mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-16 17:41:19 +00:00
b416322032
- fixed some issues with default value matching in savegames.
307 lines
9.4 KiB
C++
307 lines
9.4 KiB
C++
#ifndef __SERIALIZER_H
|
|
#define __SERIALIZER_H
|
|
|
|
#include <stdint.h>
|
|
#include <type_traits>
|
|
#include "tarray.h"
|
|
#include "r_defs.h"
|
|
#include "resourcefiles/file_zip.h"
|
|
#include "tflags.h"
|
|
|
|
extern bool save_full;
|
|
|
|
struct ticcmd_t;
|
|
struct usercmd_t;
|
|
|
|
struct FWriter;
|
|
struct FReader;
|
|
class PClass;
|
|
class PClassActor;
|
|
struct FStrifeDialogueNode;
|
|
class FFont;
|
|
struct FState;
|
|
struct FDoorAnimation;
|
|
class FSoundID;
|
|
struct FPolyObj;
|
|
union FRenderStyle;
|
|
|
|
inline bool nullcmp(const void *buffer, size_t length)
|
|
{
|
|
const char *p = (const char *)buffer;
|
|
for (; length > 0; length--)
|
|
{
|
|
if (*p++ != 0) return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
struct NumericValue
|
|
{
|
|
enum EType
|
|
{
|
|
NM_invalid,
|
|
NM_signed,
|
|
NM_unsigned,
|
|
NM_float
|
|
} type;
|
|
|
|
union
|
|
{
|
|
int64_t signedval;
|
|
uint64_t unsignedval;
|
|
double floatval;
|
|
};
|
|
|
|
bool operator !=(const NumericValue &other)
|
|
{
|
|
return type != other.type || signedval != other.signedval;
|
|
}
|
|
};
|
|
|
|
|
|
class FSerializer
|
|
{
|
|
|
|
public:
|
|
FWriter *w = nullptr;
|
|
FReader *r = nullptr;
|
|
|
|
unsigned ArraySize();
|
|
void WriteKey(const char *key);
|
|
void WriteObjects();
|
|
|
|
public:
|
|
|
|
~FSerializer()
|
|
{
|
|
mErrors = 0; // The destructor may not throw an exception so silence the error checker.
|
|
Close();
|
|
}
|
|
bool OpenWriter(bool pretty = true);
|
|
bool OpenReader(const char *buffer, size_t length);
|
|
bool OpenReader(FCompressedBuffer *input);
|
|
void Close();
|
|
void ReadObjects(bool hubtravel);
|
|
bool BeginObject(const char *name);
|
|
void EndObject();
|
|
bool BeginArray(const char *name);
|
|
void EndArray();
|
|
unsigned GetSize(const char *group);
|
|
const char *GetKey();
|
|
const char *GetOutput(unsigned *len = nullptr);
|
|
FCompressedBuffer GetCompressedOutput();
|
|
FSerializer &Args(const char *key, int *args, int *defargs, int special);
|
|
FSerializer &Terrain(const char *key, int &terrain, int *def = nullptr);
|
|
FSerializer &Sprite(const char *key, int32_t &spritenum, int32_t *def);
|
|
FSerializer &StringPtr(const char *key, const char *&charptr); // This only retrieves the address but creates no permanent copy of the string unlike the regular char* serializer.
