gzdoom-gles/wadsrc/static/zscript/shared
Christoph Oelckers 8a50004f55 - cleanup of the virtual function definitions for inventory items. Let's better use 'virtual' and 'override' everywhere to make sure that nothing gets overlooked.
- added call wrappers and script hooks for all relevant virtuals in AInventory.
- made GetSpeedFactor and GetNoTeleportFreeze entirely scripted because they are too trivial - also do them iteratively, just like HandlePickup, because it's just a better way to do this stuff.
2016-11-30 15:54:01 +01:00
..
armor.txt - split up zscript/shared/inventory.txt. 2016-11-30 13:36:13 +01:00
blood.txt - converted a few more DECORATE files. 2016-10-14 00:40:20 +02:00
botstuff.txt - added proper definitions for all exported native fields. 2016-11-22 23:43:32 +01:00
bridge.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
camera.txt - scriptified ASecurityCamera and AAimingCamera. 2016-11-29 20:16:14 +01:00
debris.txt - scriptified a_strifeitems.cpp and a_debris.cpp. 2016-11-29 12:17:05 +01:00
decal.txt - converted the rest of actors/shared. 2016-10-14 10:46:15 +02:00
dog.txt - converted the rest of actors/shared. 2016-10-14 10:46:15 +02:00
fastprojectile.txt - scriptified Heretic's blaster. 2016-11-24 20:02:44 +01:00
fountain.txt - converted the rest of actors/shared. 2016-10-14 10:46:15 +02:00
hatetarget.txt - scriptified some trivial stuff from g_shared. 2016-11-29 19:50:34 +01:00
ice.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
inv_misc.txt - split up zscript/shared/inventory.txt. 2016-11-30 13:36:13 +01:00
inventory.txt - cleanup of the virtual function definitions for inventory items. Let's better use 'virtual' and 'override' everywhere to make sure that nothing gets overlooked. 2016-11-30 15:54:01 +01:00
itemeffects.txt - split up zscript/shared/inventory.txt. 2016-11-30 13:36:13 +01:00
mapmarker.txt - scriptified some trivial stuff from g_shared. 2016-11-29 19:50:34 +01:00
morph.txt - exported all member fields from the morph items. 2016-11-23 23:28:03 +01:00
movingcamera.txt - converted the rest of actors/shared. 2016-10-14 10:46:15 +02:00
player.txt - added a larger batch of function exports. 2016-11-30 01:25:51 +01:00
powerups.txt - cleanup of the virtual function definitions for inventory items. Let's better use 'virtual' and 'override' everywhere to make sure that nothing gets overlooked. 2016-11-30 15:54:01 +01:00
secrettrigger.txt - scriptified some trivial stuff from g_shared. 2016-11-29 19:50:34 +01:00
sectoraction.txt - converted the rest of actors/shared. 2016-10-14 10:46:15 +02:00
setcolor.txt - scriptified some trivial stuff from g_shared. 2016-11-29 19:50:34 +01:00
sharedmisc.txt - scriptified the SectorFlagSetter. 2016-11-30 01:49:36 +01:00
skies.txt - converted the rest of actors/shared. 2016-10-14 10:46:15 +02:00
soundenvironment.txt - converted the rest of actors/shared. 2016-10-14 10:46:15 +02:00
soundsequence.txt - converted the rest of actors/shared. 2016-10-14 10:46:15 +02:00
spark.txt - scriptified some trivial stuff from g_shared. 2016-11-29 19:50:34 +01:00
specialspot.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
splashes.txt - converted the rest of actors/shared. 2016-10-14 10:46:15 +02:00
teleport.txt - converted the rest of actors/shared. 2016-10-14 10:46:15 +02:00
waterzone.txt - scriptified some trivial stuff from g_shared. 2016-11-29 19:50:34 +01:00
weapons.txt - split up zscript/shared/inventory.txt. 2016-11-30 13:36:13 +01:00