gzdoom-gles/src/gl/system
Christoph Oelckers 8f535997f8 - enable core profile by default on GL 3.x.
After doing some profiling it was very obvious that this has better performance than client arrays. Persistent buffers are still better, though, especially for handling dynamic lights.
2016-08-29 11:33:20 +02:00
..
gl_cvars.h Add OpenGL debug messages to the console 2016-08-17 20:33:10 +02:00
gl_debug.cpp Only use KHR_debug if available 2016-08-22 19:25:13 +02:00
gl_debug.h Only use KHR_debug if available 2016-08-22 19:25:13 +02:00
gl_extlist.txt Add KHR_debug and ARB_invalidate_subdata 2016-08-17 16:48:11 +02:00
gl_framebuffer.cpp Fix tonemap palette not being rebuilt on palette change 2016-08-26 19:52:15 +02:00
gl_framebuffer.h Add OpenGL debug messages to the console 2016-08-17 20:33:10 +02:00
gl_interface.cpp - enable core profile by default on GL 3.x. 2016-08-29 11:33:20 +02:00
gl_interface.h Only use KHR_debug if available 2016-08-22 19:25:13 +02:00
gl_load.c Restored legacy way to collect OpenGL extensions 2016-08-28 10:21:20 +03:00
gl_load.h Add KHR_debug and ARB_invalidate_subdata 2016-08-17 16:48:11 +02:00
gl_menu.cpp - enabled hqNx MMX on all platforms with Intel intrinsics support 2015-12-25 15:41:06 +02:00
gl_system.h Fixed compilation of OS X with native backend 2016-04-30 11:53:31 +03:00
gl_threads.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_wipe.cpp Merge branch 'debug' of https://github.com/dpjudas/zdoom 2016-08-20 12:34:56 +02:00