gzdoom-gles/src/gl/scene
Christoph Oelckers 88f856d995 - fixed a y/Z mixup with the hardware renderer's vectors.
Why do they have to be different from what the game itself uses...? :(
2018-04-15 23:51:41 +02:00
..
gl_bsp.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_clipper.cpp - reverted the counter for the vertex angle cache to a simple incrementing global variable. 2017-03-20 01:21:33 +01:00
gl_clipper.h - reverted the counter for the vertex angle cache to a simple incrementing global variable. 2017-03-20 01:21:33 +01:00
gl_decal.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_drawinfo.cpp - GLSprite done, too. 2018-04-15 19:57:28 +02:00
gl_drawinfo.h - GLSprite done, too. 2018-04-15 19:57:28 +02:00
gl_fakeflat.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_flats.cpp - converted GLFLat list to use pointers as well. 2018-04-15 19:00:54 +02:00
gl_portal.cpp - removed UniqueLineToLines because it wasn't used anywhere. 2018-04-14 21:24:48 +02:00
gl_portal.h - removed UniqueLineToLines because it wasn't used anywhere. 2018-04-14 21:24:48 +02:00
gl_renderhacks.cpp - moved global variable definitions to the top of a few files. 2018-04-02 23:42:45 +02:00
gl_scene.cpp - added the code for legacy shaders. 2018-04-08 12:11:51 +02:00
gl_scenedrawer.h - removed test and debug code. 2018-04-03 00:53:45 +02:00
gl_sky.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_skydome.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_sprite.cpp - GLSprite done, too. 2018-04-15 19:57:28 +02:00
gl_spritelight.cpp - removed access to deleted variable. 2018-04-02 20:38:12 +02:00
gl_swscene.cpp - made FTexture::GetPixels and FTexture::GetColumn non-pure-virtual. 2018-04-08 21:19:57 +02:00
gl_swscene.h - deleted some copypasted but ultimately unused definitions. 2018-04-07 23:52:46 +02:00
gl_vertex.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_wall.h - GLSprite done, too. 2018-04-15 19:57:28 +02:00
gl_walls.cpp - store the wall render nodes as pointers, not as objects. 2018-04-15 14:25:42 +02:00
gl_walls_draw.cpp - fixed a y/Z mixup with the hardware renderer's vectors. 2018-04-15 23:51:41 +02:00
gl_weapon.cpp - no, we do not want to use global variables to pass parameters around... 2018-04-02 18:13:18 +02:00