gzdoom-gles/wadsrc/static/zscript/statusbar/heretic_sbar.txt
Christoph Oelckers 45dc9a7b47 - renamed the level variables.
currentUILevel is now primaryLevel.
For ZScript, currentVMLevel was added. This is also exported as 'level' and will change as needed.
This also means that no breaking deprecations will be needed in the future, because in order to sandbox a level only 4 variables need to be handled: level, players, playeringame and consoleplayer.
The remaining global variables are not relevant for the level state.

The static 'level' has been mostly removed from the code except some places that still need work.
2019-02-02 00:25:51 +01:00

219 lines
6.4 KiB
Text

class HereticStatusBar : BaseStatusBar
{
DynamicValueInterpolator mHealthInterpolator;
HUDFont mHUDFont;
HUDFont mIndexFont;
HUDFont mBigFont;
InventoryBarState diparms;
InventoryBarState diparms_sbar;
private int wiggle;
override void Init()
{
Super.Init();
SetSize(42, 320, 200);
// Create the font used for the fullscreen HUD
Font fnt = "HUDFONT_RAVEN";
mHUDFont = HUDFont.Create(fnt, fnt.GetCharWidth("0") + 1, true, 1, 1);
fnt = "INDEXFONT_RAVEN";
mIndexFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), true);
fnt = "BIGFONT";
mBigFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), true, 2, 2);
diparms = InventoryBarState.Create(mIndexFont);
diparms_sbar = InventoryBarState.CreateNoBox(mIndexFont, boxsize:(31, 31), arrowoffs:(0,-10));
mHealthInterpolator = DynamicValueInterpolator.Create(0, 0.25, 1, 8);
}
override int GetProtrusion(double scaleratio) const
{
return scaleratio > 0.7? 8 : 0;
}
override void NewGame ()
{
Super.NewGame();
mHealthInterpolator.Reset (0);
}
override void Tick()
{
Super.Tick();
mHealthInterpolator.Update(CPlayer.health);
// wiggle the chain if it moves
if (Level.time & 1)
{
wiggle = (mHealthInterpolator.GetValue() != CPlayer.health) && Random[ChainWiggle](0, 1);
}
}
override void Draw (int state, double TicFrac)
{
Super.Draw (state, TicFrac);
if (state == HUD_StatusBar)
{
BeginStatusBar();
DrawMainBar (TicFrac);
}
else if (state == HUD_Fullscreen)
{
BeginHUD();
DrawFullScreenStuff ();
}
}
protected void DrawMainBar (double TicFrac)
{
DrawImage("BARBACK", (0, 158), DI_ITEM_OFFSETS);
DrawImage("LTFCTOP", (0, 148), DI_ITEM_OFFSETS);
DrawImage("RTFCTOP", (290, 148), DI_ITEM_OFFSETS);
if (isInvulnerable())
{
//god mode
DrawImage("GOD1", (16, 167), DI_ITEM_OFFSETS);
DrawImage("GOD2", (287, 167), DI_ITEM_OFFSETS);
}
//health
DrawImage("CHAINCAC", (0, 190), DI_ITEM_OFFSETS);
// wiggle the chain if it moves
int inthealth = mHealthInterpolator.GetValue();
DrawGem("CHAIN", "LIFEGEM2",inthealth, CPlayer.mo.GetMaxHealth(true), (2, 191 + wiggle), 15, 25, 16, (multiplayer? DI_TRANSLATABLE : 0) | DI_ITEM_LEFT_TOP);
DrawImage("LTFACE", (0, 190), DI_ITEM_OFFSETS);
DrawImage("RTFACE", (276, 190), DI_ITEM_OFFSETS);
DrawShader(SHADER_HORZ, (19, 190), (16, 10));
DrawShader(SHADER_HORZ|SHADER_REVERSE, (278, 190), (16, 10));
if (!isInventoryBarVisible())
{
//statbar
if (!deathmatch)
{
DrawImage("LIFEBAR", (34, 160), DI_ITEM_OFFSETS);
DrawImage("ARMCLEAR", (57, 171), DI_ITEM_OFFSETS);
DrawString(mHUDFont, FormatNumber(mHealthInterpolator.GetValue(), 3), (88, 170), DI_TEXT_ALIGN_RIGHT);
}
else
{
DrawImage("STATBAR", (34, 160), DI_ITEM_OFFSETS);
DrawImage("ARMCLEAR", (57, 171), DI_ITEM_OFFSETS);
