gzdoom-gles/wadsrc/static/zscript/shared
Christoph Oelckers bb25c5faaa - scriptified the remaining Doom weapon code.
- implemented method calls from struct instances.
- optimized disassembly of VM call instructions to print the function's name at the end where it is more visible and does not need to be truncated. Also use the printable name for script functions here.
2016-11-20 12:27:26 +01:00
..
blood.txt
botstuff.txt
bridge.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
camera.txt
debris.txt
decal.txt
dog.txt
fountain.txt
hatetarget.txt
ice.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
inventory.txt - scriptified the remaining Doom weapon code. 2016-11-20 12:27:26 +01:00
mapmarker.txt
morph.txt
movingcamera.txt
pickups.txt
player.txt - scriptified A_FireShotgun and A_FireChaingun. 2016-11-19 16:39:45 +01:00
secrettrigger.txt
sectoraction.txt
setcolor.txt
sharedmisc.txt
skies.txt
soundenvironment.txt
soundsequence.txt
spark.txt
specialspot.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
splashes.txt
teleport.txt
waterzone.txt