gzdoom-gles/wadsrc/static/mapinfo/strife.txt
Christoph Oelckers cac032cb1c - made the menu dim darker and a bit more opaque.
The recent localization work has made it apparent that on many images the menu was extremely hard to read because its colors often clash with the background.
The choice of a bright overlay color with extremely low opacity is simply not enough to make the menus comfortable to navigate. Chex Quest was particularly bad but the problem existed in many Doom mods as well.
This also changes the CQ dim color to something a bit more green to better fit with the theme.
2019-03-03 08:29:10 +01:00

941 lines
16 KiB
Text

// MAPINFO for Strife (full version and teaser)
include "mapinfo/common.txt"
gameinfo
{
titlepage = "TITLEPIC"
creditpage = "CREDIT"
titlemusic = "D_LOGO"
titletime = 8
advisorytime = 0
pagetime = 5
chatsound = "misc/chat"
finalemusic = "d_intro"
finaleflat = "-NOFLAT-"
finalepage = "CREDIT"
infopage = "HELP1", "HELP2", "HELP3"
quitsound = ""
borderflat = "F_PAVE01"
border = StrifeBorder
telefogheight = 0
defkickback = 150
skyflatname = "F_SKY001"
translator = "xlat/strife.txt"
defaultbloodcolor = "68 00 00"
defaultbloodparticlecolor = "ff 00 00"
backpacktype = "AmmoSatchel"
armoricons = "I_ARM2", 0.5, "I_ARM1"
statusbar = ""
intermissionmusic = "d_slide"
intermissioncounter = false
weaponslot = 1, "PunchDagger"
weaponslot = 2, "StrifeCrossbow2", "StrifeCrossbow"
weaponslot = 3, "AssaultGun"
weaponslot = 4, "MiniMissileLauncher"
weaponslot = 5, "StrifeGrenadeLauncher2", "StrifeGrenadeLauncher"
weaponslot = 6, "FlameThrower"
weaponslot = 7, "Mauler2", "Mauler"
weaponslot = 8, "Sigil"
dimcolor = "80 70 00"
dimamount = 0.35
bluramount = 0
menuslidercolor = "Orange"
definventorymaxamount = 25
defaultrespawntime = 16
defaultdropstyle = 2
endoom = "ENDSTRF"
pickupcolor = "d7 ba 45"
quitmessages = "$QUITMSG", "$QUITMSG15", "$QUITMSG16", "$QUITMSG17", "$QUITMSG18", "$QUITMSG19", "$QUITMSG20", "$QUITMSG21", "$QUITMSG22"
menufontcolor_title = "UNTRANSLATED"
menufontcolor_label = "UNTRANSLATED"
menufontcolor_value = "GRAY"
menufontcolor_action = "GRAY"
menufontcolor_header = "RED"
menufontcolor_highlight = "GREEN"
menufontcolor_selection = "GOLD"
menubackbutton = "M_BACK_S"
PlayerClasses = "StrifePlayer"
pausesign = "M_PAUSE"
gibfactor = 0.5
cursorpic = "strfcurs"
textscreenx = 10
textscreeny = 10
defaultendsequence = "Inter_Strife"
maparrow = "maparrows/arrow.txt", "maparrows/ddtarrow.txt"
statscreen_mapnamefont = "BigFont"
statscreen_finishedfont = "BigFont", "white"
statscreen_enteringfont = "BigFont", "white"
