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993 lines
24 KiB
C++
993 lines
24 KiB
C++
/*
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** dthinker.cpp
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** Implements the base class for almost anything in a level that might think
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "dthinker.h"
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#include "stats.h"
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#include "p_local.h"
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#include "serializer.h"
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#include "d_player.h"
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#include "vm.h"
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#include "c_dispatch.h"
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#include "v_text.h"
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#include "g_levellocals.h"
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#include "a_dynlight.h"
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static int ThinkCount;
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static cycle_t ThinkCycles;
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extern cycle_t BotSupportCycles;
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extern cycle_t ActionCycles;
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extern int BotWTG;
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IMPLEMENT_CLASS(DThinker, false, false)
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DThinker *NextToThink;
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FThinkerList DThinker::Thinkers[MAX_STATNUM+2];
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FThinkerList DThinker::FreshThinkers[MAX_STATNUM+1];
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bool DThinker::bSerialOverride = false;
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void FThinkerList::AddTail(DThinker *thinker)
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{
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assert(thinker->PrevThinker == NULL && thinker->NextThinker == NULL);
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assert(!(thinker->ObjectFlags & OF_EuthanizeMe));
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if (Sentinel == NULL)
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{
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Sentinel = Create<DThinker>();
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Sentinel->ObjectFlags = OF_Sentinel;
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Sentinel->NextThinker = Sentinel;
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Sentinel->PrevThinker = Sentinel;
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GC::WriteBarrier(Sentinel);
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}
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DThinker *tail = Sentinel->PrevThinker;
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assert(tail->NextThinker == Sentinel);
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thinker->PrevThinker = tail;
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thinker->NextThinker = Sentinel;
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tail->NextThinker = thinker;
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Sentinel->PrevThinker = thinker;
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GC::WriteBarrier(thinker, tail);
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GC::WriteBarrier(thinker, Sentinel);
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GC::WriteBarrier(tail, thinker);
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GC::WriteBarrier(Sentinel, thinker);
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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DThinker *FThinkerList::GetHead() const
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{
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if (Sentinel == NULL || Sentinel->NextThinker == Sentinel)
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{
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return NULL;
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}
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assert(Sentinel->NextThinker->PrevThinker == Sentinel);
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return Sentinel->NextThinker;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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DThinker *FThinkerList::GetTail() const
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{
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if (Sentinel == NULL || Sentinel->PrevThinker == Sentinel)
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{
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return NULL;
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}
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return Sentinel->PrevThinker;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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bool FThinkerList::IsEmpty() const
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{
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return Sentinel == NULL || Sentinel->NextThinker == NULL;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void DThinker::SaveList(FSerializer &arc, DThinker *node)
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{
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if (node != NULL)
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{
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while (!(node->ObjectFlags & OF_Sentinel))
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{
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assert(node->NextThinker != NULL && !(node->NextThinker->ObjectFlags & OF_EuthanizeMe));
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::Serialize<DThinker>(arc, nullptr, node, nullptr);
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node = node->NextThinker;
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}
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void DThinker::SerializeThinkers(FSerializer &arc, bool hubLoad)
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{
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//DThinker *thinker;
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//uint8_t stat;
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//int statcount;
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int i;
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if (arc.isWriting())
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{
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arc.BeginArray("thinkers");
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for (i = 0; i <= MAX_STATNUM; i++)
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{
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arc.BeginArray(nullptr);
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SaveList(arc, Thinkers[i].GetHead());
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SaveList(arc, FreshThinkers[i].GetHead());
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arc.EndArray();
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}
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arc.EndArray();
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}
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else
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{
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if (arc.BeginArray("thinkers"))
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{
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for (i = 0; i <= MAX_STATNUM; i++)
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{
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if (arc.BeginArray(nullptr))
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{
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if (!hubLoad || i != STAT_STATIC) // do not load static thinkers in a hub transition because they'd just duplicate the active ones.
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{
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int size = arc.ArraySize();
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for (int j = 0; j < size; j++)
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{
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DThinker *thinker = nullptr;
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arc(nullptr, thinker);
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if (thinker != nullptr)
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{
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// This may be a player stored in their ancillary list. Remove
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// them first before inserting them into the new list.
