gzdoom-gles/src/CMakeLists.txt
Christoph Oelckers 18ebe92cfc Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/g_level.cpp
2016-06-01 11:45:57 +02:00

1546 lines
45 KiB
CMake

cmake_minimum_required( VERSION 2.8.7 )
include(../precompiled_headers.cmake)
if( COMMAND cmake_policy )
cmake_policy( SET CMP0003 NEW )
endif()
include( CheckCXXSourceCompiles )
include( CheckFunctionExists )
include( CheckCXXCompilerFlag )
include( CheckLibraryExists )
include( FindPkgConfig )
include( FindOpenGL )
if( NOT APPLE )
option( NO_ASM "Disable assembly code" OFF )
else()
# At the moment asm code doesn't work with OS X, so disable by default
option( NO_ASM "Disable assembly code" ON )
endif()
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
option( NO_STRIP "Do not strip Release or MinSizeRel builds" )
# At least some versions of Xcode fail if you strip with the linker
# instead of the separate strip utility.
if( APPLE )
set( NO_STRIP ON )
endif()
endif()
option( DYN_FLUIDSYNTH "Dynamically load fluidsynth" ON )
option( DYN_OPENAL "Dynamically load OpenAL" ON )
if( APPLE )
option( OSX_COCOA_BACKEND "Use native Cocoa backend instead of SDL" ON )
endif()
if( CMAKE_SIZEOF_VOID_P MATCHES "8" )
set( X64 64 )
endif()
# You can either use "make install" on the FMOD distribution to put it
# in standard system locations, or you can unpack the FMOD distribution
# in the root of the zdoom tree. e.g.:
# zdoom
# docs
# fmodapi<version>linux[64] -or simply- fmod
# jpeg-6b
# ...
# The recommended method is to put it in the zdoom tree, since its
# headers are unversioned. Especially now that we can't work properly
# with anything newer than 4.26.xx, you probably don't want to use
# a system-wide version.
# Construct version numbers for searching for the FMOD library on Linux.
set( MINOR_VERSIONS "61" "50" "49" "48" "47" "46" "45" "44" "43" "42" "41"
"40" "39" "38" "37" "36" "35" "34" "33" "32" "31" "30" "29" "28"
"27" "26" "25" "24" "23" "22" "21" "20" "21" "19" "18" "17" "16"
"15" "14" "13" "12" "11" "10" "09" "08" "07" "06" "05" "04" "03"
"02" "01" "00" )
set( MAJOR_VERSIONS "44" "34" "28" "26" "24" "22" "20" )
if( NOT FMOD_DIR_VERSIONS )
set( FMOD_DIR_VERSIONS "" )
endif()
if( NOT FMOD_VERSIONS )
set( FMOD_VERSIONS "" )
endif()
if( NOT FMOD_LOCAL_INC_DIRS )
set( FMOD_LOCAL_INC_DIRS "" )
endif()
if( NOT FMOD_LOCAL_LIB_DIRS )
set( FMOD_LOCAL_LIB_DIRS "" )
endif()
set( FMOD_DIR_VERSIONS ${FMOD_DIR_VERSIONS} "../fmod" )
foreach( majver ${MAJOR_VERSIONS} )
foreach( minver ${MINOR_VERSIONS} )
set( FMOD_VERSIONS ${FMOD_VERSIONS} "fmodex${X64}-4.${majver}.${minver}" )
# FMOD Ex version 4.44 unified 32-bit and 64-bit linux packages into one.
if( NOT majver EQUAL "44" )
set( FMOD_DIR_VERSIONS ${FMOD_DIR_VERSIONS} "${CMAKE_HOME_DIRECTORY}/fmodapi4${majver}${minver}linux${X64}" )
else()
set( FMOD_DIR_VERSIONS ${FMOD_DIR_VERSIONS} "${CMAKE_HOME_DIRECTORY}/fmodapi4${majver}${minver}linux" )
endif()
endforeach()
foreach( dir ${FMOD_DIR_VERSIONS} )
set( FMOD_LOCAL_INC_DIRS ${FMOD_LOCAL_INC_DIRS} "${dir}/api/inc" )
set( FMOD_LOCAL_LIB_DIRS ${FMOD_LOCAL_LIB_DIRS} "${dir}/api/lib" )
endforeach()
endforeach()
if( NOT ZDOOM_LIBS )
set( ZDOOM_LIBS "" )
endif()
if( WIN32 )
if( X64 )
set( WIN_TYPE Win64 )
set( XBITS x64 )
else()
set( WIN_TYPE Win32 )
set( XBITS x86 )
endif()
add_definitions( -D_WIN32 )
set( FMOD_SEARCH_PATHS
"C:/Program Files/FMOD SoundSystem/FMOD Programmers API ${WIN_TYPE}/api"
"C:/Program Files (x86)/FMOD SoundSystem/FMOD Programmers API ${WIN_TYPE}/api"
# This next one is for Randy.
"E:/Software/Dev/FMOD/${WIN_TYPE}/api"
)
set( FMOD_INC_PATH_SUFFIXES PATH_SUFFIXES inc )
set( FMOD_LIB_PATH_SUFFIXES PATH_SUFFIXES lib )
set( NASM_NAMES nasmw nasm )
find_path( D3D_INCLUDE_DIR d3d9.h
PATHS ENV DXSDK_DIR
PATH_SUFFIXES Include )
if( NOT D3D_INCLUDE_DIR )
message( SEND_ERROR "Could not find DirectX 9 header files" )
else()
include_directories( ${D3D_INCLUDE_DIR} )
endif()
find_path( XINPUT_INCLUDE_DIR xinput.h
PATHS ENV DXSDK_DIR
PATH_SUFFIXES Include )
if( NOT XINPUT_INCLUDE_DIR )
message( WARNING "Could not find xinput.h. XInput will be disabled." )
add_definitions( -DNO_XINPUT )
else()
include_directories( ${XINPUT_INCLUDE_DIR} )
endif()
find_library( DX_dxguid_LIBRARY dxguid
PATHS ENV DXSDK_DIR
PATH_SUFFIXES Lib Lib/${XBITS} )
find_library( DX_dinput8_LIBRARY dinput8
PATHS ENV DXSDK_DIR
PATH_SUFFIXES Lib Lib/${XBITS} )
set( DX_LIBS_FOUND YES )
if( NOT DX_dxguid_LIBRARY )
set( DX_LIBS_FOUND NO )
endif()
if( NOT DX_dinput8_LIBRARY )
set( DX_LIBS_FOUND NO )
endif()
if( NOT DX_LIBS_FOUND )
message( FATAL_ERROR "Could not find DirectX 9 libraries" )
endif()
set( ZDOOM_LIBS
wsock32
winmm
"${DX_dxguid_LIBRARY}"
"${DX_dinput8_LIBRARY}"
ole32
user32
gdi32
comctl32
comdlg32
ws2_32
setupapi
oleaut32
DelayImp )
else()
if( APPLE )
set( FMOD_SEARCH_PATHS "/Developer/FMOD Programmers API Mac/api" )
set( FMOD_INC_PATH_SUFFIXES PATH_SUFFIXES inc )
set( FMOD_LIB_PATH_SUFFIXES PATH_SUFFIXES lib )
set( NO_GTK ON )
# Prevent inclusion of fp.h and FixMath.h from Carbon framework
# Declarations from these files are not used but cause the following conflicts:
# - redefinition of 'FixedToFloat' and 'FloatToFixed' macros
# - redefinition of 'pi' as different kind of symbol
add_definitions( -D__FP__ -D__FIXMATH__ )
else()
option( NO_GTK "Disable GTK+ dialogs (Not applicable to Windows)" )
option( VALGRIND "Add special Valgrind sequences to self-modifying code" )
set( FMOD_SEARCH_PATHS
/usr/local/include
/usr/local/include/fmodex
/usr/include
/usr/include/fmodex
/opt/local/include
/opt/local/include/fmodex
/opt/include
/opt/include/fmodex )
set( FMOD_INC_PATH_SUFFIXES PATH_SUFFIXES fmodex )
