mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-16 07:10:53 +00:00
1291 lines
No EOL
31 KiB
C++
1291 lines
No EOL
31 KiB
C++
/*
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**
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**
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**---------------------------------------------------------------------------
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** Copyright 2003-2005 Tim Stump
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** Copyright 2005-2016 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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//#include "gl/system/gl_system.h"
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <GL/gl.h>
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#include "wglext.h"
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#include "win32iface.h"
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#include "win32gliface.h"
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//#include "gl/gl_intern.h"
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#include "x86.h"
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#include "templates.h"
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#include "version.h"
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#include "c_console.h"
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#include "hardware.h"
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#include "v_video.h"
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#include "i_input.h"
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#include "i_system.h"
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#include "doomstat.h"
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#include "v_text.h"
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#include "m_argv.h"
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#include "doomerrors.h"
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//#include "gl_defs.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/system/gl_framebuffer.h"
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#include "gl/system/gl_swframebuffer.h"
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extern HWND Window;
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extern BOOL AppActive;
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extern "C" {
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_declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
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__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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}
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void gl_CalculateCPUSpeed();
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extern int NewWidth, NewHeight, NewBits, DisplayBits;
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// these get used before GLEW is initialized so we have to use separate pointers with different names
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PFNWGLCHOOSEPIXELFORMATARBPROC myWglChoosePixelFormatARB; // = (PFNWGLCHOOSEPIXELFORMATARBPROC)wglGetProcAddress("wglChoosePixelFormatARB");
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PFNWGLCREATECONTEXTATTRIBSARBPROC myWglCreateContextAttribsARB;
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PFNWGLSWAPINTERVALEXTPROC myWglSwapIntervalExtProc;
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CUSTOM_CVAR(Bool, gl_debug, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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Printf("This won't take effect until " GAMENAME " is restarted.\n");
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}
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EXTERN_CVAR(Bool, vr_enable_quadbuffered)
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EXTERN_CVAR(Int, vid_refreshrate)
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//==========================================================================
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//
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//
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//
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//==========================================================================
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class Win32GLVideo : public IVideo
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{
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public:
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Win32GLVideo(int parm);
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virtual ~Win32GLVideo();
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EDisplayType GetDisplayType() { return DISPLAY_Both; }
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void SetWindowedScale(float scale);
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void StartModeIterator(int bits, bool fs);
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bool NextMode(int *width, int *height, bool *letterbox);
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bool GoFullscreen(bool yes);
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DFrameBuffer *CreateFrameBuffer (int width, int height, bool bgra, bool fs, DFrameBuffer *old);
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virtual bool SetResolution(int width, int height, int bits);
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void DumpAdapters();
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bool InitHardware(HWND Window, int multisample);
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void Shutdown();
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bool SetFullscreen(const char *devicename, int w, int h, int bits, int hz);
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HDC m_hDC;
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protected:
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struct ModeInfo
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{
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ModeInfo(int inX, int inY, int inBits, int inRealY, int inRefresh)
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: next(NULL),
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width(inX),
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height(inY),
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bits(inBits),
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refreshHz(inRefresh),
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realheight(inRealY)
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{}
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ModeInfo *next;
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int width, height, bits, refreshHz, realheight;
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} *m_Modes;
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ModeInfo *m_IteratorMode;
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int m_IteratorBits;
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bool m_IteratorFS;
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bool m_IsFullscreen;
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int m_trueHeight;
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int m_DisplayWidth, m_DisplayHeight, m_DisplayBits, m_DisplayHz;
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HMODULE hmRender;
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char m_DisplayDeviceBuffer[CCHDEVICENAME];
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char *m_DisplayDeviceName;
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HMONITOR m_hMonitor;
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HWND m_Window;
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HGLRC m_hRC;
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HWND InitDummy();
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void ShutdownDummy(HWND dummy);
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bool SetPixelFormat();
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bool SetupPixelFormat(int multisample);
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void GetDisplayDeviceName();
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void MakeModesList();
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void AddMode(int x, int y, int bits, int baseHeight, int refreshHz);
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void FreeModes();
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public:
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int GetTrueHeight() { return m_trueHeight; }
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};
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//==========================================================================
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//
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//
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//
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//==========================================================================
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Win32GLVideo::Win32GLVideo(int parm) : m_Modes(NULL), m_IsFullscreen(false)
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{
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#ifdef _WIN32
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gl_CalculateCPUSpeed();
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#endif
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I_SetWndProc();
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m_DisplayWidth = vid_defwidth;
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m_DisplayHeight = vid_defheight;
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m_DisplayBits = 32;
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m_DisplayHz = 60;
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GetDisplayDeviceName();
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MakeModesList();
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SetPixelFormat();
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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Win32GLVideo::~Win32GLVideo()
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{
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FreeModes();
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if (GLRenderer != NULL) GLRenderer->FlushTextures();
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void Win32GLVideo::SetWindowedScale(float scale)
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{
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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struct MonitorEnumState
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{
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int curIdx;
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HMONITOR hFoundMonitor;
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};
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static BOOL CALLBACK GetDisplayDeviceNameMonitorEnumProc(HMONITOR hMonitor, HDC, LPRECT, LPARAM dwData)
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{
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MonitorEnumState *state = reinterpret_cast<MonitorEnumState *>(dwData);
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MONITORINFOEX mi;
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mi.cbSize = sizeof mi;
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GetMonitorInfo(hMonitor, &mi);
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// This assumes the monitors are returned by EnumDisplayMonitors in the
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// order they're found in the Direct3D9 adapters list. Fingers crossed...
