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https://github.com/ZDoom/gzdoom-gles.git
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9e2830a3db
- moved damagetype definitions to MAPINFO. These were in DECORATE which is not correct. The old code is left for compatibility.
29 lines
282 B
Text
29 lines
282 B
Text
class DoomBuilderCamera : Actor
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{
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States
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{
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Spawn:
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TNT1 A 1;
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Stop;
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}
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}
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class SecurityCamera : Actor native
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{
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default
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{
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+NOBLOCKMAP
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+NOGRAVITY
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+DONTSPLASH
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}
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default
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{
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RenderStyle "None";
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CameraHeight 0;
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}
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}
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class AimingCamera : SecurityCamera native
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{
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}
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