mirror of
https://github.com/ZDoom/gzdoom-gles.git
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59 lines
1.2 KiB
Text
59 lines
1.2 KiB
Text
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// Teleport (self) ----------------------------------------------------------
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class ArtiTeleport : Inventory
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{
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Default
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{
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+COUNTITEM
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+FLOATBOB
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+INVENTORY.INVBAR
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Inventory.PickupFlash "PickupFlash";
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+INVENTORY.FANCYPICKUPSOUND
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Inventory.DefMaxAmount;
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Inventory.Icon "ARTIATLP";
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Inventory.PickupSound "misc/p_pkup";
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Inventory.PickupMessage "$TXT_ARTITELEPORT";
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Tag "$TAG_ARTITELEPORT";
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}
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States
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{
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Spawn:
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ATLP ABCB 4;
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Loop;
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}
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override bool Use (bool pickup)
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{
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Vector3 dest;
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int destAngle;
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if (deathmatch)
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{
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[dest, destAngle] = G_PickDeathmatchStart();
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}
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else
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{
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[dest, destAngle] = G_PickPlayerStart(Owner.PlayerNumber());
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}
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dest.Z = ONFLOORZ;
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Owner.Teleport (dest, destAngle, TELF_SOURCEFOG | TELF_DESTFOG);
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bool canlaugh = true;
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Playerinfo p = Owner.player;
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if (p && p.morphTics && (p.MorphStyle & MRF_UNDOBYCHAOSDEVICE))
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{ // Teleporting away will undo any morph effects (pig)
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if (!p.UndoPlayerMorph (p, MRF_UNDOBYCHAOSDEVICE) && (p.MorphStyle & MRF_FAILNOLAUGH))
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{
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canlaugh = false;
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}
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}
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if (canlaugh)
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{ // Full volume laugh
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Owner.A_PlaySound ("*evillaugh", CHAN_VOICE, 1, false, ATTN_NONE);
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}
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return true;
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}
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}
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