# Use GTK+ for the IWAD picker, if available.
if( NOT NO_GTK )
pkg_check_modules( GTK2 gtk+-2.0 )
if( GTK2_FOUND )
set( ZDOOM_LIBS ${ZDOOM_LIBS} ${GTK2_LIBRARIES} )
include_directories( ${GTK2_INCLUDE_DIRS} )
link_directories( ${GTK2_LIBRARY_DIRS} )
else()
set( NO_GTK ON )
endif()
endif()
endif()
set( NASM_NAMES nasm )
if( NO_GTK )
add_definitions( -DNO_GTK=1 )
endif()
# Non-Windows version also needs SDL except native OS X backend
if( NOT APPLE OR NOT OSX_COCOA_BACKEND )
find_package( SDL2 REQUIRED )
include_directories( "${SDL2_INCLUDE_DIR}" )
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${SDL2_LIBRARY}" )
endif()
find_path( FPU_CONTROL_DIR fpu_control.h )
if( FPU_CONTROL_DIR )
include_directories( ${FPU_CONTROL_DIR} )
add_definitions( -DHAVE_FPU_CONTROL )
endif()
endif()
# Check if we have OpenGL
if( NOT OPENGL_FOUND )
message( FATAL_ERROR "OpenGL is required for building." )
endif( NOT OPENGL_FOUND )
set( ZDOOM_LIBS ${ZDOOM_LIBS} ${OPENGL_LIBRARIES} )
include_directories( ${OPENGL_INCLUDE_DIR} )
if( NOT NO_OPENAL )
find_package( OpenAL )
mark_as_advanced(CLEAR OPENAL_INCLUDE_DIR)
if( OPENAL_INCLUDE_DIR )
include_directories( ${OPENAL_INCLUDE_DIR} )
if( DYN_OPENAL )
add_definitions( -DDYN_OPENAL )
else()
mark_as_advanced(CLEAR OPENAL_LIBRARY)
if( OPENAL_LIBRARY )
set( ZDOOM_LIBS ${OPENAL_LIBRARY} ${ZDOOM_LIBS} )
else()
set( NO_OPENAL ON )
endif()
endif()
else()
set( NO_OPENAL ON )
endif()
endif()
if( NOT NO_FMOD )
# Search for FMOD include files
if( NOT WIN32 )
find_path( FMOD_INCLUDE_DIR fmod.hpp
PATHS ${FMOD_LOCAL_INC_DIRS} )
endif()
if( NOT FMOD_INCLUDE_DIR )
find_path( FMOD_INCLUDE_DIR fmod.hpp
PATHS ${FMOD_SEARCH_PATHS}
${FMOD_INC_PATH_SUFFIXES} )
endif()
if( FMOD_INCLUDE_DIR )
message( STATUS "FMOD include files found at ${FMOD_INCLUDE_DIR}" )
include_directories( "${FMOD_INCLUDE_DIR}" )
else()
message( STATUS "Could not find FMOD include files" )
set( NO_FMOD ON )
endif()
endif()
if( NOT NO_FMOD )
# Decide on the name of the FMOD library we want to use.
if( NOT FMOD_LIB_NAME AND MSVC )
set( FMOD_LIB_NAME fmodex${X64}_vc )
endif()
if( NOT FMOD_LIB_NAME AND BORLAND )
set( FMOD_LIB_NAME fmodex${X64}_bc )
endif()
if( NOT FMOD_LIB_NAME )
set( FMOD_LIB_NAME fmodex${X64} )
endif()
# Search for FMOD library
if( WIN32 OR APPLE )
find_library( FMOD_LIBRARY ${FMOD_LIB_NAME}
PATHS ${FMOD_SEARCH_PATHS}
${FMOD_LIB_PATH_SUFFIXES} )
else()
find_library( FMOD_LIBRARY
NAMES ${FMOD_VERSIONS}
PATHS ${FMOD_LOCAL_LIB_DIRS} )
endif()
if( FMOD_LIBRARY )
message( STATUS "FMOD library found at ${FMOD_LIBRARY}" )
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${FMOD_LIBRARY}" )
else()
message( STATUS "Could not find FMOD library" )
set( NO_FMOD ON )
endif()
endif()
if( NO_FMOD )
add_definitions( -DNO_FMOD=1 )
endif()
if( NO_OPENAL )
add_definitions( -DNO_OPENAL=1 )
set(MPG123_FOUND NO)
set(SNDFILE_FOUND NO)
else()
# Search for libSndFile
find_package( SndFile )
# Search for libmpg123
find_package( MPG123 )
endif()
# Search for FluidSynth
find_package( FluidSynth )
# Search for NASM
if( NOT NO_ASM )
if( UNIX AND X64 )
find_program( GAS_PATH as )
if( GAS_PATH )
set( ASSEMBLER ${GAS_PATH} )
else()
message( STATUS "Could not find as. Disabling assembly code." )
set( NO_ASM ON )
endif()
else()
find_program( NASM_PATH NAMES ${NASM_NAMES} )
find_program( YASM_PATH yasm )
if( X64 )
if( YASM_PATH )
set( ASSEMBLER ${YASM_PATH} )
else()
message( STATUS "Could not find YASM. Disabling assembly code." )
set( NO_ASM ON )
endif()
else()
if( NASM_PATH )
set( ASSEMBLER ${NASM_PATH} )
else()
message( STATUS "Could not find NASM. Disabling assembly code." )
set( NO_ASM ON )
endif()
endif()
endif()
# I think the only reason there was a version requirement was because the
# executable name for Windows changed from 0.x to 2.0, right? This is
# how to do it in case I need to do something similar later.
# execute_process( COMMAND ${NASM_PATH} -v
# OUTPUT_VARIABLE NASM_VER_STRING )
# string( REGEX REPLACE ".*version ([0-9]+[.][0-9]+).*" "\\1" NASM_VER "${NASM_VER_STRING}" )
# if( NOT NASM_VER LESS 2 )
# message( SEND_ERROR "NASM version should be 2 or later. (Installed version is ${NASM_VER}.)" )
# endif()
endif()
if( NOT NO_ASM )
# Valgrind support is meaningless without assembly code.
if( VALGRIND )
add_definitions( -DVALGRIND_AWARE=1 )