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if (state->curIdx == vid_adapter)
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{
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state->hFoundMonitor = hMonitor;
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// Don't stop enumeration; this makes EnumDisplayMonitors fail. I like
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// proper fails.
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}
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++state->curIdx;
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return TRUE;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void Win32GLVideo::GetDisplayDeviceName()
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{
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// If anything goes wrong, anything at all, everything uses the primary
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// monitor.
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m_DisplayDeviceName = 0;
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m_hMonitor = 0;
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MonitorEnumState mes;
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mes.curIdx = 1;
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mes.hFoundMonitor = 0;
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// Could also use EnumDisplayDevices, I guess. That might work.
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if (EnumDisplayMonitors(0, 0, &GetDisplayDeviceNameMonitorEnumProc, LPARAM(&mes)))
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{
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if (mes.hFoundMonitor)
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{
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MONITORINFOEX mi;
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mi.cbSize = sizeof mi;
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if (GetMonitorInfo(mes.hFoundMonitor, &mi))
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{
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strcpy(m_DisplayDeviceBuffer, mi.szDevice);
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m_DisplayDeviceName = m_DisplayDeviceBuffer;
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m_hMonitor = mes.hFoundMonitor;
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}
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}
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void Win32GLVideo::MakeModesList()
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{
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ModeInfo *pMode, *nextmode;
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DEVMODE dm;
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int mode = 0;
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memset(&dm, 0, sizeof(DEVMODE));
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dm.dmSize = sizeof(DEVMODE);
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while (EnumDisplaySettings(m_DisplayDeviceName, mode, &dm))
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{
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this->AddMode(dm.dmPelsWidth, dm.dmPelsHeight, dm.dmBitsPerPel, dm.dmPelsHeight, dm.dmDisplayFrequency);
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++mode;
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}
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for (pMode = m_Modes; pMode != NULL; pMode = nextmode)
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{
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nextmode = pMode->next;
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if (pMode->realheight == pMode->height && pMode->height * 4/3 == pMode->width)
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{
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if (pMode->width >= 360)
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{
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AddMode (pMode->width, pMode->width * 9/16, pMode->bits, pMode->height, pMode->refreshHz);
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}
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if (pMode->width > 640)
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{
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AddMode (pMode->width, pMode->width * 10/16, pMode->bits, pMode->height, pMode->refreshHz);
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}
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}
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void Win32GLVideo::StartModeIterator(int bits, bool fs)
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{
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m_IteratorMode = m_Modes;
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// I think it's better to ignore the game-side settings of bit depth.
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// The GL renderer will always default to 32 bits because 16 bit modes cannot have a stencil buffer.
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m_IteratorBits = 32;
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m_IteratorFS = fs;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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bool Win32GLVideo::NextMode(int *width, int *height, bool *letterbox)
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{
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if (m_IteratorMode)
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{
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while (m_IteratorMode && m_IteratorMode->bits != m_IteratorBits)
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{
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m_IteratorMode = m_IteratorMode->next;
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}
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if (m_IteratorMode)
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{
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*width = m_IteratorMode->width;
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*height = m_IteratorMode->height;
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if (letterbox != NULL) *letterbox = m_IteratorMode->realheight != m_IteratorMode->height;
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m_IteratorMode = m_IteratorMode->next;
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return true;
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}
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}
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return false;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void Win32GLVideo::AddMode(int x, int y, int bits, int baseHeight, int refreshHz)
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{
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ModeInfo **probep = &m_Modes;
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ModeInfo *probe = m_Modes;
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// This mode may have been already added to the list because it is
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// enumerated multiple times at different refresh rates. If it's
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// not present, add it to the right spot in the list; otherwise, do nothing.
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// Modes are sorted first by width, then by height, then by depth. In each
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// case the order is ascending.
