gzdoom-gles/src/thingdef
Christoph Oelckers 8832b66ce4 - Gave the PlayerPawn base class a default damage fade color instead of
hacking it into the actor when actually used.
- Fixed: The DamageFade color was not saved in savegames.


SVN r1190 (trunk)
2008-09-01 18:16:53 +00:00
..
olddecorations.cpp - Fixed: A_Jump used a wrong index into the jump address table. 2008-08-14 19:08:38 +00:00
thingdef.cpp - Changed the action function declaration parser so that optional parameters 2008-08-12 20:19:47 +00:00
thingdef.h - Fixed: The count parameter of A_Jump is a constant, not an expression. 2008-08-14 22:58:17 +00:00
thingdef_codeptr.cpp - Replaced WALLF_AUTOCONTRAST with WALLF_NOFAKECONTRAST so that the 2008-08-21 08:04:21 +00:00
thingdef_exp.cpp - Macro-fied access to action function parameters. 2008-08-13 22:54:24 +00:00
thingdef_main.cpp - Fixed: A_Jump used a wrong index into the jump address table. 2008-08-14 19:08:38 +00:00
thingdef_properties.cpp - Gave the PlayerPawn base class a default damage fade color instead of 2008-09-01 18:16:53 +00:00
thingdef_states.cpp - Fixed: A_Jump used a wrong index into the jump address table. 2008-08-14 19:08:38 +00:00