# If you're Valgrinding, you probably want to keep symbols around.
set( NO_STRIP ON )
endif()
# Tell CMake how to assemble our files
if( UNIX )
set( ASM_OUTPUT_EXTENSION .o )
if( X64 )
set( ASM_FLAGS )
set( ASM_SOURCE_EXTENSION .s )
else()
if( APPLE )
set( ASM_FLAGS -fmacho -DM_TARGET_MACHO )
else()
set( ASM_FLAGS -felf -DM_TARGET_LINUX )
endif()
set( ASM_FLAGS "${ASM_FLAGS}" -i${CMAKE_CURRENT_SOURCE_DIR}/ )
set( ASM_SOURCE_EXTENSION .asm )
endif()
else()
set( ASM_OUTPUT_EXTENSION .obj )
set( ASM_SOURCE_EXTENSION .asm )
if( X64 )
set( ASM_FLAGS -f win64 -DWIN32 -DWIN64 )
else()
set( ASM_FLAGS -f win32 -DWIN32 -i${CMAKE_CURRENT_SOURCE_DIR}/ )
endif()
endif()
if( WIN32 AND NOT X64 )
set( FIXRTEXT fixrtext )
else()
set( FIXRTEXT "" )
endif()
message( STATUS "Selected assembler: ${ASSEMBLER}" )
MACRO( ADD_ASM_FILE indir infile )
set( ASM_OUTPUT_${infile} "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/zdoom.dir/${indir}/${infile}${ASM_OUTPUT_EXTENSION}" )
if( WIN32 AND NOT X64 )
set( FIXRTEXT_${infile} COMMAND ${FIXRTEXT} "${ASM_OUTPUT_${infile}}" )
else()
set( FIXRTEXT_${infile} COMMAND "" )
endif()
add_custom_command( OUTPUT ${ASM_OUTPUT_${infile}}
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/zdoom.dir/${indir}
COMMAND ${ASSEMBLER} ${ASM_FLAGS} -o"${ASM_OUTPUT_${infile}}" "${CMAKE_CURRENT_SOURCE_DIR}/${indir}/${infile}${ASM_SOURCE_EXTENSION}"
${FIXRTEXT_${infile}}
DEPENDS ${indir}/${infile}.asm ${FIXRTEXT} )
set( ASM_SOURCES ${ASM_SOURCES} "${ASM_OUTPUT_${infile}}" )
ENDMACRO()
endif()
# Decide on SSE setup
set( SSE_MATTERS NO )
# with global use of SSE 2 we do not need special handling for selected files
if (NOT ZDOOM_USE_SSE2)
# SSE only matters on 32-bit targets. We check compiler flags to know if we can do it.
if( CMAKE_SIZEOF_VOID_P MATCHES "4" AND NOT CMAKE_OSX_ARCHITECTURES MATCHES ppc )
CHECK_CXX_COMPILER_FLAG( "-msse2 -mfpmath=sse" CAN_DO_MFPMATH )
CHECK_CXX_COMPILER_FLAG( -arch:SSE2 CAN_DO_ARCHSSE2 )
if( CAN_DO_MFPMATH )
set( SSE1_ENABLE "-msse -mfpmath=sse" )
set( SSE2_ENABLE "-msse2 -mfpmath=sse" )
set( SSE_MATTERS YES )
elseif( CAN_DO_ARCHSSE2 )
set( SSE1_ENABLE -arch:SSE )
set( SSE2_ENABLE -arch:SSE2 )
set( SSE_MATTERS YES )
endif()
endif()
endif()
if( SSE_MATTERS )
if( WIN32 )
set( BACKPATCH 1 CACHE BOOL "Enable backpatching." )
else()
CHECK_FUNCTION_EXISTS(mprotect HAVE_MPROTECT)
if( HAVE_MPROTECT )
set( BACKPATCH 1 CACHE BOOL "Enable backpatching." )
else()
set( BACKPATCH 0 )
endif()
endif()
set( SSE 1 CACHE BOOL "Build SSE and SSE2 versions of key code." )
else()
set( BACKPATCH 0 )
endif()
if( X64 )
set( HAVE_MMX 1 )
else( X64 )
set( SAFE_CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS} )
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmmx")
endif( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
CHECK_CXX_SOURCE_COMPILES("#include <mmintrin.h>
int main(void) { __m64 v = _m_from_int(0); }"
HAVE_MMX)
set( CMAKE_CXX_FLAGS ${SAFE_CMAKE_CXX_FLAGS} )
endif( X64 )
# Set up flags for GCC
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
if( PROFILE )
set( CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -pg" )
set( CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg" )
set( CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} -pg" )
set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -pg" )
endif()
set( REL_CXX_FLAGS "-fno-rtti" )
if( NOT PROFILE AND NOT APPLE )
# On OS X frame pointers are required for exception handling, at least with Clang
set( REL_CXX_FLAGS "${REL_CXX_FLAGS} -fomit-frame-pointer" )
endif()
set( CMAKE_CXX_FLAGS_RELEASE "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELEASE}" )
set( CMAKE_CXX_FLAGS_MINSIZEREL "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_MINSIZEREL}" )
set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELWITHDEBINFO}" )
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND CMAKE_CXX_COMPILER_VERSION VERSION_GREATER "4.5")
set( CMAKE_C_FLAGS "-Wno-unused-result ${CMAKE_C_FLAGS}" )
set( CMAKE_CXX_FLAGS "-Wno-unused-result ${CMAKE_CXX_FLAGS}" )
endif()
set( CMAKE_C_FLAGS "-Wall -Wextra -Wno-unused -Wno-unused-parameter -Wno-missing-field-initializers -ffp-contract=off ${CMAKE_C_FLAGS}" )
set( CMAKE_CXX_FLAGS "-Wall -Wextra -Wno-unused -Wno-unused-parameter -Wno-missing-field-initializers -ffp-contract=off ${CMAKE_CXX_FLAGS}" )
# Use the highest C++ standard available since VS2015 compiles with C++14
# but we only require C++11. The recommended way to do this in CMake is to
# probably to use target_compile_features, but I don't feel like maintaining
# a list of features we use.
CHECK_CXX_COMPILER_FLAG( "-std=gnu++14" CAN_DO_CPP14 )
if ( CAN_DO_CPP14 )
set ( CMAKE_CXX_FLAGS "-std=gnu++14 ${CMAKE_CXX_FLAGS}" )
else ()
CHECK_CXX_COMPILER_FLAG( "-std=gnu++1y" CAN_DO_CPP1Y )
if ( CAN_DO_CPP1Y )
set ( CMAKE_CXX_FLAGS "-std=gnu++1y ${CMAKE_CXX_FLAGS}" )
else ()
CHECK_CXX_COMPILER_FLAG( "-std=gnu++11" CAN_DO_CPP11 )
if ( CAN_DO_CPP11 )
set ( CMAKE_CXX_FLAGS "-std=gnu++11 ${CMAKE_CXX_FLAGS}" )
else ()
CHECK_CXX_COMPILER_FLAG( "-std=gnu++0x" CAN_DO_CPP0X )
if ( CAN_DO_CPP0X )
set ( CMAKE_CXX_FLAGS "-std=gnu++0x ${CMAKE_CXX_FLAGS}" )
endif ()
endif ()
endif ()
endif ()
# Remove extra warnings when using the official DirectX headers.
# Also, TDM-GCC 4.4.0 no longer accepts glibc-style printf formats as valid,
# which is a royal pain. The previous version I had been using was fine with them.
if( WIN32 )
set( CMAKE_CXX_FLAGS "-Wno-unknown-pragmas -Wno-comment -Wno-format ${CMAKE_CXX_FLAGS}" )
endif()
if( NOT NO_STRIP )
set (CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -s" )
set (CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} -s" )
endif()
endif()