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if (bits < 32) return;
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for (; probe != 0; probep = &probe->next, probe = probe->next)
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{
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if (probe->width != x) continue;
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// Width is equal
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if (probe->height != y) continue;
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// Width is equal
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if (probe->realheight != baseHeight) continue;
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// Height is equal
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if (probe->bits != bits) continue;
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// Bits is equal
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if (probe->refreshHz > refreshHz) return;
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probe->refreshHz = refreshHz;
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return;
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}
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*probep = new ModeInfo (x, y, bits, baseHeight, refreshHz);
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(*probep)->next = probe;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void Win32GLVideo::FreeModes()
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{
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ModeInfo *mode = m_Modes;
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while (mode)
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{
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ModeInfo *tempmode = mode;
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mode = mode->next;
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delete tempmode;
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}
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m_Modes = NULL;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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bool Win32GLVideo::GoFullscreen(bool yes)
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{
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m_IsFullscreen = yes;
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m_trueHeight = m_DisplayHeight;
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if (yes)
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{
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// If in windowed mode, any height is good.
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for (ModeInfo *mode = m_Modes; mode != NULL; mode = mode->next)
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{
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if (mode->width == m_DisplayWidth && mode->height == m_DisplayHeight)
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{
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m_trueHeight = mode->realheight;
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break;
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}
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}
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}
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if (yes)
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{
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SetFullscreen(m_DisplayDeviceName, m_DisplayWidth, m_trueHeight, m_DisplayBits, m_DisplayHz);
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}
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else
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{
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SetFullscreen(m_DisplayDeviceName, 0,0,0,0);
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}
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return yes;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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DFrameBuffer *Win32GLVideo::CreateFrameBuffer(int width, int height, bool bgra, bool fs, DFrameBuffer *old)
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{
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Win32GLFrameBuffer *fb;
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if (fs)
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{
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I_ClosestResolution(&width, &height, 32);
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}
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m_DisplayWidth = width;
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m_DisplayHeight = height;
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m_DisplayBits = 32;
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m_DisplayHz = 60;
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if (vid_refreshrate == 0)
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{
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for (ModeInfo *mode = m_Modes; mode != NULL; mode = mode->next)
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{
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if (mode->width == m_DisplayWidth && mode->height == m_DisplayHeight && mode->bits == m_DisplayBits)
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{
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m_DisplayHz = MAX<int>(m_DisplayHz, mode->refreshHz);
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}
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}
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}
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else
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{
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m_DisplayHz = vid_refreshrate;
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}
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if (old != NULL)
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{ // Reuse the old framebuffer if its attributes are the same
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fb = static_cast<Win32GLFrameBuffer *> (old);
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if (fb->m_Width == m_DisplayWidth &&
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fb->m_Height == m_DisplayHeight &&
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fb->m_Bits == m_DisplayBits &&
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fb->m_RefreshHz == m_DisplayHz &&
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fb->m_Fullscreen == fs &&
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fb->m_Bgra == bgra)
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{
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return old;
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}
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//old->GetFlash(flashColor, flashAmount);
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delete old;
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}
|
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if (vid_renderer == 1)
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fb = new OpenGLFrameBuffer(m_hMonitor, m_DisplayWidth, m_DisplayHeight, m_DisplayBits, m_DisplayHz, fs);
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else
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fb = new OpenGLSWFrameBuffer(m_hMonitor, m_DisplayWidth, m_DisplayHeight, m_DisplayBits, m_DisplayHz, fs, bgra);
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return fb;
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}
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|
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//==========================================================================
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//
|
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//
|
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//
|
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//==========================================================================
|
|
|
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bool Win32GLVideo::SetResolution (int width, int height, int bits)
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{
|
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if (GLRenderer != NULL) GLRenderer->FlushTextures();
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I_ShutdownGraphics();
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|
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Video = new Win32GLVideo(0);
|
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if (Video == NULL) I_FatalError ("Failed to initialize display");
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bits=32;
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V_DoModeSetup(width, height, bits);
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return true; // We must return true because the old video context no longer exists.