|
|
FSerializer &AddString(const char *key, const char *charptr);
|
|
FSerializer &ScriptNum(const char *key, int &num);
|
|
bool isReading() const
|
|
{
|
|
return r != nullptr;
|
|
}
|
|
|
|
bool isWriting() const
|
|
{
|
|
return w != nullptr;
|
|
}
|
|
|
|
bool canSkip() const;
|
|
|
|
template<class T>
|
|
FSerializer &operator()(const char *key, T &obj)
|
|
{
|
|
return Serialize(*this, key, obj, (T*)nullptr);
|
|
}
|
|
|
|
template<class T>
|
|
FSerializer &operator()(const char *key, T &obj, T &def)
|
|
{
|
|
return Serialize(*this, key, obj, save_full? nullptr : &def);
|
|
}
|
|
|
|
template<class T>
|
|
FSerializer &Array(const char *key, T *obj, int count, bool fullcompare = false)
|
|
{
|
|
if (!save_full && fullcompare && isWriting() && nullcmp(obj, count * sizeof(T)))
|
|
{
|
|
return *this;
|
|
}
|
|
|
|
if (BeginArray(key))
|
|
{
|
|
if (isReading())
|
|
{
|
|
int max = ArraySize();
|
|
if (max < count) count = max;
|
|
}
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
Serialize(*this, nullptr, obj[i], (T*)nullptr);
|
|
}
|
|
EndArray();
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
template<class T>
|
|
FSerializer &Array(const char *key, T *obj, T *def, int count, bool fullcompare = false)
|
|
{
|
|
if (!save_full && fullcompare && isWriting() && def != nullptr && !memcmp(obj, def, count * sizeof(T)))
|
|
{
|
|
return *this;
|
|
}
|
|
if (BeginArray(key))
|
|
{
|
|
if (isReading())
|
|
{
|
|
int max = ArraySize();
|
|
if (max < count) count = max;
|
|
}
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
Serialize(*this, nullptr, obj[i], def ? &def[i] : nullptr);
|
|
}
|
|
EndArray();
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
template<class T>
|
|
FSerializer &Enum(const char *key, T &obj)
|
|
{
|
|
auto val = (typename std::underlying_type<T>::type)obj;
|
|
Serialize(*this, key, val, nullptr);
|
|
obj = (T)val;
|
|
return *this;
|
|
}
|
|
|
|
int mErrors = 0;
|
|
};
|
|
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, bool &value, bool *defval);
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, int64_t &value, int64_t *defval);
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, uint64_t &value, uint64_t *defval);
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, int32_t &value, int32_t *defval);
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, uint32_t &value, uint32_t *defval);
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, int8_t &value, int8_t *defval);
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, uint8_t &value, uint8_t *defval);
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, int16_t &value, int16_t *defval);
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, uint16_t &value, uint16_t *defval);
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, double &value, double *defval);
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, float &value, float *defval);
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, FTextureID &value, FTextureID *defval);
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, DObject *&value, DObject ** /*defval*/, bool *retcode = nullptr);
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, FName &value, FName *defval);
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, FSoundID &sid, FSoundID *def);
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, FString &sid, FString *def);
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, NumericValue &sid, NumericValue *def);
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, ticcmd_t &sid, ticcmd_t *def);
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, usercmd_t &cmd, usercmd_t *def);
|
|
|
|
template<class T>
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, T *&value, T **)
|
|
{
|
|
DObject *v = static_cast<DObject*>(value);
|
|
Serialize(arc, key, v, nullptr);
|
|
value = static_cast<T*>(v);
|
|
return arc;
|
|
}
|
|
|
|
template<class T>
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, TObjPtr<T> &value, TObjPtr<T> *)
|
|
{
|
|