# Check for functions that may or may not exist.
CHECK_FUNCTION_EXISTS( filelength FILELENGTH_EXISTS )
if( FILELENGTH_EXISTS )
add_definitions( -DHAVE_FILELENGTH=1 )
endif()
CHECK_FUNCTION_EXISTS( strupr STRUPR_EXISTS )
if( NOT STRUPR_EXISTS )
add_definitions( -DNEED_STRUPR=1 )
endif()
CHECK_FUNCTION_EXISTS( stricmp STRICMP_EXISTS )
if( NOT STRICMP_EXISTS )
add_definitions( -Dstricmp=strcasecmp )
endif()
CHECK_FUNCTION_EXISTS( strnicmp STRNICMP_EXISTS )
if( NOT STRNICMP_EXISTS )
add_definitions( -Dstrnicmp=strncasecmp )
endif()
if( NOT MSVC )
add_definitions( -D__forceinline=inline )
endif()
# Fix stat in v140_xp (broken in RTM and Update 1 so far)
if( MSVC AND MSVC_VERSION EQUAL 1900 AND CMAKE_GENERATOR_TOOLSET STREQUAL "v140_xp" )
add_definitions( -D_stat64i32=VS14Stat )
endif()
if( UNIX )
CHECK_LIBRARY_EXISTS( rt clock_gettime "" CLOCK_GETTIME_IN_RT )
if( NOT CLOCK_GETTIME_IN_RT )
CHECK_FUNCTION_EXISTS( clock_gettime CLOCK_GETTIME_EXISTS )
if( NOT CLOCK_GETTIME_EXISTS )
message( STATUS "Could not find clock_gettime. Timing statistics will not be available." )
add_definitions( -DNO_CLOCK_GETTIME )
endif()
else()
set( ZDOOM_LIBS ${ZDOOM_LIBS} rt )
endif()
endif()
# Flags
if( BACKPATCH )
add_definitions( -DBACKPATCH )
endif()
# Update gitinfo.h
add_custom_target( revision_check ALL
COMMAND updaterevision src/gitinfo.h
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
DEPENDS updaterevision )
# Libraries ZDoom needs
message( STATUS "Fluid synth libs: ${FLUIDSYNTH_LIBRARIES}" )
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${BZIP2_LIBRARIES}" "${GME_LIBRARIES}" )
include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${GME_INCLUDE_DIR}" )
if( SNDFILE_FOUND )
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${SNDFILE_LIBRARIES}" )
include_directories( "${SNDFILE_INCLUDE_DIRS}" )
endif()
if( MPG123_FOUND )
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${MPG123_LIBRARIES}" )
include_directories( "${MPG123_INCLUDE_DIR}" )
endif()
if( NOT DYN_FLUIDSYNTH )
if( FLUIDSYNTH_FOUND )
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${FLUIDSYNTH_LIBRARIES}" )
include_directories( "${FLUIDSYNTH_INCLUDE_DIR}" )
endif()
else()
set( ZDOOM_LIBS ${ZDOOM_LIBS} ${CMAKE_DL_LIBS} )
endif()
# Start defining source files for ZDoom
set( PLAT_WIN32_SOURCES
win32/eaxedit.cpp
win32/fb_d3d9.cpp
win32/fb_d3d9_wipe.cpp
win32/fb_ddraw.cpp
win32/hardware.cpp
win32/helperthread.cpp
win32/i_cd.cpp
win32/i_crash.cpp
win32/i_input.cpp
win32/i_keyboard.cpp
win32/i_mouse.cpp
win32/i_dijoy.cpp
win32/i_rawps2.cpp
win32/i_xinput.cpp
win32/i_main.cpp
win32/i_movie.cpp
win32/i_system.cpp
win32/st_start.cpp
win32/win32gliface.cpp
win32/win32video.cpp )
set( PLAT_POSIX_SOURCES
posix/i_cd.cpp
posix/i_movie.cpp
posix/i_steam.cpp )
set( PLAT_SDL_SOURCES
posix/sdl/crashcatcher.c
posix/sdl/hardware.cpp
posix/sdl/i_gui.cpp
posix/sdl/i_input.cpp
posix/sdl/i_joystick.cpp
posix/sdl/i_main.cpp
posix/sdl/i_system.cpp
posix/sdl/i_timer.cpp
posix/sdl/sdlvideo.cpp
posix/sdl/sdlglvideo.cpp
posix/sdl/st_start.cpp )
set( PLAT_OSX_SOURCES
posix/osx/iwadpicker_cocoa.mm
posix/osx/zdoom.icns )
set( PLAT_COCOA_SOURCES
posix/cocoa/critsec.cpp
posix/cocoa/i_input.mm
posix/cocoa/i_joystick.cpp
posix/cocoa/i_main.mm
posix/cocoa/i_main_except.cpp
posix/cocoa/i_system.mm
posix/cocoa/i_timer.cpp
posix/cocoa/i_video.mm
posix/cocoa/st_console.mm
posix/cocoa/st_start.mm )
if( WIN32 )
set( SYSTEM_SOURCES_DIR win32 )
set( SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} )
set( OTHER_SYSTEM_SOURCES ${PLAT_POSIX_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_OSX_SOURCES} ${PLAT_COCOA_SOURCES} )
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
# CMake is not set up to compile and link rc files with GCC. :(
add_custom_command( OUTPUT zdoom-rc.o
COMMAND windres -o zdoom-rc.o -i ${CMAKE_CURRENT_SOURCE_DIR}/win32/zdoom.rc
DEPENDS win32/zdoom.rc )
set( SYSTEM_SOURCES ${SYSTEM_SOURCES} zdoom-rc.o )
else()
set( SYSTEM_SOURCES ${SYSTEM_SOURCES} win32/zdoom.rc )
endif()
elseif( APPLE )
if( OSX_COCOA_BACKEND )
set( SYSTEM_SOURCES_DIR posix posix/cocoa )
