..
afxres.h
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.cpp
- This shouldn't have been committed.
2018-02-25 16:15:24 +01:00
deadguy.bmp
- Use a FreeDoom sprite for deadguy.bmp - much better than a red circle with an exclamation point on it.
2017-09-16 04:16:14 -04:00
fb_d3d9.cpp
Fixed overbright screenshots with hardware gamma off
2017-12-06 11:24:10 +02:00
fb_d3d9_wipe.cpp
- finally managed to get rid of the DWORD type.
2017-03-10 19:46:22 +01:00
fb_ddraw.cpp
- we no longer support Windows 9x or NT 4 so its special code may just be removed entirely.
2017-06-07 09:26:06 +02:00
hardware.cpp
- implemented win_borderless for fake fullscreen in Windows
2017-12-07 06:32:51 -05:00
hardware.h
Merge branch 'make-qzdoom-gzdoom-again' of https://github.com/raa-eruanna/qzdoom into 3.0_work
2017-03-09 19:09:13 +01:00
helperthread.cpp
helperthread.h
i_cd.cpp
- finally managed to get rid of the DWORD type.
2017-03-10 19:46:22 +01:00
i_crash.cpp
- fixed some issues with m_swap's design.
2018-03-11 14:35:36 +01:00
i_dijoy.cpp
- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
2017-04-17 12:27:19 +02:00
i_input.cpp
Merge branch 'master' into reverbedit
2018-01-20 11:44:42 +01:00
i_input.h
- fixed compilation in debug mode.
2017-11-12 09:06:40 +01:00
i_keyboard.cpp
- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
2017-04-17 12:27:19 +02:00
i_main.cpp
- added I_FriendlyWindowTitle cvar, which takes the current game/mod name and uses it as a default window title.
2017-10-31 19:47:56 -04:00
i_mouse.cpp
- we no longer support Windows 9x or NT 4 so its special code may just be removed entirely.
2017-06-07 09:26:06 +02:00
i_rawps2.cpp
- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
2017-04-17 12:27:19 +02:00
i_specialpaths.cpp
- added M_GetDocumentsPath function.
2017-12-03 21:03:44 +01:00
i_system.cpp
- there were still some old definitions left...
2017-11-12 10:02:29 +01:00
i_system.h
- Switch to C++11 steady clock
2017-11-12 03:12:22 +01:00
i_xinput.cpp
Safety commit.
2017-11-26 14:13:56 +01:00
icon1.ico
- Added an .ico file compiled by Kinsie from an image set on the forum.
2017-09-07 17:18:26 -04:00
optwin32.h
- finally managed to get rid of the DWORD type.
2017-03-10 19:46:22 +01:00
rawinput.h
resource.h
- More options for the IWAD picker.
2016-12-22 11:26:23 +01:00
st_start.cpp
- sound code and most of texture code converted to FileRdr.
2018-03-10 18:45:11 +01:00
wglext.h
- removed all remains of the old EAX editor.
2017-11-26 15:23:07 +01:00
win32gliface.cpp
- implemented 'i_soundinbackground' to continue playing sounds and music while in the background.
2017-12-24 18:01:45 -05:00
win32gliface.h
- took DCanvas and all its subtypes out of the DObject tree.
2017-04-14 10:48:18 +02:00
win32iface.h
- took DCanvas and all its subtypes out of the DObject tree.
2017-04-14 10:48:18 +02:00
win32swiface.h
Fixed overbright screenshots with hardware gamma off
2017-12-06 11:24:10 +02:00
win32video.cpp
- removed windows.h include from a few files which do not need it anymore.
2017-11-25 10:58:33 +01:00
winres.h
zdoom.exe.manifest
Change DPI Awareness to per-monitor on Windows8.1+
2016-12-10 10:30:23 +01:00
zdoom.rc
Changed Fatal Error Dialog title.
2017-09-22 19:13:08 +02:00