gzdoom-gles/wadsrc/static/actors
Christoph Oelckers 8832b66ce4 - Gave the PlayerPawn base class a default damage fade color instead of
hacking it into the actor when actually used.
- Fixed: The DamageFade color was not saved in savegames.


SVN r1190 (trunk)
2008-09-01 18:16:53 +00:00
..
chex - Added Blzut3's patch for a real Chex Quest game mode. 2008-08-30 19:44:19 +00:00
doom - Restructured the action function interface to remove the dependence on 2008-08-12 14:30:07 +00:00
heretic - DECORATE fixes. 2008-08-15 23:11:04 +00:00
hexen - fixed: Dehacked replaced pickups multiple times for changing its states. 2008-08-13 09:11:19 +00:00
raven - Fixed: The chat sound for Strife was misnamed in the gameinfo structure. 2008-08-12 23:00:48 +00:00
shared - Gave the PlayerPawn base class a default damage fade color instead of 2008-09-01 18:16:53 +00:00
strife - Added Gez's patch for removing MF4_FIRERESIST. 2008-08-19 19:38:39 +00:00
actor.txt - fixed: A_CallSpecial must be declared in DECORATE so that a symbol table 2008-08-13 14:51:28 +00:00
constants.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00