DrawString(mHUDFont, FormatNumber(CPlayer.FragCount, 3), (88, 170), DI_TEXT_ALIGN_RIGHT);
}
DrawString(mHUDFont, FormatNumber(GetArmorAmount(), 3), (255, 170), DI_TEXT_ALIGN_RIGHT);
//ammo
Ammo ammo1, ammo2;
[ammo1, ammo2] = GetCurrentAmmo();
if (ammo1 != null && ammo2 == null)
{
DrawString(mHUDFont, FormatNumber(ammo1.Amount, 3), (136, 162), DI_TEXT_ALIGN_RIGHT);
DrawTexture(ammo1.icon, (123, 180), DI_ITEM_CENTER);
}
else if (ammo2 != null)
{
DrawString(mIndexFont, FormatNumber(ammo1.Amount, 3), (137, 165), DI_TEXT_ALIGN_RIGHT);
DrawString(mIndexFont, FormatNumber(ammo2.Amount, 3), (137, 177), DI_TEXT_ALIGN_RIGHT);
DrawTexture(ammo1.icon, (115, 169), DI_ITEM_CENTER);
DrawTexture(ammo2.icon, (115, 180), DI_ITEM_CENTER);
}
//keys
if (CPlayer.mo.CheckKeys(3, false, true)) DrawImage("YKEYICON", (153, 164), DI_ITEM_OFFSETS);
if (CPlayer.mo.CheckKeys(1, false, true)) DrawImage("GKEYICON", (153, 172), DI_ITEM_OFFSETS);
if (CPlayer.mo.CheckKeys(2, false, true)) DrawImage("BKEYICON", (153, 180), DI_ITEM_OFFSETS);
//inventory box
if (CPlayer.mo.InvSel != null)
{
DrawInventoryIcon(CPlayer.mo.InvSel, (194, 175), DI_ARTIFLASH|DI_ITEM_CENTER, boxsize:(28, 28));
if (CPlayer.mo.InvSel.Amount > 1)
{
DrawString(mIndexFont, FormatNumber(CPlayer.mo.InvSel.Amount, 3), (209, 182), DI_TEXT_ALIGN_RIGHT);
}
}
}
else
{
DrawImage("INVBAR", (34, 160), DI_ITEM_OFFSETS);
DrawInventoryBar(diparms_sbar, (49, 160), 7, DI_ITEM_LEFT_TOP, HX_SHADOW);
}
}
protected void DrawFullScreenStuff ()
{
//health
DrawImage("PTN1A0", (51, -3));
DrawString(mBigFont, FormatNumber(mHealthInterpolator.GetValue()), (41, -21), DI_TEXT_ALIGN_RIGHT);
//armor
let armor = CPlayer.mo.FindInventory("BasicArmor");
if (armor != null && armor.Amount > 0)
{
DrawInventoryIcon(armor, (58, -24));
DrawString(mBigFont, FormatNumber(armor.Amount, 3), (41, -43), DI_TEXT_ALIGN_RIGHT);
}
//frags/keys
if (deathmatch)
{
DrawString(mHUDFont, FormatNumber(CPlayer.FragCount, 3), (70, -16));
}
else
{
Vector2 keypos = (60, -1);
int rowc = 0;
double roww = 0;
for(let i = CPlayer.mo.Inv; i != null; i = i.Inv)
{
if (i is "Key" && i.Icon.IsValid())
{
DrawTexture(i.Icon, keypos, DI_ITEM_LEFT_BOTTOM);
Vector2 size = TexMan.GetScaledSize(i.Icon);
keypos.Y -= size.Y + 2;
roww = max(roww, size.X);
if (++rowc == 3)
{
keypos.Y = -1;
keypos.X += roww + 2;
roww = 0;
rowc = 0;
}
}
}
}
//ammo
Ammo ammo1, ammo2;
[ammo1, ammo2] = GetCurrentAmmo();
int y = -22;
if (ammo1 != null)
{
DrawTexture(ammo1.Icon, (-17, y));
DrawString(mHUDFont, FormatNumber(ammo1.Amount, 3), (-3, y+7), DI_TEXT_ALIGN_RIGHT);
y -= 40;
}
if (ammo2 != null)
{
DrawTexture(ammo2.Icon, (-14, y));
DrawString(mHUDFont, FormatNumber(ammo2.Amount, 3), (-3, y+7), DI_TEXT_ALIGN_RIGHT);
y -= 40;
}
if (!isInventoryBarVisible() && !Level.NoInventoryBar && CPlayer.mo.InvSel != null)
{
// This code was changed to always fit the item into the box, regardless of alignment or sprite size.
// Heretic's ARTIBOX is 30x30 pixels.
DrawImage("ARTIBOX", (-46, -1), 0, HX_SHADOW);
DrawInventoryIcon(CPlayer.mo.InvSel, (-46, -15), DI_ARTIFLASH|DI_ITEM_CENTER, boxsize:(28, 28));
if (CPlayer.mo.InvSel.Amount > 1)
{
DrawString(mIndexFont, FormatNumber(CPlayer.mo.InvSel.Amount, 3), (-32, -2 - mIndexFont.mFont.GetHeight()), DI_TEXT_ALIGN_RIGHT);
}
}
if (isInventoryBarVisible())
{
DrawInventoryBar(diparms, (0, 0), 7, DI_SCREEN_CENTER_BOTTOM, HX_SHADOW);
}
}
}