lower, int tics);
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void EV_StartLightFading (int tag, int value, int tics);
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//
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// P_SWITCH
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//
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#define BUTTONTIME TICRATE // 1 second, in ticks.
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bool P_ChangeSwitchTexture (side_t *side, int useAgain, BYTE special, bool *quest=NULL);
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void P_InitSwitchList ();
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void P_ProcessSwitchDef ();
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//
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// P_PLATS
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//
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class DPlat : public DMovingFloor
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{
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DECLARE_CLASS (DPlat, DMovingFloor)
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public:
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enum EPlatState
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{
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up,
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down,
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waiting,
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in_stasis
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};
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enum EPlatType
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{
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platPerpetualRaise,
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platDownWaitUpStay,
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platDownWaitUpStayStone,
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platUpWaitDownStay,
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platUpNearestWaitDownStay,
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platDownByValue,
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platUpByValue,
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platUpByValueStay,
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platRaiseAndStay,
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platToggle,
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platDownToNearestFloor,
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platDownToLowestCeiling,
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};
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void Serialize (FArchive &arc);
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void Tick ();
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bool IsLift() const { return m_Type == platDownWaitUpStay || m_Type == platDownWaitUpStayStone; }
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protected:
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DPlat (sector_t *sector);
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fixed_t m_Speed;
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fixed_t m_Low;
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fixed_t m_High;
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int m_Wait;
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int m_Count;
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EPlatState m_Status;
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EPlatState m_OldStatus;
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int m_Crush;
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int m_Tag;
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EPlatType m_Type;
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void PlayPlatSound (const char *sound);
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void Reactivate ();
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void Stop ();
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private:
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DPlat ();
