gzdoom-gles/wadsrc/static/actors
Randy Heit 6f1bf257e9 - State code now properly calls action functions and has a RET instruction. As expected,
running with the checked VM can be quite slow, since it has asserts everywhere. Some other
  fixes were needed before the code actually worked:
  - A_CallSpecial needs to have its arguments cast to ints.
  - Some functions that set pnum/paramnum directly did not decrement it by 1. This also applies
    to A_Jump, though it just uses the value of paramnum instead of changing it.
  - Renamed pnum in the PARAM macros to paramnum, since pnum is already used in a few other
    places for something different, so this makes searching for it easier.
  This has not been tested especially thoroughly, but a first glance seems to indicate success.

SVN r2163 (scripting)
2010-02-14 19:59:21 +00:00
..
chex - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
doom - Gez's misc. bugs patch: 2009-09-16 15:57:08 +00:00
heretic - Fixed: The deprecated flag handler for the old bounce flags needs to clear 2009-09-16 21:03:09 +00:00
hexen - Dropped the Hexen player classes' JumpZ down to 9, since the original value 2009-07-01 00:17:39 +00:00
raven - Fixed: A_SorcOffense2 depended on args being bytes and overflowing. 2009-08-12 18:57:31 +00:00
shared - Converted all action functions be directly callable by the VM (though they are not yet 2010-02-12 06:04:57 +00:00
strife - added missing death sound to Strife's barrel. 2009-09-21 19:58:04 +00:00
actor.txt - State code now properly calls action functions and has a RET instruction. As expected, 2010-02-14 19:59:21 +00:00
constants.txt - Sync with trunk. 2009-09-23 00:24:47 +00:00