statscreen_coop = "CoopStatusScreen"
statscreen_dm = "DeathmatchStatusScreen"
statscreen_single = "RavenStatusScreen"
statusbarclass = "StrifeStatusBar"
messageboxclass = "MessageBoxMenu"
normforwardmove = 0x19, 0x32
normsidemove = 0x18, 0x28
}
DoomEdNums
{
5 = "$Player5Start"
6 = "$Player6Start"
7 = "$Player7Start"
8 = "$Player8Start"
9 = Rebel1
10 = TeleporterBeacon
12 = Loremaster
13 = IDCard
15 = DeadStrifePlayer
16 = Inquisitor
17 = EnergyPack
18 = DeadPeasant
19 = DeadRebel
20 = DeadReaver
21 = DeadAcolyte
22 = DeadCrusader
23 = TeleportSwirl
24 = KlaxonWarningLight
25 = ForceFieldGuard
26 = EntityNest
27 = CeilingTurret
28 = CageLight
29 = Rubble1
30 = Rubble2
31 = Rubble3
32 = Rubble4
33 = TreeStub
34 = Candle
35 = StrifeCandelabra
36 = Rubble5
37 = Rubble6
38 = SilverKey
39 = BrassKey
40 = GoldKey
41 = Rubble7
42 = Rubble8
43 = OutsideLamp
44 = StatueRuined
45 = Piston
46 = PoleLantern
47 = LargeTorch
48 = PillarTechno
50 = HugeTorch
51 = PalmTree
52 = OfficersUniform
53 = WaterDrip
54 = PillarAztec
55 = PillarAztecDamaged
56 = PillarAztecRuined
57 = PillarHugeTech
58 = AcolyteShadow
59 = DegninOre
60 = ShortBush
61 = OracleKey
62 = TallBush
63 = ChimneyStack
64 = Macil1
65 = Peasant4
66 = Peasant7
67 = Peasant10
68 = Tray
69 = BarricadeColumn
70 = StrifeBurningBarrel
71 = Programmer
72 = BarKeep
73 = Armorer
74 = Medic
75 = AlienSpectre2
76 = AlienSpectre3
77 = Sigil1
78 = Sigil2
79 = Sigil3
80 = Sigil4
81 = Sigil5
82 = WoodenBarrel
83 = SurgeryKit
85 = RatBuddy
86 = OrderKey
90 = GuardUniform
91 = SeveredHand
92 = PowerCrystal
93 = Coin
94 = ExplosiveBarrel2
95 = LightSilverFluorescent
96 = LightBrownFluorescent
97 = LightGoldFluorescent
98 = SStalactiteBig
99 = SRock1
100 = SRock2
101 = SRock3
102 = SRock4
103 = WaterDropOnFloor
104 = WaterfallSplash
105 = BurningBowl
106 = BurningBrazier
107 = SmallTorchLit
108 = SmallTorchUnlit
109 = CeilingChain
110 = Statue
111 = MediumTorch
112 = WaterFountain
113 = HeartsInTank
114 = ElectricBolts
115 = PoisonBolts
116 = WeaponSmith
117 = SurgeryCrab
118 = "$Player1Start", 1
119 = "$Player1Start", 2
120 = "$Player1Start", 3
121 = "$Player1Start", 4
122 = "$Player1Start", 5
123 = "$Player1Start", 6
124 = "$Player1Start", 7
125 = "$Player1Start", 8
126 = "$Player1Start", 9
127 = "$Player1Start", 10
128 = EntityBoss
129 = AlienSpectre1
130 = Peasant2
131 = Peasant3
132 = Peasant5
133 = Peasant6
134 = Peasant8
135 = Peasant9
136 = Peasant11
137 = Peasant12
138 = Gold10
139 = Gold25
140 = Gold50
141 = Beggar1
142 = AcolyteRed
143 = AcolyteRust
144 = Rebel2
