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67 lines
1.5 KiB
C++
67 lines
1.5 KiB
C++
// M3U playlist file parser, with support for subtrack information
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// Game_Music_Emu 0.6.0
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#ifndef M3U_PLAYLIST_H
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#define M3U_PLAYLIST_H
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#include "blargg_common.h"
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#include "Data_Reader.h"
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class M3u_Playlist {
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public:
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// Load playlist data
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blargg_err_t load( const char* path );
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blargg_err_t load( Data_Reader& in );
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blargg_err_t load( void const* data, long size );
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// Line number of first parse error, 0 if no error. Any lines with parse
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// errors are ignored.
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int first_error() const { return first_error_; }
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struct info_t
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{
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const char* title;
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const char* composer;
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const char* engineer;
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const char* ripping;
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const char* tagging;
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};
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info_t const& info() const { return info_; }
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struct entry_t
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{
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const char* file; // filename without stupid ::TYPE suffix
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const char* type; // if filename has ::TYPE suffix, this will be "TYPE". "" if none.
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const char* name;
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bool decimal_track; // true if track was specified in hex
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// integers are -1 if not present
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int track; // 1-based
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int length; // seconds
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int intro;
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int loop;
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int fade;
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int repeat; // count
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};
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entry_t const& operator [] ( int i ) const { return entries [i]; }
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int size() const { return int(entries.size()); }
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void clear();
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private:
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blargg_vector<entry_t> entries;
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blargg_vector<char> data;
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int first_error_;
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info_t info_;
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blargg_err_t parse();
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blargg_err_t parse_();
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};
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inline void M3u_Playlist::clear()
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{
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first_error_ = 0;
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entries.clear();
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data.clear();
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}
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#endif
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