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if (thinker->NextThinker != nullptr)
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{
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thinker->Remove();
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}
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// Thinkers with the OF_JustSpawned flag set go in the FreshThinkers
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// list. Anything else goes in the regular Thinkers list.
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if (thinker->ObjectFlags & OF_EuthanizeMe)
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{
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// This thinker was destroyed during the loading process. Do
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// not link it into any list.
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}
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else if (thinker->ObjectFlags & OF_JustSpawned)
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{
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FreshThinkers[i].AddTail(thinker);
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thinker->PostSerialize();
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}
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else
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{
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Thinkers[i].AddTail(thinker);
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thinker->PostSerialize();
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}
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}
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}
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}
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arc.EndArray();
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}
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}
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arc.EndArray();
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}
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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DThinker::DThinker () throw()
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{
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NextThinker = nullptr;
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PrevThinker = nullptr;
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}
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DThinker::DThinker(no_link_type foo) throw()
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{
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foo; // Avoid unused argument warnings.
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}
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DThinker::~DThinker ()
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{
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assert(NextThinker == nullptr && PrevThinker == nullptr);
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}
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void DThinker::OnDestroy ()
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{
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assert((NextThinker != nullptr && PrevThinker != nullptr) ||
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(NextThinker == nullptr && PrevThinker == nullptr));
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if (NextThinker != nullptr)
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{
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Remove();
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}
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Super::OnDestroy();
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}
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void DThinker::Serialize(FSerializer &arc)
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{
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Super::Serialize(arc);
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arc("level", Level);
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void DThinker::Remove()
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{
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if (this == NextToThink)
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{
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NextToThink = NextThinker;
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}
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DThinker *prev = PrevThinker;
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DThinker *next = NextThinker;
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if (prev == nullptr && next == nullptr) return; // This was already removed earlier.
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assert((ObjectFlags & OF_Sentinel) || (prev != this && next != this));
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assert(prev->NextThinker == this);
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assert(next->PrevThinker == this);
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prev->NextThinker = next;
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next->PrevThinker = prev;
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GC::WriteBarrier(prev, next);
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GC::WriteBarrier(next, prev);
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NextThinker = nullptr;
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PrevThinker = nullptr;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void DThinker::PostBeginPlay ()
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{
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}
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DEFINE_ACTION_FUNCTION(DThinker, PostBeginPlay)
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{
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PARAM_SELF_PROLOGUE(DThinker);
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self->PostBeginPlay();
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return 0;
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}
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void DThinker::CallPostBeginPlay()
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{
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ObjectFlags |= OF_Spawned;
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IFVIRTUAL(DThinker, PostBeginPlay)
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{
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// Without the type cast this picks the 'void *' assignment...
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VMValue params[1] = { (DObject*)this };
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VMCall(func, params, 1, nullptr, 0);
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}
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else
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{
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PostBeginPlay();
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void DThinker::PostSerialize()
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{
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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DThinker *DThinker::FirstThinker (int statnum)
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{
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DThinker *node;
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if ((unsigned)statnum > MAX_STATNUM)
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{
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statnum = MAX_STATNUM;
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}
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node = Thinkers[statnum].GetHead();
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if (node == NULL)
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{
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node = FreshThinkers[statnum].GetHead();
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if (node == NULL)
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{
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return NULL;
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}
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}
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return node;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void DThinker::ChangeStatNum (int statnum)
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{
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FThinkerList *list;
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// This thinker should already be in a list; verify that.