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|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
struct DumpAdaptersState
|
|
{
|
|
unsigned index;
|
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char *displayDeviceName;
|
|
};
|
|
|
|
static BOOL CALLBACK DumpAdaptersMonitorEnumProc(HMONITOR hMonitor, HDC, LPRECT, LPARAM dwData)
|
|
{
|
|
DumpAdaptersState *state = reinterpret_cast<DumpAdaptersState *>(dwData);
|
|
|
|
MONITORINFOEX mi;
|
|
mi.cbSize=sizeof mi;
|
|
|
|
char moreinfo[64] = "";
|
|
|
|
bool active = true;
|
|
|
|
if (GetMonitorInfo(hMonitor, &mi))
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|
{
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|
bool primary = !!(mi.dwFlags & MONITORINFOF_PRIMARY);
|
|
|
|
mysnprintf(moreinfo, countof(moreinfo), " [%ldx%ld @ (%ld,%ld)]%s",
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mi.rcMonitor.right - mi.rcMonitor.left,
|
|
mi.rcMonitor.bottom - mi.rcMonitor.top,
|
|
mi.rcMonitor.left, mi.rcMonitor.top,
|
|
primary ? " (Primary)" : "");
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|
|
|
if (!state->displayDeviceName && !primary)
|
|
active = false;//primary selected, but this ain't primary
|
|
else if (state->displayDeviceName && strcmp(state->displayDeviceName, mi.szDevice) != 0)
|
|
active = false;//this isn't the selected one
|
|
}
|
|
|
|
Printf("%s%u. %s\n",
|
|
active ? TEXTCOLOR_BOLD : "",
|
|
state->index,
|
|
moreinfo);
|
|
|
|
++state->index;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void Win32GLVideo::DumpAdapters()
|
|
{
|
|
DumpAdaptersState das;
|
|
|
|
das.index = 1;
|
|
das.displayDeviceName = m_DisplayDeviceName;
|
|
|
|
EnumDisplayMonitors(0, 0, DumpAdaptersMonitorEnumProc, LPARAM(&das));
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
HWND Win32GLVideo::InitDummy()
|
|
{
|
|
HMODULE g_hInst = GetModuleHandle(NULL);
|
|
HWND dummy;
|
|
//Create a rect structure for the size/position of the window
|
|
RECT windowRect;
|
|
windowRect.left = 0;
|
|
windowRect.right = 64;
|
|
windowRect.top = 0;
|
|
windowRect.bottom = 64;
|
|
|
|
//Window class structure
|
|
WNDCLASS wc;
|
|
|
|
//Fill in window class struct
|
|
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
|
|
wc.lpfnWndProc = (WNDPROC) DefWindowProc;
|
|
wc.cbClsExtra = 0;
|
|
wc.cbWndExtra = 0;
|
|
wc.hInstance = g_hInst;
|
|
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);
|
|
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
|
|
wc.hbrBackground = NULL;
|
|
wc.lpszMenuName = NULL;
|
|
wc.lpszClassName = "GZDoomOpenGLDummyWindow";
|
|
|
|
//Register window class
|
|
if(!RegisterClass(&wc))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
//Set window style & extended style
|
|
DWORD style, exStyle;
|
|
exStyle = WS_EX_CLIENTEDGE;
|
|
style = WS_SYSMENU | WS_BORDER | WS_CAPTION;// | WS_VISIBLE;
|
|
|
|
//Adjust the window size so that client area is the size requested
|
|
AdjustWindowRectEx(&windowRect, style, false, exStyle);
|
|
|
|
//Create Window
|
|
if(!(dummy = CreateWindowEx(exStyle,
|
|
"GZDoomOpenGLDummyWindow",
|
|
"GZDOOM",
|
|
WS_CLIPSIBLINGS | WS_CLIPCHILDREN | style,
|
|
0, 0,
|
|
windowRect.right-windowRect.left,
|
|
windowRect.bottom-windowRect.top,
|
|
NULL, NULL,
|
|
g_hInst,
|
|
NULL)))
|
|
{
|
|
UnregisterClass("GZDoomOpenGLDummyWindow", g_hInst);
|
|
return 0;
|
|
}
|
|
ShowWindow(dummy, SW_HIDE);
|
|
|
|
return dummy;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void Win32GLVideo::ShutdownDummy(HWND dummy)
|
|
{
|
|
DestroyWindow(dummy);
|
|
UnregisterClass("GZDoomOpenGLDummyWindow", GetModuleHandle(NULL));
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
bool Win32GLVideo::SetPixelFormat()
|
|
{
|
|
HDC hDC;
|
|
HGLRC hRC;
|
|
HWND dummy;
|
|
|
|
PIXELFORMATDESCRIPTOR pfd = {
|
|
sizeof(PIXELFORMATDESCRIPTOR),
|
|
1,
|
|
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
|
|
PFD_TYPE_RGBA,
|
|
32, // color depth
|
|
0, 0, 0, 0, 0, 0,
|
|
0,
|
|
0,
|
|
0,
|
|
0, 0, 0, 0,
|
|
16, // z depth
|
|
0, // stencil buffer
|
|
0,
|
|
PFD_MAIN_PLANE,
|
|
0,
|
|
0, 0, 0
|
|
};
|
|
|
|
int pixelFormat;
|
|
|
|
// we have to create a dummy window to init stuff from or the full init stuff fails
|
|
dummy = InitDummy();
|
|
|
|
hDC = GetDC(dummy);
|
|
pixelFormat = ChoosePixelFormat(hDC, &pfd);
|
|
DescribePixelFormat(hDC, pixelFormat, sizeof(pfd), &pfd);
|
|
|
|
::SetPixelFormat(hDC, pixelFormat, &pfd);
|
|
|
|
hRC = wglCreateContext(hDC);
|
|
wglMakeCurrent(hDC, hRC);
|
|
|
|
myWglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)wglGetProcAddress("wglChoosePixelFormatARB");
|
|
myWglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");
|
|
// any extra stuff here?