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friend bool EV_DoPlat (int tag, line_t *line, EPlatType type,
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int height, int speed, int delay, int lip, int change);
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friend void EV_StopPlat (int tag);
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friend void P_ActivateInStasis (int tag);
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};
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bool EV_DoPlat (int tag, line_t *line, DPlat::EPlatType type,
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int height, int speed, int delay, int lip, int change);
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void EV_StopPlat (int tag);
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void P_ActivateInStasis (int tag);
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inline FArchive &operator<< (FArchive &arc, DPlat::EPlatType &type)
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{
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BYTE val = (BYTE)type;
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arc << val;
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type = (DPlat::EPlatType)val;
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return arc;
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}
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inline FArchive &operator<< (FArchive &arc, DPlat::EPlatState &state)
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{
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BYTE val = (BYTE)state;
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arc << val;
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state = (DPlat::EPlatState)val;
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return arc;
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}
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//
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// [RH]
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// P_PILLAR
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//
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class DPillar : public DMover
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{
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DECLARE_CLASS (DPillar, DMover)
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public:
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enum EPillar
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{
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pillarBuild,
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pillarOpen
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};
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DPillar (sector_t *sector, EPillar type, fixed_t speed, fixed_t height,
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fixed_t height2, int crush);
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void Serialize (FArchive &arc);
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void Tick ();
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protected:
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EPillar m_Type;
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fixed_t m_FloorSpeed;
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fixed_t m_CeilingSpeed;
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fixed_t m_FloorTarget;
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fixed_t m_CeilingTarget;
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int m_Crush;
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private:
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DPillar ();
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};
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inline FArchive &operator<< (FArchive &arc, DPillar::EPillar &type)
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{
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BYTE val = (BYTE)type;
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arc << val;
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type = (DPillar::EPillar)val;
