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https://github.com/ZDoom/gzdoom-gles.git
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cdf2a17c5a
Since this gets used by both the sound backend and the music code it needs to be in a place accessible to both.
23 lines
719 B
C
23 lines
719 B
C
#ifndef SNDDEF_H
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#define SNDDEF_H
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#if defined HAVE_SNDFILE && defined DYN_SNDFILE
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#define DEFINE_ENTRY(type, name) static TReqProc<SndFileModule, type> p_##name{#name};
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DEFINE_ENTRY(int (*)(SNDFILE *sndfile), sf_close)
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DEFINE_ENTRY(SNDFILE* (*)(SF_VIRTUAL_IO *sfvirtual, int mode, SF_INFO *sfinfo, void *user_data), sf_open_virtual)
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DEFINE_ENTRY(sf_count_t (*)(SNDFILE *sndfile, float *ptr, sf_count_t frames), sf_readf_float)
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DEFINE_ENTRY(sf_count_t (*)(SNDFILE *sndfile, sf_count_t frames, int whence), sf_seek)
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#undef DEFINE_ENTRY
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#ifndef IN_IDE_PARSER
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#define sf_close p_sf_close
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#define sf_open_virtual p_sf_open_virtual
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#define sf_readf_float p_sf_readf_float
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#define sf_seek p_sf_seek
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#endif
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#endif
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#endif
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