set( SYSTEM_SOURCES ${PLAT_COCOA_SOURCES} )
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_SDL_SOURCES} )
else()
set( SYSTEM_SOURCES_DIR posix posix/sdl )
set( SYSTEM_SOURCES ${PLAT_SDL_SOURCES} )
set( PLAT_OSX_SOURCES ${PLAT_OSX_SOURCES} posix/sdl/i_system.mm )
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_COCOA_SOURCES} )
endif()
set( SYSTEM_SOURCES ${SYSTEM_SOURCES} ${PLAT_POSIX_SOURCES} ${PLAT_OSX_SOURCES} "${FMOD_LIBRARY}" )
set_source_files_properties( posix/osx/zdoom.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources )
set_source_files_properties( "${FMOD_LIBRARY}" PROPERTIES MACOSX_PACKAGE_LOCATION Frameworks )
set_source_files_properties( posix/osx/iwadpicker_cocoa.mm PROPERTIES COMPILE_FLAGS -fobjc-exceptions )
else()
set( SYSTEM_SOURCES_DIR posix posix/sdl )
set( SYSTEM_SOURCES ${PLAT_POSIX_SOURCES} ${PLAT_SDL_SOURCES} )
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_OSX_SOURCES} ${PLAT_COCOA_SOURCES} )
endif()
if( HAVE_MMX )
add_definitions( -DHAVE_MMX=1 )
set( SYSTEM_SOURCES ${SYSTEM_SOURCES}
gl/hqnx_asm/hq2x_asm.cpp
gl/hqnx_asm/hq3x_asm.cpp
gl/hqnx_asm/hq4x_asm.cpp
gl/hqnx_asm/hqnx_asm_Image.cpp)
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
set_source_files_properties(
gl/hqnx_asm/hq2x_asm.cpp
gl/hqnx_asm/hq3x_asm.cpp
gl/hqnx_asm/hq4x_asm.cpp
gl/textures/gl_hqresize.cpp
PROPERTIES COMPILE_FLAGS "-mmmx" )
endif( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
endif( HAVE_MMX )
if( NOT ASM_SOURCES )
set( ASM_SOURCES "" )
endif()
if( NO_ASM )
add_definitions( -DNOASM )
else()
if( X64 )
ADD_ASM_FILE( asm_x86_64 tmap3 )
else()
ADD_ASM_FILE( asm_ia32 a )
ADD_ASM_FILE( asm_ia32 misc )
ADD_ASM_FILE( asm_ia32 tmap )
ADD_ASM_FILE( asm_ia32 tmap2 )
ADD_ASM_FILE( asm_ia32 tmap3 )
endif()
endif()
add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.h
COMMAND lemon -C${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/xlat/xlat_parser.y
DEPENDS lemon ${CMAKE_CURRENT_SOURCE_DIR}/xlat/xlat_parser.y )
add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.c ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.h
COMMAND lemon -C${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/zscript/zcc-parse.lemon
DEPENDS lemon ${CMAKE_CURRENT_SOURCE_DIR}/zscript/zcc-parse.lemon )
add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h
COMMAND re2c --no-generation-date -s -o ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h ${CMAKE_CURRENT_SOURCE_DIR}/sc_man_scanner.re
DEPENDS re2c ${CMAKE_CURRENT_SOURCE_DIR}/sc_man_scanner.re )
include_directories( ${CMAKE_CURRENT_BINARY_DIR} )
if( SSE_MATTERS )
if( SSE )
set( X86_SOURCES nodebuild_classify_sse2.cpp )
set_source_files_properties( nodebuild_classify_sse2.cpp PROPERTIES COMPILE_FLAGS "${SSE2_ENABLE}" )
else()
add_definitions( -DDISABLE_SSE )
endif()
else()
add_definitions( -DDISABLE_SSE )
set( X86_SOURCES )
endif()
if( SNDFILE_FOUND )
add_definitions( -DHAVE_SNDFILE )
endif()
if( MPG123_FOUND )
add_definitions( -DHAVE_MPG123 )
endif()
if( DYN_FLUIDSYNTH )
add_definitions( -DHAVE_FLUIDSYNTH -DDYN_FLUIDSYNTH )
elseif( FLUIDSYNTH_FOUND )
add_definitions( -DHAVE_FLUIDSYNTH )
endif()
# Project files should be aware of the header files. We can GLOB these since
# there's generally a new cpp for every header so this file will get changed
if( WIN32 )
set( EXTRA_HEADER_DIRS win32/*.h )
elseif( APPLE )
if( OSX_COCOA_BACKEND )
set( EXTRA_HEADER_DIRS posix/*.h posix/cocoa/*.h )
else()
set( EXTRA_HEADER_DIRS posix/*.h posix/sdl/*.h )
endif()
else()
set( EXTRA_HEADER_DIRS posix/*.h posix/sdl/*.h )
endif()
file( GLOB HEADER_FILES
${EXTRA_HEADER_DIRS}
fragglescript/*.h
g_doom/*.h
g_heretic/*.h
g_hexen/*.h
g_raven/*.h
g_shared/*.h
g_strife/*.h
intermission/*.h
menu/*.h
oplsynth/*.h
oplsynth/dosbox/*.h
posix/*.h
posix/cocoa/*.h
posix/sdl/*.h
r_data/*.h
resourcefiles/*.h
sfmt/*.h
sound/*.h
textures/*.h
thingdef/*.h
xlat/*.h
zscript/*.h
gl/*.h
gl/api/*.h
gl/data/*.h
gl/dynlights/*.h
gl/hqnx/*.h
gl/hqnx_asm/*.h
gl/models/*.h
gl/renderer/*.h
gl/scene/*.h
gl/stereo3d/*.h
gl/shaders/*.h
gl/system/*.h
gl/textures/*.h
gl/utility/*.h
*.h
)
