mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-20 17:31:10 +00:00
df0d3543a8
- removed the redundant internal ceilCrushAndRaiseDist ceiling movement type. It was precisely the same as ceilCrushAndRaise in all details.
88 lines
2.2 KiB
C
88 lines
2.2 KiB
C
// cmdlib.h
|
|
|
|
#ifndef __CMDLIB__
|
|
#define __CMDLIB__
|
|
|
|
|
|
#include "doomtype.h"
|
|
#include "doomdef.h"
|
|
#include "m_fixed.h"
|
|
|
|
#include <stdio.h>
|
|
#include <string.h>
|
|
#include <stdlib.h>
|
|
#include <errno.h>
|
|
#include <ctype.h>
|
|
#include <stdarg.h>
|
|
|
|
// the dec offsetof macro doesnt work very well...
|
|
#define myoffsetof(type,identifier) ((size_t)&((type *)1)->identifier - 1)
|
|
|
|
int Q_filelength (FILE *f);
|
|
bool FileExists (const char *filename);
|
|
bool DirEntryExists (const char *pathname);
|
|
|
|
extern FString progdir;
|
|
|
|
void FixPathSeperator (char *path);
|
|
static void inline FixPathSeperator (FString &path) { path.ReplaceChars('\\', '/'); }
|
|
|
|
void DefaultExtension (char *path, const char *extension);
|
|
void DefaultExtension (FString &path, const char *extension);
|
|
|
|
FString ExtractFilePath (const char *path);
|
|
FString ExtractFileBase (const char *path, bool keep_extension=false);
|
|
|
|
int ParseHex (const char *str);
|
|
int ParseNum (const char *str);
|
|
bool IsNum (const char *str); // [RH] added
|
|
|
|
char *copystring(const char *s);
|
|
char *ncopystring(const char *s);
|
|
void ReplaceString (char **ptr, const char *str);
|
|
|
|
bool CheckWildcards (const char *pattern, const char *text);
|
|
|
|
void FormatGUID (char *buffer, size_t buffsize, const GUID &guid);
|
|
|
|
const char *myasctime ();
|
|
|
|
int strbin (char *str);
|
|
FString strbin1 (const char *start);
|
|
char *CleanseString (char *str);
|
|
|
|
void CreatePath(const char * fn);
|
|
|
|
FString ExpandEnvVars(const char *searchpathstring);
|
|
FString NicePath(const char *path);
|
|
|
|
struct FFileList
|
|
{
|
|
FString Filename;
|
|
bool isDirectory;
|
|
};
|
|
|
|
void ScanDirectory(TArray<FFileList> &list, const char *dirpath);
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// Functions to compensate for a tic being a bit short.
|
|
// Since ZDoom uses a milliseconds timer for game timing
|
|
// 35 tics are actually only 0.98 seconds.
|
|
// For real time display this needs to be adjusted
|
|
//
|
|
//==========================================================================
|
|
|
|
inline int AdjustTics(int tics)
|
|
{
|
|
return Scale(tics, 98, 100);
|
|
}
|
|
|
|
inline int Tics2Seconds(int tics)
|
|
{
|
|
return Scale(tics, 98, (100 * TICRATE));
|
|
}
|
|
|
|
|
|
#endif
|