mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-28 23:11:58 +00:00
3ab370b6ee
a Minotaur couldn't spawn floor flames when standing in water having its feet clipped. - added vid_vsync to display options. - fixed: Animations of type 'Range' must be disabled if the textures don't come from the same definition unit (i.e both containing file and use type are identical.) - changed: Item pushing is now only done once per P_XYMovement call. - Increased the push factor of Heretic's pod to 0.5 so that its behavior more closely matches the original which depended on several bugs in the engine. - Removed damage thrust clamping in P_DamageMobj and changed the thrust calculation to use floats to prevent overflows. The prevention of the overflows was the only reason the clamping was done. - Added Raven's dagger-like vector sprite for the player to the automap code. SVN r1668 (trunk) |
||
---|---|---|
.. | ||
beast.txt | ||
chicken.txt | ||
clink.txt | ||
dsparil.txt | ||
hereticammo.txt | ||
hereticarmor.txt | ||
hereticartifacts.txt | ||
hereticdecorations.txt | ||
hereticimp.txt | ||
heretickeys.txt | ||
hereticmisc.txt | ||
hereticplayer.txt | ||
hereticweaps.txt | ||
ironlich.txt | ||
knight.txt | ||
mummy.txt | ||
snake.txt | ||
wizard.txt |