# These files will be flagged as "headers" so that they appear in project files
# without being compiled.
set( NOT_COMPILED_SOURCE_FILES
${OTHER_SYSTEM_SOURCES}
sc_man_scanner.h
sc_man_scanner.re
g_doom/a_arachnotron.cpp
g_doom/a_archvile.cpp
g_doom/a_bossbrain.cpp
g_doom/a_bruiser.cpp
g_doom/a_cacodemon.cpp
g_doom/a_cyberdemon.cpp
g_doom/a_demon.cpp
g_doom/a_doomimp.cpp
g_doom/a_doomweaps.cpp
g_doom/a_fatso.cpp
g_doom/a_keen.cpp
g_doom/a_lostsoul.cpp
g_doom/a_painelemental.cpp
g_doom/a_possessed.cpp
g_doom/a_revenant.cpp
g_doom/a_scriptedmarine.cpp
g_doom/a_spidermaster.cpp
g_heretic/a_chicken.cpp
g_heretic/a_dsparil.cpp
g_heretic/a_hereticartifacts.cpp
g_heretic/a_hereticimp.cpp
g_heretic/a_hereticweaps.cpp
g_heretic/a_ironlich.cpp
g_heretic/a_knight.cpp
g_heretic/a_wizard.cpp
g_hexen/a_bats.cpp
g_hexen/a_bishop.cpp
g_hexen/a_blastradius.cpp
g_hexen/a_boostarmor.cpp
g_hexen/a_centaur.cpp
g_hexen/a_clericflame.cpp
g_hexen/a_clericholy.cpp
g_hexen/a_clericmace.cpp
g_hexen/a_clericstaff.cpp
g_hexen/a_dragon.cpp
g_hexen/a_fighteraxe.cpp
g_hexen/a_fighterhammer.cpp
g_hexen/a_fighterplayer.cpp
g_hexen/a_fighterquietus.cpp
g_hexen/a_firedemon.cpp
g_hexen/a_flechette.cpp
g_hexen/a_flies.cpp
g_hexen/a_fog.cpp
g_hexen/a_healingradius.cpp
g_hexen/a_heresiarch.cpp
g_hexen/a_hexenspecialdecs.cpp
g_hexen/a_iceguy.cpp
g_hexen/a_korax.cpp
g_hexen/a_magecone.cpp
g_hexen/a_magelightning.cpp
g_hexen/a_magestaff.cpp
g_hexen/a_pig.cpp
g_hexen/a_serpent.cpp
g_hexen/a_spike.cpp
g_hexen/a_summon.cpp
g_hexen/a_teleportother.cpp
g_hexen/a_wraith.cpp
g_strife/a_acolyte.cpp
g_strife/a_alienspectres.cpp
g_strife/a_coin.cpp
g_strife/a_crusader.cpp
g_strife/a_entityboss.cpp
g_strife/a_inquisitor.cpp
g_strife/a_loremaster.cpp
g_strife/a_oracle.cpp
g_strife/a_programmer.cpp
g_strife/a_reaver.cpp
g_strife/a_rebels.cpp
g_strife/a_sentinel.cpp
g_strife/a_spectral.cpp
g_strife/a_stalker.cpp
g_strife/a_strifeitems.cpp
g_strife/a_strifeweapons.cpp
g_strife/a_templar.cpp
g_strife/a_thingstoblowup.cpp
g_shared/sbarinfo_commands.cpp
xlat/xlat_parser.y
xlat_parser.c
xlat_parser.h
zscript/zcc-parse.lemon
zcc-parse.c
zcc-parse.h
# We could have the ASM macro add these files, but it wouldn't add all
# platforms.
asm_ia32/a.asm
asm_ia32/misc.asm
asm_ia32/tmap.asm
asm_ia32/tmap2.asm
asm_ia32/tmap3.asm
asm_x86_64/tmap3.asm
asm_x86_64/tmap3.s
)
set( FASTMATH_PCH_SOURCES
r_swrenderer.cpp
r_3dfloors.cpp
r_bsp.cpp
r_draw.cpp
r_drawt.cpp
r_main.cpp
r_plane.cpp
r_segs.cpp
r_sky.cpp
r_things.cpp
s_advsound.cpp
s_environment.cpp
s_playlist.cpp
s_sndseq.cpp
s_sound.cpp
GuillotineBinPack.cpp
SkylineBinPack.cpp
intermission/intermission.cpp
intermission/intermission_parse.cpp
menu/colorpickermenu.cpp
menu/joystickmenu.cpp
menu/listmenu.cpp
menu/loadsavemenu.cpp
menu/menu.cpp
menu/menudef.cpp
menu/menuinput.cpp
menu/messagebox.cpp
menu/optionmenu.cpp
menu/playerdisplay.cpp
menu/playermenu.cpp
menu/readthis.cpp
menu/videomenu.cpp
oplsynth/fmopl.cpp
oplsynth/mlopl.cpp
oplsynth/mlopl_io.cpp
oplsynth/dosbox/opl.cpp
oplsynth/OPL3.cpp
oplsynth/nukedopl3.cpp
timidity/common.cpp
timidity/instrum.cpp
timidity/instrum_dls.cpp
timidity/instrum_font.cpp
timidity/instrum_sf2.cpp
timidity/mix.cpp
timidity/playmidi.cpp
timidity/resample.cpp
timidity/timidity.cpp
wildmidi/file_io.cpp
wildmidi/gus_pat.cpp
wildmidi/reverb.cpp
wildmidi/wm_error.cpp
r_data/colormaps.cpp
r_data/r_translate.cpp
)
# This is disabled for now because I cannot find a way to give the .pch file a different name.
# Visual C++ 2015 seems hell-bent of only allowing one .pch file with the same name as the executable.
#enable_precompiled_headers( g_pch2.h FASTMATH_PCH_SOURCES )
# Enable fast math for some sources
set( FASTMATH_SOURCES
${FASTMATH_PCH_SOURCES}
oplsynth/music_opldumper_mididevice.cpp
oplsynth/music_opl_mididevice.cpp
oplsynth/opl_mus_player.cpp
sound/fmodsound.cpp
sound/i_music.cpp
sound/i_sound.cpp
sound/mpg123_decoder.cpp
sound/music_cd.cpp
sound/music_dumb.cpp
sound/music_gme.cpp
sound/music_mus_midiout.cpp
sound/music_smf_midiout.cpp
sound/music_hmi_midiout.cpp
sound/music_xmi_midiout.cpp
sound/music_midistream.cpp
sound/music_midi_base.cpp
sound/music_midi_timidity.cpp
sound/music_mus_opl.cpp
sound/music_stream.cpp
sound/music_fluidsynth_mididevice.cpp
sound/music_softsynth_mididevice.cpp
sound/music_timidity_mididevice.cpp
sound/music_wildmidi_mididevice.cpp
sound/music_win_mididevice.cpp
sound/oalsound.cpp
sound/sndfile_decoder.cpp
sound/music_pseudo_mididevice.cpp
wildmidi/wildmidi_lib.cpp
gl/compatibility/gl_20.cpp
gl/data/gl_data.cpp
gl/data/gl_portaldata.cpp
gl/data/gl_setup.cpp
gl/data/gl_matrix.cpp
gl/data/gl_vertexbuffer.cpp
gl/dynlights/a_dynlight.cpp
gl/utility/gl_clock.cpp
gl/utility/gl_cycler.cpp
gl/utility/gl_geometric.cpp
gl/renderer/gl_renderer.cpp
gl/renderer/gl_renderstate.cpp
gl/renderer/gl_lightdata.cpp
gl/hqnx/init.cpp
gl/hqnx/hq2x.cpp
gl/hqnx/hq3x.cpp
gl/hqnx/hq4x.cpp
gl/textures/gl_hwtexture.cpp
gl/textures/gl_texture.cpp
gl/textures/gl_material.cpp
gl/textures/gl_hirestex.cpp
gl/textures/gl_bitmap.cpp
gl/textures/gl_samplers.cpp
gl/textures/gl_translate.cpp
gl/textures/gl_hqresize.cpp
gl/textures/gl_skyboxtexture.cpp
gl/scene/gl_bsp.cpp
gl/scene/gl_fakeflat.cpp
gl/scene/gl_clipper.cpp
gl/scene/gl_decal.cpp
gl/scene/gl_drawinfo.cpp
gl/scene/gl_flats.cpp
gl/scene/gl_walls.cpp
gl/scene/gl_sprite.cpp
gl/scene/gl_skydome.cpp
gl/scene/gl_renderhacks.cpp
gl/scene/gl_weapon.cpp
gl/scene/gl_scene.cpp
gl/scene/gl_sky.cpp
gl/scene/gl_portal.cpp
gl/scene/gl_walls_draw.cpp
gl/scene/gl_vertex.cpp
gl/scene/gl_spritelight.cpp
gl/stereo3d/gl_stereo3d.cpp
gl/stereo3d/gl_stereo_cvars.cpp
gl/stereo3d/gl_stereo_leftright.cpp
gl/stereo3d/scoped_view_shifter.cpp
gl/stereo3d/gl_anaglyph.cpp
gl/stereo3d/gl_quadstereo.cpp
gl/dynlights/gl_dynlight.cpp
gl/dynlights/gl_glow.cpp
gl/dynlights/gl_dynlight1.cpp
gl/dynlights/gl_lightbuffer.cpp
gl/shaders/gl_shader.cpp
gl/shaders/gl_texshader.cpp
gl/system/gl_interface.cpp
