gzdoom-gles/src/win32
Christoph Oelckers 833dbee167 - fixed some issues with m_swap's design.
The native byte order converters were defined as macros which hid some issues due to lack of type checks.
Additionally the ???Long variants taking 'long' variables were removed, because longs are not always 32 bits so this could be destructive.
As a result of this, removed several DWORDs from struct definitions in i_crash.cpp.
2018-03-11 14:35:36 +01:00
..
afxres.h
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.cpp - This shouldn't have been committed. 2018-02-25 16:15:24 +01:00
deadguy.bmp - Use a FreeDoom sprite for deadguy.bmp - much better than a red circle with an exclamation point on it. 2017-09-16 04:16:14 -04:00
fb_d3d9.cpp Fixed overbright screenshots with hardware gamma off 2017-12-06 11:24:10 +02:00
fb_d3d9_wipe.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
fb_ddraw.cpp - we no longer support Windows 9x or NT 4 so its special code may just be removed entirely. 2017-06-07 09:26:06 +02:00
hardware.cpp - implemented win_borderless for fake fullscreen in Windows 2017-12-07 06:32:51 -05:00
hardware.h Merge branch 'make-qzdoom-gzdoom-again' of https://github.com/raa-eruanna/qzdoom into 3.0_work 2017-03-09 19:09:13 +01:00
helperthread.cpp
helperthread.h
i_cd.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_crash.cpp - fixed some issues with m_swap's design. 2018-03-11 14:35:36 +01:00
i_dijoy.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
i_input.cpp Merge branch 'master' into reverbedit 2018-01-20 11:44:42 +01:00
i_input.h - fixed compilation in debug mode. 2017-11-12 09:06:40 +01:00
i_keyboard.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
i_main.cpp - added I_FriendlyWindowTitle cvar, which takes the current game/mod name and uses it as a default window title. 2017-10-31 19:47:56 -04:00
i_mouse.cpp - we no longer support Windows 9x or NT 4 so its special code may just be removed entirely. 2017-06-07 09:26:06 +02:00
i_rawps2.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
i_specialpaths.cpp - added M_GetDocumentsPath function. 2017-12-03 21:03:44 +01:00
i_system.cpp - there were still some old definitions left... 2017-11-12 10:02:29 +01:00
i_system.h - Switch to C++11 steady clock 2017-11-12 03:12:22 +01:00
i_xinput.cpp Safety commit. 2017-11-26 14:13:56 +01:00
icon1.ico - Added an .ico file compiled by Kinsie from an image set on the forum. 2017-09-07 17:18:26 -04:00
optwin32.h - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
rawinput.h
resource.h - More options for the IWAD picker. 2016-12-22 11:26:23 +01:00
st_start.cpp - sound code and most of texture code converted to FileRdr. 2018-03-10 18:45:11 +01:00
wglext.h - removed all remains of the old EAX editor. 2017-11-26 15:23:07 +01:00
win32gliface.cpp - implemented 'i_soundinbackground' to continue playing sounds and music while in the background. 2017-12-24 18:01:45 -05:00
win32gliface.h - took DCanvas and all its subtypes out of the DObject tree. 2017-04-14 10:48:18 +02:00
win32iface.h - took DCanvas and all its subtypes out of the DObject tree. 2017-04-14 10:48:18 +02:00
win32swiface.h Fixed overbright screenshots with hardware gamma off 2017-12-06 11:24:10 +02:00
win32video.cpp - removed windows.h include from a few files which do not need it anymore. 2017-11-25 10:58:33 +01:00
winres.h
zdoom.exe.manifest Change DPI Awareness to per-monitor on Windows8.1+ 2016-12-10 10:30:23 +01:00
zdoom.rc Changed Fatal Error Dialog title. 2017-09-22 19:13:08 +02:00