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assert(NextThinker != NULL && PrevThinker != NULL);
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if ((unsigned)statnum > MAX_STATNUM)
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{
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statnum = MAX_STATNUM;
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}
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Remove();
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if ((ObjectFlags & OF_JustSpawned) && statnum >= STAT_FIRST_THINKING)
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{
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list = &FreshThinkers[statnum];
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}
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else
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{
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list = &Thinkers[statnum];
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}
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list->AddTail(this);
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}
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static void ChangeStatNum(DThinker *thinker, int statnum)
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{
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thinker->ChangeStatNum(statnum);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DThinker, ChangeStatNum, ChangeStatNum)
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{
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PARAM_SELF_PROLOGUE(DThinker);
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PARAM_INT(stat);
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self->ChangeStatNum(stat);
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return 0;
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}
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//==========================================================================
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//
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// Mark the first thinker of each list
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//
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//==========================================================================
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void DThinker::MarkRoots()
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{
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for (int i = 0; i <= MAX_STATNUM; ++i)
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{
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GC::Mark(Thinkers[i].Sentinel);
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GC::Mark(FreshThinkers[i].Sentinel);
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}
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GC::Mark(Thinkers[MAX_STATNUM+1].Sentinel);
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}
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//==========================================================================
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//
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// Destroy every thinker
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//
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//==========================================================================
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void DThinker::DestroyAllThinkers ()
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{
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int i;
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bool error = false;
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for (i = 0; i <= MAX_STATNUM; i++)
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{
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if (i != STAT_TRAVELLING && i != STAT_STATIC)
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{
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error |= DoDestroyThinkersInList (Thinkers[i]);
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error |= DoDestroyThinkersInList (FreshThinkers[i]);
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}
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}
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error |= DoDestroyThinkersInList (Thinkers[MAX_STATNUM+1]);
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GC::FullGC();
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if (error)
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{
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I_Error("DestroyAllThinkers failed");
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void DThinker::DestroyThinkersInList(FThinkerList &list)
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{
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if (DoDestroyThinkersInList(list))
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{
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I_Error("DestroyThinkersInList failed");
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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bool DThinker::DoDestroyThinkersInList (FThinkerList &list)
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{
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bool error = false;
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if (list.Sentinel != nullptr)
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{
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// Taking down the linked list live is far too dangerous in case something goes wrong. So first copy all elements into an array, take down the list and then destroy them.
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TArray<DThinker *> toDelete;
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DThinker *node = list.Sentinel->NextThinker;
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while (node != list.Sentinel)
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{
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assert(node != nullptr);
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auto next = node->NextThinker;
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toDelete.Push(node);
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node->NextThinker = node->PrevThinker = nullptr; // clear the links
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node = next;
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}
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list.Sentinel->NextThinker = list.Sentinel->PrevThinker = nullptr;
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list.Sentinel->Destroy();
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list.Sentinel = nullptr;
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for(auto node : toDelete)
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{
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// We must intercept all exceptions so that we can continue deleting the list.
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try
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{
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node->Destroy();
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}
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catch (CVMAbortException &exception)
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{
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Printf("VM exception in DestroyThinkers:\n");
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exception.MaybePrintMessage();
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Printf("%s", exception.stacktrace.GetChars());
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// forcibly delete this. Cleanup may be incomplete, though.
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node->ObjectFlags |= OF_YesReallyDelete;
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delete node;
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error = true;
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}
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catch (CRecoverableError &exception)
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{
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Printf("Error in DestroyThinkers: %s\n", exception.GetMessage());
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// forcibly delete this. Cleanup may be incomplete, though.