145 = Rebel3
146 = AcolyteGray
147 = AcolyteDGreen
148 = AcolyteGold
149 = Rebel4
150 = Rebel5
151 = Rebel6
152 = HEGrenadeRounds
153 = PhosphorusGrenadeRounds
154 = StrifeGrenadeLauncher
155 = Beggar2
156 = Beggar3
157 = Beggar4
158 = Beggar5
159 = CavePillarTop
160 = SStalagmiteBig
161 = SStalactiteSmall
162 = CavePillarBottom
163 = SStalagmiteSmall
164 = Mug
165 = Pot
166 = WarehouseKey
167 = AlienSpectre4
168 = AlienSpectre5
169 = Zombie
170 = ZombieSpawner
172 = Peasant13
173 = Peasant14
174 = Peasant15
175 = Peasant16
176 = Peasant17
177 = Peasant18
178 = Peasant19
179 = Peasant20
180 = Peasant21
181 = Peasant22
182 = Computer
183 = AmmoSatchel
184 = IDBadge
185 = Passcard
186 = Stalker
187 = StrifeBishop
188 = Pitcher
189 = Stool
190 = MetalPot
191 = Tub
192 = RedCrystalKey
193 = BlueCrystalKey
194 = Anvil
195 = ChapelKey
196 = TechLampSilver
197 = TechLampBrass
198 = EntityPod
199 = Oracle
200 = Macil2
201 = AcolyteToBe
202 = BigTree2
203 = PottedTree
204 = KneelingGuy
205 = OfferingChalice
206 = Communicator
207 = Targeter
208 = TargetPractice
209 = Tank1
210 = Tank2
211 = Tank3
212 = SacrificedGuy
213 = Tank4
214 = Tank5
215 = StickInWater
216 = SigilBanner
217 = RebelBoots
218 = RebelHelmet
219 = RebelShirt
220 = PowerCoupling
221 = AlienBubbleColumn
222 = AlienFloorBubble
223 = AlienCeilingBubble
224 = AlienAspClimber
225 = AlienSpiderLight
226 = BrokenPowerCoupling
227 = PillarAlienPower
228 = AmmoFiller
229 = Tank6
230 = BaseKey
231 = AcolyteBlue
232 = AcolyteLGreen
233 = MaulerKey
234 = FactoryKey
235 = MineKey
236 = CoreKey
2001 = StrifeCrossbow
2002 = AssaultGun
2003 = MiniMissileLauncher
2004 = Mauler
2005 = FlameThrower
2006 = AssaultGunStanding
2007 = ClipOfBullets
2010 = MiniMissiles
2011 = MedPatch
2012 = MedicalKit
2014 = WaterBottle
2018 = LeatherArmor
2019 = MetalArmor
2024 = ShadowArmor
2025 = EnvironmentalSuit
2026 = StrifeMap
2027 = Scanner
2028 = LightGlobe
2046 = CrateOfMissiles
2047 = EnergyPod
2048 = BoxOfBullets
3001 = Reaver
3002 = AcolyteTan
3003 = Templar
3004 = Peasant1
3005 = Crusader
3006 = Sentinel
5080 = none // CTC stuff
5081 = none
5130 = SVEFlagSpotBlue
5131 = SVEFlagSpotRed
7957 = none // AltLight for lightmapped geometry.
7958 = SVELight7958, noskillflags
7959 = SVELight7959, noskillflags
7960 = SVELight7960, noskillflags
7961 = SVELight7961, noskillflags
7962 = SVELight7962, noskillflags
7963 = none
7964 = SVELight7964, noskillflags
7965 = SVELight7965, noskillflags
7966 = SVETalismanRed
7967 = SVETalismanGreen
7968 = SVETalismanBlue
7969 = none // Bloom threshold.