|
|
|
|
wglMakeCurrent(NULL, NULL);
|
|
wglDeleteContext(hRC);
|
|
ReleaseDC(dummy, hDC);
|
|
ShutdownDummy(dummy);
|
|
|
|
return true;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
bool Win32GLVideo::SetupPixelFormat(int multisample)
|
|
{
|
|
int i;
|
|
int colorDepth;
|
|
HDC deskDC;
|
|
int attributes[28];
|
|
int pixelFormat;
|
|
unsigned int numFormats;
|
|
float attribsFloat[] = {0.0f, 0.0f};
|
|
|
|
deskDC = GetDC(GetDesktopWindow());
|
|
colorDepth = GetDeviceCaps(deskDC, BITSPIXEL);
|
|
ReleaseDC(GetDesktopWindow(), deskDC);
|
|
|
|
if (myWglChoosePixelFormatARB)
|
|
{
|
|
again:
|
|
attributes[0] = WGL_RED_BITS_ARB; //bits
|
|
attributes[1] = 8;
|
|
attributes[2] = WGL_GREEN_BITS_ARB; //bits
|
|
attributes[3] = 8;
|
|
attributes[4] = WGL_BLUE_BITS_ARB; //bits
|
|
attributes[5] = 8;
|
|
attributes[6] = WGL_ALPHA_BITS_ARB;
|
|
attributes[7] = 8;
|
|
attributes[8] = WGL_DEPTH_BITS_ARB;
|
|
attributes[9] = 24;
|
|
attributes[10] = WGL_STENCIL_BITS_ARB;
|
|
attributes[11] = 8;
|
|
|
|
attributes[12] = WGL_DRAW_TO_WINDOW_ARB; //required to be true
|
|
attributes[13] = true;
|
|
attributes[14] = WGL_SUPPORT_OPENGL_ARB;
|
|
attributes[15] = true;
|
|
attributes[16] = WGL_DOUBLE_BUFFER_ARB;
|
|
attributes[17] = true;
|
|
|
|
if (multisample > 0)
|
|
{
|
|
attributes[18] = WGL_SAMPLE_BUFFERS_ARB;
|
|
attributes[19] = true;
|
|
attributes[20] = WGL_SAMPLES_ARB;
|
|
attributes[21] = multisample;
|
|
i = 22;
|
|
}
|
|
else
|
|
{
|
|
i = 18;
|
|
}
|
|
|
|
attributes[i++] = WGL_ACCELERATION_ARB; //required to be FULL_ACCELERATION_ARB
|
|
attributes[i++] = WGL_FULL_ACCELERATION_ARB;
|
|
|
|
if (vr_enable_quadbuffered)
|
|
{
|
|
// [BB] Starting with driver version 314.07, NVIDIA GeForce cards support OpenGL quad buffered
|
|
// stereo rendering with 3D Vision hardware. Select the corresponding attribute here.
|
|
attributes[i++] = WGL_STEREO_ARB;
|
|
attributes[i++] = true;
|
|
}
|
|
|
|
attributes[i++] = 0;
|
|
attributes[i++] = 0;
|
|
|
|
if (!myWglChoosePixelFormatARB(m_hDC, attributes, attribsFloat, 1, &pixelFormat, &numFormats))
|
|
{
|
|
Printf("R_OPENGL: Couldn't choose pixel format. Retrying in compatibility mode\n");
|
|
goto oldmethod;
|
|
}
|
|
|
|
if (numFormats == 0)
|
|
{
|
|
if (vr_enable_quadbuffered)
|
|
{
|
|
Printf("R_OPENGL: No valid pixel formats found for VR quadbuffering. Retrying without this feature\n");
|
|
vr_enable_quadbuffered = false;
|
|
goto again;
|
|
}
|
|
Printf("R_OPENGL: No valid pixel formats found. Retrying in compatibility mode\n");
|
|
goto oldmethod;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
oldmethod:
|
|
// If wglChoosePixelFormatARB is not found we have to do it the old fashioned way.