gl/system/gl_framebuffer.cpp
gl/system/gl_menu.cpp
gl/system/gl_wipe.cpp
gl/system/gl_load.c
gl/models/gl_models_md3.cpp
gl/models/gl_models_md2.cpp
gl/models/gl_models.cpp
gl/models/gl_voxels.cpp
)
set (PCH_SOURCES
actorptrselect.cpp
am_map.cpp
b_bot.cpp
b_func.cpp
b_game.cpp
b_move.cpp
b_think.cpp
bbannouncer.cpp
c_bind.cpp
c_cmds.cpp
c_console.cpp
c_consolebuffer.cpp
c_cvars.cpp
c_dispatch.cpp
c_expr.cpp
cmdlib.cpp
colormatcher.cpp
compatibility.cpp
configfile.cpp
ct_chat.cpp
d_dehacked.cpp
d_iwad.cpp
d_main.cpp
d_net.cpp
d_netinfo.cpp
d_protocol.cpp
decallib.cpp
dobject.cpp
dobjgc.cpp
dobjtype.cpp
doomdef.cpp
doomstat.cpp
dsectoreffect.cpp
dthinker.cpp
edata.cpp
f_wipe.cpp
farchive.cpp
files.cpp
g_doomedmap.cpp
g_game.cpp
g_hub.cpp
g_level.cpp
g_mapinfo.cpp
g_skill.cpp
gameconfigfile.cpp
gi.cpp
gitinfo.cpp
hu_scores.cpp
i_net.cpp
info.cpp
keysections.cpp
lumpconfigfile.cpp
m_alloc.cpp
m_argv.cpp
m_bbox.cpp
m_cheat.cpp
m_joy.cpp
m_misc.cpp
m_png.cpp
m_random.cpp
memarena.cpp
md5.cpp
name.cpp
nodebuild.cpp
nodebuild_classify_nosse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
nodebuild_gl.cpp
nodebuild_utility.cpp
pathexpander.cpp
p_3dfloors.cpp
p_3dmidtex.cpp
p_acs.cpp
p_buildmap.cpp
p_ceiling.cpp
p_conversation.cpp
p_doors.cpp
p_effect.cpp
p_enemy.cpp
p_floor.cpp
p_glnodes.cpp
p_interaction.cpp
p_lights.cpp
p_linkedsectors.cpp
p_lnspec.cpp
p_map.cpp
p_maputl.cpp
p_mobj.cpp
p_pillar.cpp
p_plats.cpp
p_portals.cpp
p_pspr.cpp
p_pusher.cpp
p_saveg.cpp
p_scroll.cpp
p_sectors.cpp
p_setup.cpp
p_sight.cpp
p_slopes.cpp
p_spec.cpp
p_states.cpp
p_switch.cpp
p_tags.cpp
p_teleport.cpp
p_terrain.cpp
p_things.cpp
p_tick.cpp
p_trace.cpp
p_udmf.cpp
p_usdf.cpp
p_user.cpp
p_writemap.cpp
p_xlat.cpp
parsecontext.cpp
po_man.cpp
portal.cpp
r_utility.cpp
sc_man.cpp
st_stuff.cpp
statistics.cpp
stats.cpp
stringtable.cpp
teaminfo.cpp
tempfiles.cpp
v_blend.cpp
v_collection.cpp
v_draw.cpp
v_font.cpp
v_palette.cpp
v_pfx.cpp
v_text.cpp
v_video.cpp
w_wad.cpp
wi_stuff.cpp
zstrformat.cpp
g_doom/a_doommisc.cpp
g_heretic/a_hereticmisc.cpp
g_hexen/a_hexenmisc.cpp
g_raven/a_artitele.cpp
g_raven/a_minotaur.cpp
g_strife/a_strifestuff.cpp
g_strife/strife_sbar.cpp
g_shared/a_action.cpp
g_shared/a_armor.cpp
g_shared/a_artifacts.cpp
g_shared/a_bridge.cpp
g_shared/a_camera.cpp
g_shared/a_debris.cpp
g_shared/a_decals.cpp
g_shared/a_fastprojectile.cpp
g_shared/a_flashfader.cpp
g_shared/a_fountain.cpp
g_shared/a_hatetarget.cpp
g_shared/a_keys.cpp
g_shared/a_lightning.cpp
g_shared/a_mapmarker.cpp
g_shared/a_morph.cpp
g_shared/a_movingcamera.cpp
g_shared/a_pickups.cpp
g_shared/a_puzzleitems.cpp
g_shared/a_quake.cpp
g_shared/a_randomspawner.cpp
g_shared/a_secrettrigger.cpp
g_shared/a_sectoraction.cpp
g_shared/a_setcolor.cpp
g_shared/a_skies.cpp
g_shared/a_soundenvironment.cpp
g_shared/a_soundsequence.cpp
g_shared/a_spark.cpp
g_shared/a_specialspot.cpp
g_shared/a_waterzone.cpp
g_shared/a_weaponpiece.cpp
g_shared/a_weapons.cpp
g_shared/hudmessages.cpp
g_shared/sbarinfo.cpp
g_shared/sbar_mugshot.cpp
g_shared/shared_hud.cpp
g_shared/shared_sbar.cpp
resourcefiles/ancientzip.cpp
resourcefiles/file_7z.cpp
resourcefiles/file_grp.cpp
resourcefiles/file_lump.cpp
resourcefiles/file_rff.cpp
resourcefiles/file_wad.cpp
resourcefiles/file_zip.cpp
resourcefiles/file_pak.cpp
resourcefiles/file_directory.cpp
resourcefiles/resourcefile.cpp
textures/animations.cpp
textures/anim_switches.cpp
textures/automaptexture.cpp
textures/bitmap.cpp
textures/buildtexture.cpp
textures/canvastexture.cpp
textures/ddstexture.cpp
textures/flattexture.cpp
textures/imgztexture.cpp
textures/jpegtexture.cpp
textures/multipatchtexture.cpp
textures/patchtexture.cpp
textures/pcxtexture.cpp
textures/pngtexture.cpp
textures/rawpagetexture.cpp
textures/emptytexture.cpp
textures/texture.cpp
textures/texturemanager.cpp
textures/tgatexture.cpp
textures/warptexture.cpp
thingdef/olddecorations.cpp
thingdef/thingdef.cpp
thingdef/thingdef_codeptr.cpp
thingdef/thingdef_data.cpp
thingdef/thingdef_exp.cpp
thingdef/thingdef_expression.cpp
thingdef/thingdef_parse.cpp
thingdef/thingdef_properties.cpp
thingdef/thingdef_states.cpp
xlat/parse_xlat.cpp
fragglescript/t_fspic.cpp
fragglescript/t_func.cpp
fragglescript/t_load.cpp
fragglescript/t_oper.cpp
fragglescript/t_parse.cpp
fragglescript/t_prepro.cpp
fragglescript/t_script.cpp
fragglescript/t_spec.cpp
fragglescript/t_variable.cpp
fragglescript/t_cmd.cpp
r_data/sprites.cpp
r_data/voxels.cpp
r_data/renderstyle.cpp
r_data/r_interpolate.cpp
sfmt/SFMT.cpp
zscript/ast.cpp
zscript/vmbuilder.cpp
zscript/vmdisasm.cpp
zscript/vmexec.cpp
zscript/vmframe.cpp
zscript/zcc_compile.cpp
zscript/zcc_expr.cpp
zscript/zcc_parser.cpp
)
enable_precompiled_headers( g_pch.h PCH_SOURCES )
add_executable( zdoom WIN32 MACOSX_BUNDLE
${HEADER_FILES}
${NOT_COMPILED_SOURCE_FILES}
__autostart.cpp
${ASM_SOURCES}
${SYSTEM_SOURCES}
${X86_SOURCES}
${FASTMATH_SOURCES}
${PCH_SOURCES}
x86.cpp
m_specialpaths.cpp
strnatcmp.c
zstring.cpp
math/asin.c
math/atan.c
math/const.c
math/cosh.c
math/exp.c
math/isnan.c
math/log.c
math/log10.c
math/mtherr.c
math/polevl.c
math/sin.c
math/sinh.c
math/sqrt.c
math/tan.c
math/tanh.c
math/fastsin.cpp
zzautozend.cpp
)
set_source_files_properties( ${FASTMATH_SOURCES} PROPERTIES COMPILE_FLAGS ${ZD_FASTMATH_FLAG} )
set_source_files_properties( xlat/parse_xlat.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c" )
set_source_files_properties( sc_man.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h" )
set_source_files_properties( ${NOT_COMPILED_SOURCE_FILES} PROPERTIES HEADER_FILE_ONLY TRUE )
if ( WIN32 )
set_source_files_properties( win32/fb_d3d9.cpp win32/fb_d3d9_wipe.cpp PROPERTIES COMPILE_FLAGS ${ZD_FASTMATH_FLAG} )
endif()
if(${CMAKE_SYSTEM_NAME} STREQUAL "SunOS")
# [BL] Solaris requires these to be explicitly linked.
set( ZDOOM_LIBS ${ZDOOM_LIBS} nsl socket)
endif()
target_link_libraries( zdoom ${ZDOOM_LIBS} gdtoa dumb lzma )
include_directories( .