7970 = SVEBlueChalice
7971 = SVELight7971, noskillflags
7972 = SVELight7972, noskillflags
7973 = SVELight7973, noskillflags
7974 = SVELight7974, noskillflags
7975 = SVEOreSpawner
}
SpawnNums
{
11 = ClipOfBullets
68 = LeatherArmor
69 = MetalArmor
75 = EnergyPod
135 = ShadowArmor
136 = EnvironmentalSuit
137 = StrifeMap
139 = BoxOfBullets
140 = MiniMissiles
141 = CrateOfMissiles
142 = EnergyPack
144 = AmmoSatchel
}
Intermission Inter_Strife_Good
{
Image
{
Music = "D_HAPPY"
Background = "SS4F1"
Sound = "svox/rie01"
Time = 13
}
Image
{
Background = "SS4F2"
Sound = "svox/bbx01"
Time = 11
}
Image
{
Background = "SS4F3"
Sound = "svox/bbx02"
Time = 14
}
Image
{
Background = "SS4F4"
Time = 28
}
Wiper
{
WipeType = Crossfade
}
Image
{
Music = "D_FAST"
Background = "CREDIT"
}
}
Intermission Inter_Strife_Sad
{
Image
{
Music = "D_SAD"
Background = "SS6F1"
Sound = "svox/ss601a"
Time = 8
}
Image
{
Background = "SS6F2"
Sound = "svox/ss602a"
Time = 8
}
Image
{
Background = "SS6F3"
Sound = "svox/ss603a"
Time = 9
}
Wiper
{
WipeType = Crossfade
}
Image
{
Music = "D_FAST"
Background = "CREDIT"
}
}
Intermission Inter_Strife_Lose
{
Image
{
Music = "D_SAD"
Background = "SS5F1"
Sound = "svox/ss501b"
Time = 11
}
Image
{
Background = "SS5F2"
Sound = "svox/ss502b"
Time = 10
}
Image
{
Background = "SS5F3"
Sound = "svox/ss503b"
Time = 11
}
Wiper
{
WipeType = Crossfade
}
Image
{
Music = "D_FAST"
Background = "CREDIT"
}
}
/* later
Intermission Inter_Strife_Intro
{
}
*/
Intermission Inter_Strife_MAP03
{
Image
{
Music = "D_DARK"
Background = "SS2F1"
Sound = "svox/mac10"
Time = 9
}
Image
{
Background = "SS2F2"
Sound = "svox/mac11"
Time = 10
}
Image
{
Background = "SS2F3"
Sound = "svox/mac12"
Time = 12
}
Image
{
Background = "SS2F4"
Sound = "svox/mac13"
Time = 17
}
}
Intermission Inter_Strife_MAP10
{
Image
{
Music = "D_DARK"
Background = "SS3F1"
Sound = "svox/mac16"
Time = 10
}
Image
{
Background = "SS3F2"
Sound = "svox/mac17"
Time = 12
}
Image
{
Background = "SS3F3"
Sound = "svox/mac18"
Time = 12
}
Image
{
Background = "SS3F4"
Sound = "svox/mac19"
Time = 11
}
}
skill baby
{
AutoUseHealth
AmmoFactor = 2
DamageFactor = 0.5
EasyBossBrain
SlowMonsters
SpawnFilter = Baby
PicName = "M_JKILL"
Name = "$SSKILL_BABY"
Key = "t"
}
skill easy
{
SpawnFilter = Easy
PicName = "M_ROUGH"
Name = "$SSKILL_EASY"
Key = "r"
}
skill normal
{
SpawnFilter = Normal
PicName = "M_HURT"
Name = "$SSKILL_NORMAL"
Key = "v"
DefaultSkill
}
skill hard
{
SpawnFilter = Hard
PicName = "M_ULTRA"
Name = "$SSKILL_HARD"
Key = "e"
}
skill nightmare
{
AmmoFactor = 2
FastMonsters
DisableCheats
RespawnTime = 16