|
|
static PIXELFORMATDESCRIPTOR pfd = {
|
|
sizeof(PIXELFORMATDESCRIPTOR),
|
|
1,
|
|
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
|
|
PFD_TYPE_RGBA,
|
|
32, // color depth
|
|
0, 0, 0, 0, 0, 0,
|
|
0,
|
|
0,
|
|
0,
|
|
0, 0, 0, 0,
|
|
32, // z depth
|
|
8, // stencil buffer
|
|
0,
|
|
PFD_MAIN_PLANE,
|
|
0,
|
|
0, 0, 0
|
|
};
|
|
|
|
pixelFormat = ChoosePixelFormat(m_hDC, &pfd);
|
|
DescribePixelFormat(m_hDC, pixelFormat, sizeof(pfd), &pfd);
|
|
|
|
if (pfd.dwFlags & PFD_GENERIC_FORMAT)
|
|
{
|
|
I_Error("R_OPENGL: OpenGL driver not accelerated!");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (!::SetPixelFormat(m_hDC, pixelFormat, NULL))
|
|
{
|
|
I_Error("R_OPENGL: Couldn't set pixel format.\n");
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
bool Win32GLVideo::InitHardware (HWND Window, int multisample)
|
|
{
|
|
m_Window=Window;
|
|
m_hDC = GetDC(Window);
|
|
|
|
if (!SetupPixelFormat(multisample))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
int prof = WGL_CONTEXT_CORE_PROFILE_BIT_ARB;
|
|
const char *version = Args->CheckValue("-glversion");
|
|
|
|
if (version != nullptr && strcmp(version, "3.0") < 0) prof = WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
|
|
|
|
for (; prof <= WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; prof++)
|
|
{
|
|
m_hRC = NULL;
|
|
if (myWglCreateContextAttribsARB != NULL)
|
|
{
|
|
// let's try to get the best version possible. Some drivers only give us the version we request
|
|
// which breaks all version checks for feature support. The highest used features we use are from version 4.4, and 3.0 is a requirement.
|
|
static int versions[] = { 45, 44, 43, 42, 41, 40, 33, 32, 31, 30, -1 };
|
|
|
|
for (int i = 0; versions[i] > 0; i++)
|
|
{
|
|
int ctxAttribs[] = {
|
|
WGL_CONTEXT_MAJOR_VERSION_ARB, versions[i] / 10,
|
|
WGL_CONTEXT_MINOR_VERSION_ARB, versions[i] % 10,
|
|
WGL_CONTEXT_FLAGS_ARB, gl_debug ? WGL_CONTEXT_DEBUG_BIT_ARB : 0,
|
|
WGL_CONTEXT_PROFILE_MASK_ARB, prof,
|
|
0
|
|
};
|
|
|
|
m_hRC = myWglCreateContextAttribsARB(m_hDC, 0, ctxAttribs);
|
|
if (m_hRC != NULL) break;
|
|
}
|
|
}
|
|
|
|
if (m_hRC == NULL && prof == WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB)
|
|
{
|
|
m_hRC = wglCreateContext(m_hDC);
|
|
if (m_hRC == NULL)
|
|
{
|
|
I_Error("R_OPENGL: Unable to create an OpenGL render context.\n");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (m_hRC != NULL)
|
|
{
|
|
wglMakeCurrent(m_hDC, m_hRC);
|
|
return true;
|
|
}
|
|
}
|
|
// We get here if the driver doesn't support the modern context creation API which always means an old driver.
|
|
I_Error ("R_OPENGL: Unable to create an OpenGL render context. Insufficient driver support for context creation\n");
|
|
return false;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void Win32GLVideo::Shutdown()
|
|
{
|
|
if (m_hRC)
|
|
{
|
|
wglMakeCurrent(0, 0);
|
|
wglDeleteContext(m_hRC);
|
|
}
|
|
if (m_hDC) ReleaseDC(m_Window, m_hDC);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
bool Win32GLVideo::SetFullscreen(const char *devicename, int w, int h, int bits, int hz)
|
|
{
|
|
DEVMODE dm;
|
|
|
|
if (w==0)
|
|
{
|
|
ChangeDisplaySettingsEx(devicename, 0, 0, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
dm.dmSize = sizeof(DEVMODE);
|
|
dm.dmSpecVersion = DM_SPECVERSION;//Somebody owes me...