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return arc;
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}
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bool EV_DoPillar (DPillar::EPillar type, int tag, fixed_t speed, fixed_t height,
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fixed_t height2, int crush);
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//
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// P_DOORS
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//
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class DDoor : public DMovingCeiling
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{
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DECLARE_CLASS (DDoor, DMovingCeiling)
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public:
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enum EVlDoor
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{
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doorClose,
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doorOpen,
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doorRaise,
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doorRaiseIn5Mins,
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doorCloseWaitOpen,
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};
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DDoor (sector_t *sector);
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DDoor (sector_t *sec, EVlDoor type, fixed_t speed, int delay, int lightTag);
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void Serialize (FArchive &arc);
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void Tick ();
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protected:
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EVlDoor m_Type;
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fixed_t m_TopDist;
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fixed_t m_BotDist, m_OldFloorDist;
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vertex_t *m_BotSpot;
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fixed_t m_Speed;
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|
|
|
// 1 = up, 0 = waiting at top, -1 = down
|
|
int m_Direction;
|
|
|
|
// tics to wait at the top
|
|
int m_TopWait;
|
|
// (keep in case a door going down is reset)
|
|
// when it reaches 0, start going down
|
|
int m_TopCountdown;
|
|
|
|
int m_LightTag;
|
|
|
|
void DoorSound (bool raise) const;
|
|
|
|
friend bool EV_DoDoor (DDoor::EVlDoor type, line_t *line, AActor *thing,
|
|
int tag, int speed, int delay, int lock,
|
|
int lightTag);
|
|
friend void P_SpawnDoorCloseIn30 (sector_t *sec);
|
|
friend void P_SpawnDoorRaiseIn5Mins (sector_t *sec);
|
|
private:
|
|
DDoor ();
|
|
|
|
};
|
|
|
|
bool EV_DoDoor (DDoor::EVlDoor type, line_t *line, AActor *thing,
|
|
int tag, int speed, int delay, int lock,
|
|
int lightTag);
|
|
void P_SpawnDoorCloseIn30 (sector_t *sec);
|
|
void P_SpawnDoorRaiseIn5Mins (sector_t *sec);
|
|
|
|
inline FArchive &operator<< (FArchive &arc, DDoor::EVlDoor &type)
|
|
{
|
|
BYTE val = (BYTE)type;
|
|
arc << val;
|
|
type = (DDoor::EVlDoor)val;
|
|
return arc;
|
|
}
|
|
|
|
struct FDoorAnimation
|
|
{
|
|
int BaseTexture;
|
|
int *TextureFrames;
|
|
int NumTextureFrames;
|
|
char *OpenSound;
|
|
char *CloseSound;
|
|
};
|
|
|
|
void P_ParseAnimatedDoor ();
|
|
|
|
class DAnimatedDoor : public DMovingCeiling
|
|
{
|
|
DECLARE_CLASS (DAnimatedDoor, DMovingCeiling)
|
|
public:
|
|
DAnimatedDoor (sector_t *sector);
|
|
DAnimatedDoor (sector_t *sector, line_t *line, int speed, int delay);
|
|
|
|
void Serialize (FArchive &arc);
|
|
void Tick ();
|
|
|
|
bool StartClosing ();
|
|
protected:
|
|
line_t *m_Line1, *m_Line2;
|
|
int m_Frame;
|
|
int m_WhichDoorIndex;
|
|
int m_Timer;
|
|
fixed_t m_BotDist;
|
|
int m_Status;
|
|
enum
|
|
{
|
|
Opening,
|
|
Waiting,
|
|
Closing,
|
|
Dead
|
|
};
|
|
int m_Speed;
|
|
int m_Delay;
|
|
|
|
friend bool EV_SlidingDoor (line_t *line, AActor *thing, int tag, int speed, int delay);
|
|
private:
|
|
DAnimatedDoor ();
|
|
};
|
|
|
|
bool EV_SlidingDoor (line_t *line, AActor *thing, int tag, int speed, int delay);