SpawnFilter = Nightmare
PicName = "M_NMARE"
Name = "$SSKILL_NIGHTMARE"
Key = "b"
}
gamedefaults
{
forcenoskystretch
strifefallingdamage
nointermission
clipmidtextures
noinfighting
}
map MAP01 LOOKUP "TXT_STRIFE_MAP01"
{
next = "MAP02"
sky1 = "SKYMNT02"
music = "D_ACTION"
cluster = 1
}
map MAP02 LOOKUP "TXT_STRIFE_MAP02"
{
next = "MAP03"
sky1 = "SKYMNT02"
music = "D_TAVERN"
cluster = 1
}
map MAP03 LOOKUP "TXT_STRIFE_MAP03"
{
next = "MAP04"
sky1 = "SKYMNT02"
music = "D_DANGER"
cluster = 1
noallies
redirect = "Sigil", "map30"
slideshow = "Inter_Strife_MAP03"
}
map MAP04 LOOKUP "TXT_STRIFE_MAP04"
{
next = "MAP05"
sky1 = "SKYMNT02"
music = "D_FAST"
cluster = 1
}
map MAP05 LOOKUP "TXT_STRIFE_MAP05"
{
next = "MAP06"
sky1 = "SKYMNT02"
music = "D_INTRO"
cluster = 1
}
map MAP06 LOOKUP "TXT_STRIFE_MAP06"
{
next = "MAP07"
sky1 = "SKYMNT02"
music = "D_DARKER"
cluster = 1
}
map MAP07 LOOKUP "TXT_STRIFE_MAP07"
{
next = "MAP08"
sky1 = "SKYMNT02"
music = "D_STRIKE"
cluster = 1
redirect = "Sigil", "map10"
}
map MAP08 LOOKUP "TXT_STRIFE_MAP08"
{
next = "MAP09"
sky1 = "SKYMNT02"
music = "D_SLIDE"
cluster = 1
}
map MAP09 LOOKUP "TXT_STRIFE_MAP09"
{
next = "MAP10"
sky1 = "SKYMNT02"
music = "D_TRIBAL"
cluster = 1
// These are the sky changes for the first 8 maps
specialaction = "Programmer", "ACS_Execute", 0, 1, 256
specialaction = "Programmer", "ACS_Execute", 0, 2, 256
specialaction = "Programmer", "ACS_Execute", 0, 3, 256
specialaction = "Programmer", "ACS_Execute", 0, 4, 256
specialaction = "Programmer", "ACS_Execute", 0, 5, 256
specialaction = "Programmer", "ACS_Execute", 0, 6, 256
specialaction = "Programmer", "ACS_Execute", 0, 7, 256
specialaction = "Programmer", "ACS_Execute", 0, 8, 256
// It seems that Strife was originally going to print the text
// from the C1TEXT lump when you move from map 9 to map 10, but
// that idea apparently got scrapped as the game developed.
}
map MAP10 LOOKUP "TXT_STRIFE_MAP10"
{
next = "MAP11"
sky1 = "SKYMNT01"
music = "D_MARCH"
cluster = 1
slideshow = "Inter_Strife_MAP10"
}
map MAP11 LOOKUP "TXT_STRIFE_MAP11"
{
next = "MAP12"
sky1 = "SKYMNT01"
music = "D_DANGER"
cluster = 1
}
map MAP12 LOOKUP "TXT_STRIFE_MAP12"
{
next = "MAP13"
sky1 = "SKYMNT01"
music = "D_MOOD"
cluster = 1
}
map MAP13 LOOKUP "TXT_STRIFE_MAP13"
{
next = "MAP14"
sky1 = "SKYMNT01"
music = "D_CASTLE"
cluster = 1
}
map MAP14 LOOKUP "TXT_STRIFE_MAP14"
{
next = "MAP15"
sky1 = "SKYMNT01"
music = "D_DARKER"
cluster = 1
}
map MAP15 LOOKUP "TXT_STRIFE_MAP15"
{
next = "MAP16"
sky1 = "SKYMNT01"
music = "D_ACTION"
cluster = 1
}
map MAP16 LOOKUP "TXT_STRIFE_MAP16"
