gzdoom-gles/specs/usdf_zdoom.txt

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===============================================================================
Universal Strife Dialog Format ZDoom extensions v1.0 - 14.08.2010
Copyright (c) 2010 Christoph Oelckers.
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.2
or any later version published by the Free Software Foundation;
with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
===============================================================================
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I. Grammar / Syntax
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No changes.
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II. Implementation Semantics
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No changes.
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III. Standardized Fields
=======================================
ZDoom implements the base specification as described with one important change:
To take advantage of named actor classes any field specifying an actor type
by a conversationID takes a class name instead.
This means that ZDoom dialogues are not forward-compatible with the 'Strife'
namespace. Other ports should be aware of this.
ZDoom-format dialogues need to start with the line:
namespace = "ZDoom";
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III.A : Conversations
---------------------
This block only lists the newly added fields. Currently ZDoom only adds one
field to the specification:
conversation // Starts a dialog.
{
id = <int>; // assigns an ID to a dialogue. IDs are used to dynamically assign
// dialogues to actors. For 'Strife' namespace or binary dialogues
// the standard conversation ID ('actor' property) is used instead
// for this purpose but since 'ZDoom' namespace requires the actor
// to be a class name it needs a separate field for this.
}
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EOF
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