|
|
|
|
//
|
|
// P_CEILNG
|
|
//
|
|
|
|
// [RH] Changed these
|
|
class DCeiling : public DMovingCeiling
|
|
{
|
|
DECLARE_CLASS (DCeiling, DMovingCeiling)
|
|
public:
|
|
enum ECeiling
|
|
{
|
|
ceilLowerByValue,
|
|
ceilRaiseByValue,
|
|
ceilMoveToValue,
|
|
ceilLowerToHighestFloor,
|
|
ceilLowerInstant,
|
|
ceilRaiseInstant,
|
|
ceilCrushAndRaise,
|
|
ceilLowerAndCrush,
|
|
ceilCrushRaiseAndStay,
|
|
ceilRaiseToNearest,
|
|
ceilLowerToLowest,
|
|
ceilLowerToFloor,
|
|
|
|
// The following are only used by Generic_Ceiling
|
|
ceilRaiseToHighest,
|
|
ceilLowerToHighest,
|
|
ceilRaiseToLowest,
|
|
ceilLowerToNearest,
|
|
ceilRaiseToHighestFloor,
|
|
ceilRaiseToFloor,
|
|
ceilRaiseByTexture,
|
|
ceilLowerByTexture,
|
|
|
|
genCeilingChg0,
|
|
genCeilingChgT,
|
|
genCeilingChg
|
|
};
|
|
|
|
DCeiling (sector_t *sec);
|
|
DCeiling (sector_t *sec, fixed_t speed1, fixed_t speed2, int silent);
|
|
|
|
void Serialize (FArchive &arc);
|
|
void Tick ();
|
|
|
|
protected:
|
|
ECeiling m_Type;
|
|
fixed_t m_BottomHeight;
|
|
fixed_t m_TopHeight;
|
|
fixed_t m_Speed;
|
|
fixed_t m_Speed1; // [RH] dnspeed of crushers
|
|
fixed_t m_Speed2; // [RH] upspeed of crushers
|
|
int m_Crush;
|
|
int m_Silent;
|
|
int m_Direction; // 1 = up, 0 = waiting, -1 = down
|
|
|
|
// [RH] Need these for BOOM-ish transferring ceilings
|
|
int m_Texture;
|
|
int m_NewSpecial;
|
|
|
|
// ID
|
|
int m_Tag;
|
|
int m_OldDirection;
|
|
|
|
void PlayCeilingSound ();
|
|
|
|
private:
|
|
DCeiling ();
|
|
|
|
friend bool EV_DoCeiling (DCeiling::ECeiling type, line_t *line,
|
|
int tag, fixed_t speed, fixed_t speed2, fixed_t height,
|
|
int crush, int silent, int change);
|
|
friend bool EV_CeilingCrushStop (int tag);
|
|
friend void P_ActivateInStasisCeiling (int tag);
|
|
};
|
|
|
|
bool EV_DoCeiling (DCeiling::ECeiling type, line_t *line,
|
|
int tag, fixed_t speed, fixed_t speed2, fixed_t height,
|
|
int crush, int silent, int change);
|
|
bool EV_CeilingCrushStop (int tag);
|
|
void P_ActivateInStasisCeiling (int tag);
|
|
|
|
inline FArchive &operator<< (FArchive &arc, DCeiling::ECeiling &type)
|
|
{
|
|
BYTE val = (BYTE)type;
|
|
arc << val;
|
|
type = (DCeiling::ECeiling)val;
|
|
return arc;
|
|
}
|
|
|
|
|
|
//
|
|
// P_FLOOR
|
|
//
|
|
|
|
class DFloor : public DMovingFloor
|
|
{
|
|
DECLARE_CLASS (DFloor, DMovingFloor)
|
|
public:
|
|
enum EFloor
|
|
{
|
|
floorLowerToLowest,
|
|
floorLowerToNearest,
|
|
floorLowerToHighest,
|
|
floorLowerByValue,
|
|
floorRaiseByValue,
|
|
floorRaiseToHighest,
|
|
floorRaiseToNearest,
|
|
floorRaiseAndCrush,
|
|
floorCrushStop,
|
|
floorLowerInstant,
|
|
floorRaiseInstant,
|
|
floorMoveToValue,
|
|
floorRaiseToLowestCeiling,
|
|
floorRaiseByTexture,
|
|
|
|
floorLowerAndChange,
|
|
floorRaiseAndChange,
|
|
|
|
floorRaiseToLowest,
|
|
floorRaiseToCeiling,
|
|
floorLowerToLowestCeiling,
|
|
floorLowerByTexture,
|
|
floorLowerToCeiling,
|
|
|
|
donutRaise,
|
|
|
|
buildStair,
|
|
waitStair,
|
|
resetStair,
|
|
|
|
// Not to be used as parameters to EV_DoFloor()
|
|
genFloorChg0,
|
|
genFloorChgT,
|
|
genFloorChg
|
|
};
|
|
|
|
// [RH] Changed to use Hexen-ish specials
|
|
enum EStair
|
|
{
|
|
buildUp,
|
|
buildDown
|
|
};
|
|
|
|
DFloor (sector_t *sec);
|
|
|
|
void Serialize (FArchive &arc);
|
|
void Tick ();
|
|
|
|
protected:
|
|
EFloor m_Type;
|
|
int m_Crush;
|
|
int m_Direction;
|
|
short m_NewSpecial;
|
|
short m_Texture;
|
|
fixed_t m_FloorDestDist;
|
|
fixed_t m_Speed;
|
|
|
|
// [RH] New parameters used to reset and delay stairs
|
|
int m_ResetCount;
|
|
int m_OrgDist;
|
|
int m_Delay;
|
|
int m_PauseTime;
|
|
int m_StepTime;
|
|
int m_PerStepTime;
|
|
|
|
void StartFloorSound ();
|
|
void SetFloorChangeType (sector_t *sec, int change);
|
|
|
|
friend bool EV_BuildStairs (int tag, DFloor::EStair type, line_t *line,
|
|
fixed_t stairsize, fixed_t speed, int delay, int reset, int igntxt,
|
|
int usespecials);
|
|
friend bool EV_DoFloor (DFloor::EFloor floortype, line_t *line, int tag,
|
|
fixed_t speed, fixed_t height, int crush, int change);
|
|
friend bool EV_FloorCrushStop (int tag);
|
|
