gzdoom-gles/src/gl
drfrag 8b7c5242cb Revert "Revert "- add dithering to present shader""
This reverts commit c2a3895bfe.

# Conflicts:
#	wadsrc/static/menudef.txt
2019-06-20 18:03:24 +02:00
..
compatibility - properly handle passing of the light flags. 2019-04-26 00:42:05 +02:00
data - Take vanilla light mode into account for MAPINFO but they never worked. 2019-06-14 13:33:28 +02:00
dynlights - Missed some castings. 2019-04-26 01:15:11 +02:00
hqnx Removed useless integer type size expansion 2017-01-06 10:40:51 +01:00
hqnx_asm - removed the unused bitmap loading and saving features from hqnx_asm/hqnx_asm_Image. 2017-12-02 12:15:26 +01:00
models - no, we do not want to use global variables to pass parameters around... 2018-08-22 01:49:33 +02:00
renderer Revert "Revert "- add dithering to present shader"" 2019-06-20 18:03:24 +02:00
scene - This didn't work with only one light. 2019-05-03 15:26:08 +02:00
shaders Revert "Revert "- add dithering to present shader"" 2019-06-20 18:03:24 +02:00
stereo3d Revert "Revert "- add dithering to present shader"" 2019-06-20 18:03:24 +02:00
system - Fixed uninitialized variable in case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS does not exist. 2019-06-02 22:01:18 +02:00
textures - fixed hires texture lookup in Doomsday style .pk3 2019-06-06 18:43:27 +02:00
unused - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
utility - added profiling for postprocessing code. 2018-09-02 13:07:02 +02:00
xbr Revert "Revert "- update xBRZ upscaler to version 1.6"" 2019-04-17 20:33:41 +02:00
gl_functions.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00