|
|
dm.dmDriverExtra = 0;//...1 hour of my life back
|
|
dm.dmPelsWidth = w;
|
|
dm.dmPelsHeight = h;
|
|
dm.dmBitsPerPel = bits;
|
|
dm.dmDisplayFrequency = hz;
|
|
dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL | DM_DISPLAYFREQUENCY;
|
|
if (DISP_CHANGE_SUCCESSFUL != ChangeDisplaySettingsEx(devicename, &dm, 0, CDS_FULLSCREEN, 0))
|
|
{
|
|
dm.dmFields &= ~DM_DISPLAYFREQUENCY;
|
|
return DISP_CHANGE_SUCCESSFUL == ChangeDisplaySettingsEx(devicename, &dm, 0, CDS_FULLSCREEN, 0);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
Win32GLFrameBuffer::Win32GLFrameBuffer(void *hMonitor, int width, int height, int bits, int refreshHz, bool fullscreen, bool bgra) : BaseWinFB(width, height, bgra)
|
|
{
|
|
m_Width = width;
|
|
m_Height = height;
|
|
m_Bits = bits;
|
|
m_RefreshHz = refreshHz;
|
|
m_Fullscreen = fullscreen;
|
|
m_Bgra = bgra;
|
|
m_Lock=0;
|
|
|
|
RECT r;
|
|
LONG style, exStyle;
|
|
|
|
static_cast<Win32GLVideo *>(Video)->GoFullscreen(fullscreen);
|
|
|
|
m_displayDeviceName = 0;
|
|
int monX = 0, monY = 0;
|
|
|
|
if (hMonitor)
|
|
{
|
|
MONITORINFOEX mi;
|
|
mi.cbSize = sizeof mi;
|
|
|
|
if (GetMonitorInfo(HMONITOR(hMonitor), &mi))
|
|
{
|
|
strcpy(m_displayDeviceNameBuffer, mi.szDevice);
|
|
m_displayDeviceName = m_displayDeviceNameBuffer;
|
|
|
|
monX = int(mi.rcMonitor.left);
|
|
monY = int(mi.rcMonitor.top);
|
|
}
|
|
}
|
|
|
|
ShowWindow (Window, SW_SHOW);
|
|
GetWindowRect(Window, &r);
|
|
style = WS_VISIBLE | WS_CLIPSIBLINGS;
|
|
exStyle = 0;
|
|
|
|
if (fullscreen)
|
|
style |= WS_POPUP;
|
|
else
|
|
{
|
|
style |= WS_OVERLAPPEDWINDOW;
|
|
exStyle |= WS_EX_WINDOWEDGE;
|
|
}
|
|
|
|
SetWindowLong(Window, GWL_STYLE, style);
|
|
SetWindowLong(Window, GWL_EXSTYLE, exStyle);
|
|
SetWindowPos(Window, 0, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
|
|
|
|
if (fullscreen)
|
|
{
|
|
MoveWindow(Window, monX, monY, width, GetTrueHeight(), FALSE);
|
|
|
|
// And now, seriously, it IS in the right place. Promise.
|
|
}
|
|
else
|
|
{
|
|
RECT windowRect;
|
|
windowRect.left = r.left;
|
|
windowRect.top = r.top;
|
|
windowRect.right = windowRect.left + width;
|
|
windowRect.bottom = windowRect.top + height;
|
|
AdjustWindowRectEx(&windowRect, style, FALSE, exStyle);
|
|
MoveWindow(Window, windowRect.left, windowRect.top, windowRect.right - windowRect.left, windowRect.bottom - windowRect.top, FALSE);
|
|
|
|
I_RestoreWindowedPos();
|
|
}
|
|
|
|
if (!static_cast<Win32GLVideo *>(Video)->InitHardware(Window, 0))
|
|
{
|
|
vid_renderer = 0;
|
|
return;
|
|
}
|
|
HDC hDC = GetDC(Window);
|
|
const char *wglext = nullptr;
|
|
|
|
myWglSwapIntervalExtProc = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
|
|
auto myWglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
|
|
if (myWglGetExtensionsStringARB)
|
|
{
|
|
wglext = myWglGetExtensionsStringARB(hDC);
|
|
}
|
|
else
|
|
{
|
|
auto myWglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)wglGetProcAddress("wglGetExtensionsStringEXT");
|
|
if (myWglGetExtensionsStringEXT)
|
|
{
|
|
wglext = myWglGetExtensionsStringEXT();
|
|
}
|
|
}
|
|
SwapInterval = 1;
|
|
if (wglext != nullptr)
|
|
{
|
|
if (strstr(wglext, "WGL_EXT_swap_control_tear"))
|
|
{
|
|
SwapInterval = -1;
|
|
}
|
|
}
|
|
|
|
m_supportsGamma = !!GetDeviceGammaRamp(hDC, (void *)m_origGamma);
|
|
ReleaseDC(Window, hDC);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
Win32GLFrameBuffer::~Win32GLFrameBuffer()
|
|
{
|
|