g_doom
g_heretic
g_hexen
g_raven
g_strife
g_shared
oplsynth
sound
textures
thingdef
timidity
wildmidi
xlat
zscript
../gdtoa
../dumb/include
${CMAKE_BINARY_DIR}/gdtoa
${SYSTEM_SOURCES_DIR} )
add_dependencies( zdoom revision_check )
# Due to some quirks, we need to do this in this order
if( NOT ZDOOM_OUTPUT_OLDSTYLE )
# RUNTIME_OUTPUT_DIRECTORY does not exist in CMake 2.4.
# Linux distributions are slow to adopt 2.6. :(
set_target_properties( zdoom PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${ZDOOM_OUTPUT_DIR} )
set_target_properties( zdoom PROPERTIES OUTPUT_NAME ${ZDOOM_EXE_NAME} )
else()
set_target_properties( zdoom PROPERTIES
RUNTIME_OUTPUT_NAME ${ZDOOM_EXE_NAME}
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${ZDOOM_OUTPUT_DIR}
RUNTIME_OUTPUT_NAME_DEBUG ${ZDOOM_EXE_NAME}d
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${ZDOOM_OUTPUT_DIR}
RUNTIME_OUTPUT_NAME_MINSIZEREL ${ZDOOM_EXE_NAME}msr
RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${ZDOOM_OUTPUT_DIR}
RUNTIME_OUTPUT_NAME_RELWITHDEBINFO ${ZDOOM_EXE_NAME}rd
RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${ZDOOM_OUTPUT_DIR}
)
endif()
if( MSVC )
option( ZDOOM_GENERATE_MAPFILE "Generate .map file for debugging." OFF )
set( LINKERSTUFF "/MANIFEST:NO /DELAYLOAD:\"fmodex${X64}.dll\"" )
if( ZDOOM_GENERATE_MAPFILE )
set( LINKERSTUFF "${LINKERSTUFF} /MAP" )
endif()
if( NOT NO_OPENAL )
set( LINKERSTUFF "${LINKERSTUFF} /DELAYLOAD:\"libmpg123-0.dll\" /DELAYLOAD:\"libsndfile-1.dll\"" )
endif()
set_target_properties(zdoom PROPERTIES LINK_FLAGS ${LINKERSTUFF})
add_custom_command(TARGET zdoom POST_BUILD
COMMAND "mt.exe" -manifest \"${CMAKE_CURRENT_SOURCE_DIR}\\win32\\zdoom.exe.manifest\" -outputresource:\"$<TARGET_FILE:zdoom>\"\;\#1
COMMENT "Adding manifest..."
)
create_default_target_launcher( zdoom WORKING_DIRECTORY ${ZDOOM_OUTPUT_DIR} )
endif()
if( NOT WIN32 )
FILE( WRITE ${CMAKE_CURRENT_BINARY_DIR}/link-make "if [ ! -e ${ZDOOM_OUTPUT_DIR}/${ZDOOM_EXE_NAME} ]; then ln -sf ${CMAKE_CURRENT_BINARY_DIR}/${ZDOOM_EXE_NAME} ${ZDOOM_OUTPUT_DIR}/${ZDOOM_EXE_NAME}; fi" )
add_custom_command( TARGET zdoom POST_BUILD
COMMAND chmod +x ${CMAKE_CURRENT_BINARY_DIR}/link-make
COMMAND /bin/sh -c ${CMAKE_CURRENT_BINARY_DIR}/link-make )
endif()
if( CMAKE_COMPILER_IS_GNUCXX )
# GCC misoptimizes this file
set_source_files_properties( oplsynth/fmopl.cpp PROPERTIES COMPILE_FLAGS "-fno-tree-dominator-opts -fno-tree-fre" )
endif()
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
# Need to enable intrinsics for this file.
if( SSE_MATTERS )
set_source_files_properties( x86.cpp PROPERTIES COMPILE_FLAGS "-msse2 -mmmx" )
endif()
endif()
if( APPLE )
set_target_properties(zdoom PROPERTIES
LINK_FLAGS "-framework Carbon -framework Cocoa -framework IOKit -framework OpenGL"
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/posix/osx/zdoom-info.plist" )
if( NOT NO_FMOD )
# Fix fmod link so that it can be found in the app bundle.
find_program( OTOOL otool HINTS "/usr/bin" "${OSX_DEVELOPER_ROOT}/usr/bin" )
find_program( INSTALL_NAME_TOOL install_name_tool HINTS "/usr/bin" "${OSX_DEVELOPER_ROOT}/usr/bin" )
execute_process( COMMAND "${OTOOL}" -L "${FMOD_LIBRARY}"
COMMAND grep "libfmodex.dylib (compat"
COMMAND head -n1
COMMAND awk "{print $1}"
OUTPUT_VARIABLE FMOD_LINK
OUTPUT_STRIP_TRAILING_WHITESPACE )
add_custom_command( TARGET zdoom POST_BUILD
COMMAND "${INSTALL_NAME_TOOL}" -change "${FMOD_LINK}" @executable_path/../Frameworks/libfmodex.dylib "$<TARGET_FILE:zdoom>"
COMMENT "Relinking FMOD Ex" )
endif()
endif()
source_group("Assembly Files\\ia32" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/asm_ia32/.+")
source_group("Assembly Files\\x86_64" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/asm_x86_64/.+")
source_group("Audio Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/.+")
source_group("Audio Files\\OPL Synth" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/oplsynth/.+")
source_group("Audio Files\\OPL Synth\\DOSBox" FILES oplsynth/dosbox/opl.cpp oplsynth/dosbox/opl.h)
source_group("Audio Files\\Timidity\\Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/timidity/.+\\.h$")
source_group("Audio Files\\Timidity\\Source" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/timidity/.+\\.cpp$")
source_group("Audio Files\\WildMidi\\Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/wildmidi/.+\\.h$")
source_group("Audio Files\\WildMidi\\Source" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/wildmidi/.+\\.cpp$")
source_group("Decorate++" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/thingdef/.+")
source_group("FraggleScript" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/fragglescript/.+")
source_group("Games\\Doom Game" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_doom/.+")
source_group("Games\\Heretic Game" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_heretic/.+")
source_group("Games\\Hexen Game" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_hexen/.+")
source_group("Games\\Raven Shared" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_raven/.+")
source_group("Games\\Strife Game" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_strife/.+")
source_group("Intermission" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/intermission/.+")
source_group("Math" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/math/.+")
source_group("Menu" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/menu/.+")
source_group("OpenGL Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/.+")
source_group("OpenGL Renderer\\Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/data/.+")
source_group("OpenGL Renderer\\Dynamic Lights" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/dynlights/.+")
source_group("OpenGL Renderer\\HQ Resize" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/hqnx/.+")
source_group("OpenGL Renderer\\HQ Resize Assembly version" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/hqnx_asm/.+")
source_group("OpenGL Renderer\\Models" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/models/.+")
source_group("OpenGL Renderer\\Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/renderer/.+")
source_group("OpenGL Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/scene/.+")
source_group("OpenGL Renderer\\Stereo3D" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/stereo3d/.+")
source_group("OpenGL Renderer\\Shaders" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/shaders/.+")
source_group("OpenGL Renderer\\System" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/system/.+")
source_group("OpenGL Renderer\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/textures/.+")
source_group("OpenGL Renderer\\Utilities" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/utility/.+")
source_group("Render Core\\Render Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/r_.+\\.h$")
source_group("Render Core\\Render Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/r_.+\\.cpp$")
source_group("Render Data\\Resource Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/r_data/.+\\.h$")
source_group("Render Data\\Resource Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/r_data/.+\\.cpp$")
source_group("Render Data\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/textures/.+")
source_group("Render Interface" FILES r_defs.h r_renderer.h r_sky.cpp r_sky.h r_state.h r_utility.cpp r_utility.h)
source_group("Resource Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/resourcefiles/.+")
source_group("POSIX Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/posix/.+")
source_group("Cocoa Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/posix/cocoa/.+")
source_group("OS X Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/posix/osx/.+")
source_group("SDL Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/posix/sdl/.+")
source_group("SFMT" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sfmt/.+")
source_group("Shared Game" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_shared/.+")
source_group("Versioning" FILES version.h win32/zdoom.rc)
source_group("Win32 Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/win32/.+")
source_group("Xlat" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/xlat/.+" FILES ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.h)
source_group("ZScript" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/zscript/.+" FILES ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.c ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.h)
source_group("Source Files" FILES ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h sc_man_scanner.re)