Serialize(arc, key, value.o, nullptr);
|
|
return arc;
|
|
}
|
|
|
|
template<class T>
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, TObjPtr<T> &value, T *)
|
|
{
|
|
Serialize(arc, key, value.o, nullptr);
|
|
return arc;
|
|
}
|
|
|
|
template<class T, class TT>
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, TArray<T, TT> &value, TArray<T, TT> *def)
|
|
{
|
|
if (arc.isWriting())
|
|
{
|
|
if (value.Size() == 0) return arc; // do not save empty arrays
|
|
}
|
|
bool res = arc.BeginArray(key);
|
|
if (arc.isReading())
|
|
{
|
|
if (!res)
|
|
{
|
|
value.Clear();
|
|
return arc;
|
|
}
|
|
value.Resize(arc.ArraySize());
|
|
}
|
|
for (unsigned i = 0; i < value.Size(); i++)
|
|
{
|
|
Serialize(arc, nullptr, value[i], def? &(*def)[i] : nullptr);
|
|
}
|
|
arc.EndArray();
|
|
return arc;
|
|
}
|
|
|
|
template<> FSerializer &Serialize(FSerializer &arc, const char *key, FPolyObj *&value, FPolyObj **defval);
|
|
template<> FSerializer &Serialize(FSerializer &arc, const char *key, sector_t *&value, sector_t **defval);
|
|
template<> FSerializer &Serialize(FSerializer &arc, const char *key, const FPolyObj *&value, const FPolyObj **defval);
|
|
template<> FSerializer &Serialize(FSerializer &arc, const char *key, const sector_t *&value, const sector_t **defval);
|
|
template<> FSerializer &Serialize(FSerializer &arc, const char *key, player_t *&value, player_t **defval);
|
|
template<> FSerializer &Serialize(FSerializer &arc, const char *key, line_t *&value, line_t **defval);
|
|
template<> FSerializer &Serialize(FSerializer &arc, const char *key, side_t *&value, side_t **defval);
|
|
template<> FSerializer &Serialize(FSerializer &arc, const char *key, vertex_t *&value, vertex_t **defval);
|
|
template<> FSerializer &Serialize(FSerializer &arc, const char *key, PClassActor *&clst, PClassActor **def);
|
|
template<> FSerializer &Serialize(FSerializer &arc, const char *key, PClass *&clst, PClass **def);
|
|
template<> FSerializer &Serialize(FSerializer &arc, const char *key, FStrifeDialogueNode *&node, FStrifeDialogueNode **def);
|
|
template<> FSerializer &Serialize(FSerializer &arc, const char *key, FString *&pstr, FString **def);
|
|
template<> FSerializer &Serialize(FSerializer &arc, const char *key, FDoorAnimation *&pstr, FDoorAnimation **def);
|
|
template<> FSerializer &Serialize(FSerializer &arc, const char *key, char *&pstr, char **def);
|
|
template<> FSerializer &Serialize(FSerializer &arc, const char *key, FFont *&font, FFont **def);
|
|
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, FState *&state, FState **def, bool *retcode);
|
|
template<> inline FSerializer &Serialize(FSerializer &arc, const char *key, FState *&state, FState **def)
|
|
{
|
|
return Serialize(arc, key, state, def, nullptr);
|
|
}
|
|
|
|
|
|
inline FSerializer &Serialize(FSerializer &arc, const char *key, DVector3 &p, DVector3 *def)
|
|
{
|
|
return arc.Array<double>(key, &p[0], def? &(*def)[0] : nullptr, 3, true);
|
|
}
|
|
|
|
inline FSerializer &Serialize(FSerializer &arc, const char *key, DRotator &p, DRotator *def)
|
|
{
|
|
return arc.Array<DAngle>(key, &p[0], def? &(*def)[0] : nullptr, 3, true);
|
|
}
|
|
|
|
inline FSerializer &Serialize(FSerializer &arc, const char *key, DVector2 &p, DVector2 *def)
|
|
{
|
|
return arc.Array<double>(key, &p[0], def? &(*def)[0] : nullptr, 2, true);
|
|
}
|
|
|
|
inline FSerializer &Serialize(FSerializer &arc, const char *key, DAngle &p, DAngle *def)
|
|
{
|
|
return Serialize(arc, key, p.Degrees, def? &def->Degrees : nullptr);
|
|
}
|
|
|
|
inline FSerializer &Serialize(FSerializer &arc, const char *key, PalEntry &pe, PalEntry *def)
|
|
{
|
|
return Serialize(arc, key, pe.d, def? &def->d : nullptr);
|
|
}
|
|
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, FRenderStyle &style, FRenderStyle *def);
|
|
|
|
template<class T, class TT>
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, TFlags<T, TT> &flags, TFlags<T, TT> *def)
|
|
{
|
|
return Serialize(arc, key, flags.Value, def? &def->Value : nullptr);
|
|
}
|
|
|
|
|
|
#endif
|