gzdoom-gles/wadsrc/static/zscript/strife
Christoph Oelckers 9064a5b0ac - scriptified Strife's coins.
- added a String class to allow attaching methods to the builtin string type. This works by checking if the left side of the member accessor is a string and just replacing the tyoe in this one place, all the rest is automatic.
2016-11-28 18:15:18 +01:00
..
acolyte.txt - scriptified a_alienspectres.cpp. 2016-11-28 11:52:03 +01:00
alienspectres.txt - changed the return value of PickupMessage to an FString so that it can interface with scripts. 2016-11-28 16:19:01 +01:00
beggars.txt
coin.txt - scriptified Strife's coins. 2016-11-28 18:15:18 +01:00
crusader.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
entityboss.txt - scriptified a_entityboss.cpp. 2016-11-28 13:11:27 +01:00
inquisitor.txt - scriptified Reaver and Templar. 2016-11-28 15:51:07 +01:00
loremaster.txt
macil.txt
merchants.txt
oracle.txt
peasants.txt
programmer.txt - scriptified a_spectral.cpp. 2016-11-28 12:55:33 +01:00
questitems.txt
ratbuddy.txt
reaver.txt - scriptified Reaver and Templar. 2016-11-28 15:51:07 +01:00
rebels.txt
sentinel.txt
sigil.txt - scriptified Reaver and Templar. 2016-11-28 15:51:07 +01:00
spectral.txt - scriptified a_spectral.cpp. 2016-11-28 12:55:33 +01:00
stalker.txt
strifeammo.txt
strifearmor.txt
strifebishop.txt
strifehumanoid.txt
strifeitems.txt - fixed checks in Powerup.Type property to properly deal with the differences between DECORATE and ZScript. 2016-11-07 11:53:49 +01:00
strifekeys.txt
strifeplayer.txt
strifestuff.txt
strifeweapons.txt - renamed all instances of 'float' parameters to 'double', so that the Float32 type can be made usable for structs. 2016-11-21 13:04:27 +01:00
templar.txt - scriptified Reaver and Templar. 2016-11-28 15:51:07 +01:00
thingstoblowup.txt
zombie.txt