gzdoom-gles/src/gl/renderer
2018-04-24 17:52:35 +02:00
..
gl_colormap.h - made DTA_SpecialColormap work, both for GL3+ and GL2 render paths. 2018-03-30 21:14:49 +02:00
gl_lightdata.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gl_lightdata.h - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
gl_postprocess.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gl_postprocessstate.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gl_postprocessstate.h - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_quaddrawer.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gl_quaddrawer.h - added handling for drawing with uniform vertices. It draws something but in the wrong place. Right now I have no idea what's happening... 2016-08-22 15:31:23 +02:00
gl_renderbuffers.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gl_renderbuffers.h - changed GLDebug to receive char pointers instead of FStrings. 2018-04-14 10:40:11 +02:00
gl_renderer.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gl_renderer.h - renamed the functions in hw_fakeflat.cpp 2018-04-24 17:52:35 +02:00
gl_renderstate.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gl_renderstate.h - Remove dead code 2018-04-15 12:21:40 +02:00