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https://github.com/ZDoom/gzdoom-gles.git
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8c2f651bdb
- After doing some tests with state label scopes I had to conclude that using '.' both for separating sub-state-labels and scope resolution identifiers does not work reliably unless all actor class names were prohibited from being used as state labels. Since that is undesirable the only solution is to change the scope resolution operator. Fortunately no WADs so far have used it so implementing such a breaking change isn't a major issue. Now it uses '::', like C++ for this purpose. - Converted Revenant, Mancubus and Pain Elemental to DECORATE. SVN r375 (trunk)
85 lines
1.5 KiB
Text
85 lines
1.5 KiB
Text
//===========================================================================
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//
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// Arch Vile
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//
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//===========================================================================
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ACTOR Archvile 64
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{
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Game Doom
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SpawnID 111
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Health 700
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Radius 20
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Height 56
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Mass 500
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Speed 15
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PainChance 10
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Monster
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+QUICKTORETALIATE
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+SHORTMISSILERANGE
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+FLOORCLIP
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+NOTARGET
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SeeSound "vile/sight"
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PainSound "vile/pain"
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DeathSound "vile/death"
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ActiveSound "vile/active"
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MeleeSound "vile/stop"
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Obituary "$OB_VILE"
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States
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{
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Spawn:
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VILE AB 10 A_Look
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Loop
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See:
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VILE AABBCCDDEEFF 2 A_VileChase
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Loop
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Missile:
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VILE G 1 BRIGHT A_VileStart
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VILE G 9 BRIGHT A_FaceTarget
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VILE H 8 BRIGHT A_VileTarget
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VILE IJKLMN 8 BRIGHT A_FaceTarget
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VILE O 8 BRIGHT A_VileAttack
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VILE P 20 BRIGHT
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Goto See
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Heal:
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VILE "[\]" 10 BRIGHT
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Goto See
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Pain:
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VILE Q 5
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VILE Q 5 A_Pain
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Goto See
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Death:
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VILE Q 7
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VILE R 7 A_Scream
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VILE S 7 A_NoBlocking
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VILE TUVWXY 7
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VILE Z -1
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Stop
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}
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}
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//===========================================================================
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//
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// Arch Vile Fire
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//
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//===========================================================================
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ACTOR ArchvileFire
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{
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+NOBLOCKMAP +NOGRAVITY
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RenderStyle Add
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Alpha 1
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States
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{
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Spawn:
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FIRE A 2 BRIGHT A_StartFire
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FIRE BAB 2 BRIGHT A_Fire
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FIRE C 0 BRIGHT A_FireCrackle
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FIRE CBCBCDCDCDEDED 2 BRIGHT A_Fire
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FIRE E 0 BRIGHT A_FireCrackle
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FIRE EFEFEFGHGHGH 2 BRIGHT A_Fire
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Stop
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}
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}
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