friend bool EV_DoDonut (int tag, fixed_t pillarspeed, fixed_t slimespeed);
|
|
private:
|
|
DFloor ();
|
|
};
|
|
|
|
bool EV_BuildStairs (int tag, DFloor::EStair type, line_t *line,
|
|
fixed_t stairsize, fixed_t speed, int delay, int reset, int igntxt,
|
|
int usespecials);
|
|
bool EV_DoFloor (DFloor::EFloor floortype, line_t *line, int tag,
|
|
fixed_t speed, fixed_t height, int crush, int change);
|
|
bool EV_FloorCrushStop (int tag);
|
|
bool EV_DoDonut (int tag, fixed_t pillarspeed, fixed_t slimespeed);
|
|
|
|
inline FArchive &operator<< (FArchive &arc, DFloor::EFloor &type)
|
|
{
|
|
BYTE val = (BYTE)type;
|
|
arc << val;
|
|
type = (DFloor::EFloor)val;
|
|
return arc;
|
|
}
|
|
|
|
class DElevator : public DMover
|
|
{
|
|
DECLARE_CLASS (DElevator, DMover)
|
|
public:
|
|
enum EElevator
|
|
{
|
|
elevateUp,
|
|
elevateDown,
|
|
elevateCurrent,
|
|
// [RH] For FloorAndCeiling_Raise/Lower
|
|
elevateRaise,
|
|
elevateLower
|
|
};
|
|
|
|
DElevator (sector_t *sec);
|
|
|
|
void Serialize (FArchive &arc);
|
|
void Tick ();
|
|
|
|
protected:
|
|
EElevator m_Type;
|
|
int m_Direction;
|
|
fixed_t m_FloorDestDist;
|
|
fixed_t m_CeilingDestDist;
|
|
fixed_t m_Speed;
|
|
|
|
void StartFloorSound ();
|
|
|
|
friend bool EV_DoElevator (line_t *line, DElevator::EElevator type, fixed_t speed,
|
|
fixed_t height, int tag);
|
|
private:
|
|
DElevator ();
|
|
};
|
|
|
|
bool EV_DoElevator (line_t *line, DElevator::EElevator type, fixed_t speed,
|
|
fixed_t height, int tag);
|
|
|
|
inline FArchive &operator<< (FArchive &arc, DElevator::EElevator &type)
|
|
{
|
|
BYTE val = (BYTE)type;
|
|
arc << val;
|
|
type = (DElevator::EElevator)val;
|
|
return arc;
|
|
}
|
|
|
|
class DWaggleBase : public DMover
|
|
{
|
|
DECLARE_CLASS (DWaggleBase, DMover)
|
|
public:
|
|
DWaggleBase (sector_t *sec);
|
|
|
|
void Serialize (FArchive &arc);
|
|
|
|
protected:
|
|
fixed_t m_OriginalDist;
|
|
fixed_t m_Accumulator;
|
|
fixed_t m_AccDelta;
|
|
fixed_t m_TargetScale;
|
|
fixed_t m_Scale;
|
|
fixed_t m_ScaleDelta;
|
|
int m_Ticker;
|
|
int m_State;
|
|
|
|
friend bool EV_StartWaggle (int tag, int height, int speed,
|
|
int offset, int timer, bool ceiling);
|
|
|
|
void DoWaggle (bool ceiling);
|
|
DWaggleBase ();
|
|
};
|
|
|
|
bool EV_StartWaggle (int tag, int height, int speed,
|
|
int offset, int timer, bool ceiling);
|
|
|
|
class DFloorWaggle : public DWaggleBase
|
|
{
|
|
DECLARE_CLASS (DFloorWaggle, DWaggleBase)
|
|
public:
|
|
DFloorWaggle (sector_t *sec);
|
|
void Tick ();
|
|
private:
|
|
DFloorWaggle ();
|
|
};
|
|
|
|
class DCeilingWaggle : public DWaggleBase
|
|
{
|
|
DECLARE_CLASS (DCeilingWaggle, DWaggleBase)
|
|
public:
|
|
DCeilingWaggle (sector_t *sec);
|
|
void Tick ();
|
|
private:
|
|
DCeilingWaggle ();
|
|
};
|
|
|
|
//jff 3/15/98 pure texture/type change for better generalized support
|
|
enum EChange
|
|
{
|
|
trigChangeOnly,
|
|
numChangeOnly,
|
|
};
|
|
|
|
bool EV_DoChange (line_t *line, EChange changetype, int tag);
|
|
|
|
|
|
|
|
//
|
|
// P_TELEPT
|
|
//
|
|
bool P_Teleport (AActor *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle, bool useFog, bool sourceFog, bool keepOrientation);
|
|
bool EV_Teleport (int tid, int tag, line_t *line, int side, AActor *thing, bool fog, bool sourceFog, bool keepOrientation);
|
|
bool EV_SilentLineTeleport (line_t *line, int side, AActor *thing, int id, INTBOOL reverse);
|
|
bool EV_TeleportOther (int other_tid, int dest_tid, bool fog);
|
|
bool EV_TeleportGroup (int group_tid, AActor *victim, int source_tid, int dest_tid, bool moveSource, bool fog);
|
|
bool EV_TeleportSector (int tag, int source_tid, int dest_tid, bool fog, int group_tid);
|
|
|
|
|
|
//
|
|
// [RH] ACS (see also p_acs.h)
|
|
//
|
|
|
|
int P_StartScript (AActor *who, line_t *where, int script, char *map, bool backSide,
|
|
int arg0, int arg1, int arg2, int always, bool wantResultCode, bool net=false);
|
|
void P_SuspendScript (int script, char *map);
|
|
void P_TerminateScript (int script, char *map);
|
|
void P_DoDeferedScripts (void);
|
|
|
|
//
|
|
// [RH] p_quake.c
|
|
//
|
|
bool P_StartQuake (AActor *activator, int tid, int intensity, int duration, int damrad, int tremrad);
|
|
|
|
#endif
|