mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 13:11:33 +00:00
6ec30761c6
This is compatibility optioned with COMPAT_STAIRINDEX. Also added a compatibility setting for Eternal Doom MAP25 which relies on Doom's original broken behavior. - added a few sanity checks for duplicate actor names in DECORATE. ZDoom will now print more warnings and all crash cases should be properly handled but since this is still an error this will not work properly in all circumstances. For example, if you have a duplicate name all classes that inherit from the original definition will not survive a savegame if they reference a state belonging to that class at the point of saving. - Print 'tried to register class more than once' in red to highlight it. - fixed: actors may not replace themselves. SVN r2158 (trunk) |
||
---|---|---|
.. | ||
static | ||
CMakeLists.txt | ||
wadsrc.vcproj |