{
next = "MAP17"
sky1 = "SKYMNT01"
music = "D_FIGHT"
cluster = 1
}
map MAP17 LOOKUP "TXT_STRIFE_MAP17"
{
next = "MAP18"
sky1 = "SKYMNT01"
music = "D_SPENSE"
cluster = 1
}
map MAP18 LOOKUP "TXT_STRIFE_MAP18"
{
next = "MAP19"
sky1 = "SKYMNT01"
music = "D_SLIDE"
cluster = 1
}
map MAP19 LOOKUP "TXT_STRIFE_MAP19"
{
next = "MAP20"
sky1 = "SKYMNT01"
music = "D_STRIKE"
cluster = 1
}
map MAP20 LOOKUP "TXT_STRIFE_MAP20"
{
next = "MAP21"
sky1 = "SKYMNT01"
music = "D_DARK"
cluster = 1
}
map MAP21 LOOKUP "TXT_STRIFE_MAP21"
{
next = "MAP22"
sky1 = "SKYMNT01"
music = "D_TECH"
cluster = 1
}
map MAP22 LOOKUP "TXT_STRIFE_MAP22"
{
next = "MAP23"
sky1 = "SKYMNT01"
music = "D_SLIDE"
cluster = 1
}
map MAP23 LOOKUP "TXT_STRIFE_MAP23"
{
next = "MAP24"
sky1 = "SKYMNT01"
music = "D_DRONE"
cluster = 1
}
map MAP24 LOOKUP "TXT_STRIFE_MAP24"
{
next = "MAP25"
sky1 = "SKYMNT01"
music = "D_PANTHR"
cluster = 1
}
map MAP25 LOOKUP "TXT_STRIFE_MAP25"
{
next = "MAP26"
sky1 = "SKYMNT01"
music = "D_SAD"
cluster = 1
}
map MAP26 LOOKUP "TXT_STRIFE_MAP26"
{
next = "MAP27"
sky1 = "SKYMNT01"
music = "D_INSTRY"
cluster = 1
}
map MAP27 LOOKUP "TXT_STRIFE_MAP27"
{
next = "MAP28"
sky1 = "SKYMNT01"
music = "D_TECH"
cluster = 1
}
map MAP28 LOOKUP "TXT_STRIFE_MAP28"
{
next = "MAP29"
sky1 = "SKYMNT01"
music = "D_ACTION"
cluster = 1
}
map MAP29 LOOKUP "TXT_STRIFE_MAP29"
{
next = "EndGameS"
sky1 = "SKYMNT01"
music = "D_INSTRY"
cluster = 1
deathsequence = "Inter_Strife_Lose"
}
map MAP30 LOOKUP "TXT_STRIFE_MAP30"
{
next = "MAP31"
sky1 = "SKYMNT01"
music = "D_DRONE"
cluster = 1
}
map MAP31 LOOKUP "TXT_STRIFE_MAP31"
{
next = "MAP01"
sky1 = "SKYMNT01"
music = "D_FIGHT"
cluster = 1
}
map MAP32 LOOKUP "TXT_STRIFE_MAP32"
{
next = "MAP33"
sky1 = "SKYMNT02"
music = "D_MAP1"
cluster = 2
}
map MAP33 LOOKUP "TXT_STRIFE_MAP33"
{
next = "MAP34"
sky1 = "SKYMNT02"
music = "D_MAP2"
cluster = 2
}
map MAP34 LOOKUP "TXT_STRIFE_MAP34"
{
next = "EndBuyStrife"
sky1 = "SKYMNT02"
music = "D_MAP3"
cluster = 2
noallies
}
map MAP35 LOOKUP "TXT_STRIFE_MAP35"
{
next = "MAP01"
sky1 = "SKYMNT01"
music = "D_TRIBAL"
cluster = 1
}
map MAP36 LOOKUP "TXT_STRIFE_MAP36"
{
next = "MAP37"
sky1 = "SKYMNT01"
music = "D_MARCH"
cluster = 3
}
map MAP37 LOOKUP "TXT_STRIFE_MAP37"
{
next = "MAP38"
sky1 = "SKYMNT01"
music = "D_STRIKE"
cluster = 3
}
map MAP38 LOOKUP "TXT_STRIFE_MAP38"
{
next = "MAP36"
sky1 = "SKYMNT01"
music = "D_TRIBAL"
cluster = 3
}
cluster 1
{
hub
}
cluster 2
{
hub
exittext = "T1TEXT"
music = "d_fmfast"
pic = "PANEL7"
exittextislump
}
clearepisodes
episode MAP02 teaser MAP33
{
name = "$TXT_STRIFE_EPI"
}