ResetGammaTable();
|
|
I_SaveWindowedPos();
|
|
|
|
static_cast<Win32GLVideo *>(Video)->SetFullscreen(m_displayDeviceName, 0,0,0,0);
|
|
|
|
ShowWindow (Window, SW_SHOW);
|
|
SetWindowLong(Window, GWL_STYLE, WS_VISIBLE | WS_CLIPSIBLINGS | WS_OVERLAPPEDWINDOW);
|
|
SetWindowLong(Window, GWL_EXSTYLE, WS_EX_WINDOWEDGE);
|
|
SetWindowPos(Window, 0, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
|
|
I_GetEvent();
|
|
|
|
static_cast<Win32GLVideo *>(Video)->Shutdown();
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void Win32GLFrameBuffer::InitializeState()
|
|
{
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
bool Win32GLFrameBuffer::CanUpdate()
|
|
{
|
|
if (!AppActive) return false;
|
|
return true;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void Win32GLFrameBuffer::ResetGammaTable()
|
|
{
|
|
if (m_supportsGamma)
|
|
{
|
|
HDC hDC = GetDC(Window);
|
|
SetDeviceGammaRamp(hDC, (void *)m_origGamma);
|
|
ReleaseDC(Window, hDC);
|
|
}
|
|
}
|
|
|
|
void Win32GLFrameBuffer::SetGammaTable(uint16_t *tbl)
|
|
{
|
|
if (m_supportsGamma)
|
|
{
|
|
HDC hDC = GetDC(Window);
|
|
SetDeviceGammaRamp(hDC, (void *)tbl);
|
|
ReleaseDC(Window, hDC);
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
bool Win32GLFrameBuffer::Lock(bool buffered)
|
|
{
|
|
m_Lock++;
|
|
Buffer = MemBuffer;
|
|
return true;
|
|
}
|
|
|
|
bool Win32GLFrameBuffer::Lock ()
|
|
{
|
|
return Lock(false);
|
|
}
|
|
|
|
void Win32GLFrameBuffer::Unlock ()
|
|
{
|
|
m_Lock--;
|
|
}
|
|
|
|
bool Win32GLFrameBuffer::IsLocked ()
|
|
{
|
|
return m_Lock > 0;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
bool Win32GLFrameBuffer::IsFullscreen()
|
|
{
|
|
return m_Fullscreen;
|
|
}
|
|
|
|
void Win32GLFrameBuffer::PaletteChanged()
|
|
{
|
|
}
|
|
|
|
int Win32GLFrameBuffer::QueryNewPalette()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
HRESULT Win32GLFrameBuffer::GetHR()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void Win32GLFrameBuffer::Blank ()
|
|
{
|
|
}
|
|
|
|
bool Win32GLFrameBuffer::PaintToWindow ()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool Win32GLFrameBuffer::CreateResources ()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void Win32GLFrameBuffer::ReleaseResources ()
|
|
{
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void Win32GLFrameBuffer::SetVSync (bool vsync)
|
|
{
|
|
if (myWglSwapIntervalExtProc != NULL) myWglSwapIntervalExtProc(vsync ? SwapInterval : 0);
|
|
}
|
|
|
|
void Win32GLFrameBuffer::SwapBuffers()
|
|
{
|
|
// Limiting the frame rate is as simple as waiting for the timer to signal this event.
|
|
I_FPSLimit();
|
|
::SwapBuffers(static_cast<Win32GLVideo *>(Video)->m_hDC);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void Win32GLFrameBuffer::NewRefreshRate ()
|
|
{
|
|
if (m_Fullscreen)
|
|
{
|
|
setmodeneeded = true;
|
|
NewWidth = screen->GetWidth();
|
|
NewHeight = screen->GetHeight();
|
|
NewBits = DisplayBits;
|
|
}
|
|
}
|
|
|
|
int Win32GLFrameBuffer::GetClientWidth()
|
|
{
|
|
RECT rect = { 0 };
|
|
GetClientRect(Window, &rect);
|
|
return rect.right - rect.left;
|
|
}
|
|
|
|
int Win32GLFrameBuffer::GetClientHeight()
|
|
{
|
|
RECT rect = { 0 };
|
|
GetClientRect(Window, &rect);
|
|
return rect.bottom - rect.top;
|
|
}
|
|
|
|
int Win32GLFrameBuffer::GetTrueHeight()
|
|
{
|
|
return static_cast<Win32GLVideo *>(Video)->GetTrueHeight();
|
|
}
|
|
|
|
IVideo *gl_CreateVideo()
|
|
{
|
|
return new Win32GLVideo(0);
|
|
} |