gzdoom-gles/wadsrc
Christoph Oelckers 8381092cce - major shader rework
* handle brightmaps in the main shader instead of keeping separate instances around.
* added detail and glow layers from Raze.
* fixed material setup which could not guarantee that everything was initialized correctly.
* for warped textures, warp all layers. With this brightmaps finally work on warped textures.

Note: Vulkan reports a "device lost" error with this which still needs to be investigated.
2020-04-19 10:57:43 +02:00
..
static - major shader rework 2020-04-19 10:57:43 +02:00
CMakeLists.txt - missed one qzdoom reference 2017-07-20 06:45:08 -04:00