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node->ObjectFlags |= OF_YesReallyDelete;
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delete node;
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error = true;
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}
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}
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}
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return error;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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static unsigned int profilethinkers, profilelimit;
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CCMD(profilethinkers)
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{
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const int argc = argv.argc();
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if (argc == 2 || argc == 3)
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{
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const char *str = argv[1];
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bool ascend = true;
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if (*str == '+')
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{
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++str;
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}
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else if (*str == '-')
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{
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ascend = false;
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++str;
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}
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int mode = 0;
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switch (*str)
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{
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case 't': mode = ascend ? 7 : 8; break;
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case 'a': mode = ascend ? 5 : 6; break;
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case '#': mode = ascend ? 3 : 4; break;
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case 'c': mode = ascend ? 1 : 2; break;
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default: mode = atoi(str); break;
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}
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profilethinkers = mode;
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profilelimit = argc == 3 ? atoi(argv[2]) : 0;
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}
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else
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{
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Printf(
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"Usage: profilethinkers [+|-][t|a|#|c] [limit]\n"
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" profilethinkers [1..8] [limit]\n\n"
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"Sorting modes:\n"
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TEXTCOLOR_YELLOW "c +c 1 " TEXTCOLOR_NORMAL "actor class, ascending\n"
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TEXTCOLOR_YELLOW " -c 2 " TEXTCOLOR_NORMAL "actor class, descending\n"
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TEXTCOLOR_YELLOW "# +# 3 " TEXTCOLOR_NORMAL "number of calls, ascending\n"
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TEXTCOLOR_YELLOW " -# 4 " TEXTCOLOR_NORMAL "number of calls, descending\n"
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TEXTCOLOR_YELLOW "a +a 5 " TEXTCOLOR_NORMAL "average time, ascending\n"
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TEXTCOLOR_YELLOW " -a 6 " TEXTCOLOR_NORMAL "average time, descending\n"
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TEXTCOLOR_YELLOW "t +t 7 " TEXTCOLOR_NORMAL "total time, ascending\n"
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TEXTCOLOR_YELLOW " -t 8 " TEXTCOLOR_NORMAL "total time, descending\n");
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}
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}
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struct ProfileInfo
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{
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int numcalls = 0;
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cycle_t timer;
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ProfileInfo()
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{
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timer.Reset();
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}
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};
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TMap<FName, ProfileInfo> Profiles;
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|
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void DThinker::RunThinkers ()
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{
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int i, count;
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ThinkCount = 0;
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ThinkCycles.Reset();
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BotSupportCycles.Reset();
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ActionCycles.Reset();
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BotWTG = 0;
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|
ThinkCycles.Clock();
|
|
|
|
if (!profilethinkers)
|
|
{
|
|
// Tick every thinker left from last time
|
|
for (i = STAT_FIRST_THINKING; i <= MAX_STATNUM; ++i)
|
|
{
|
|
TickThinkers(&Thinkers[i], NULL);
|
|
}
|
|
|
|
// Keep ticking the fresh thinkers until there are no new ones.
|
|
do
|
|
{
|
|
count = 0;
|
|
for (i = STAT_FIRST_THINKING; i <= MAX_STATNUM; ++i)
|
|
{
|
|
count += TickThinkers(&FreshThinkers[i], &Thinkers[i]);
|
|
}
|
|
} while (count != 0);
|
|
|
|
for (auto light = level.lights; light;)
|
|
{
|
|
auto next = light->next;
|
|
light->Tick();
|
|
light = next;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Profiles.Clear();
|
|
// Tick every thinker left from last time
|
|
for (i = STAT_FIRST_THINKING; i <= MAX_STATNUM; ++i)
|
|
{
|
|
ProfileThinkers(&Thinkers[i], NULL);
|
|
}
|
|
|
|
// Keep ticking the fresh thinkers until there are no new ones.
|
|
do
|
|
{
|
|
count = 0;
|
|
for (i = STAT_FIRST_THINKING; i <= MAX_STATNUM; ++i)
|
|
{
|
|
count += ProfileThinkers(&FreshThinkers[i], &Thinkers[i]);
|
|
}
|
|
} while (count != 0);
|
|
|
|
// Also profile the internal dynamic lights, even though they are not implemented as thinkers.
|
|
auto &prof = Profiles[NAME_InternalDynamicLight];
|
|
prof.timer.Clock();
|
|
for (auto light = level.lights; light;)
|
|
{
|
|
prof.numcalls++;
|
|
auto next = light->next;
|
|
light->Tick();
|
|
light = next;
|
|
}
|
|
prof.timer.Unclock();
|
|
|
|
|
|
struct SortedProfileInfo
|
|
{
|
|
const char* className;
|
|
int numcalls;
|
|
double time;
|
|
};
|
|
|
|
TArray<SortedProfileInfo> sorted;
|
|
sorted.Grow(Profiles.CountUsed());
|
|
|
|
auto it = TMap<FName, ProfileInfo>::Iterator(Profiles);
|
|
TMap<FName, ProfileInfo>::Pair *pair;
|
|
while (it.NextPair(pair))
|
|
{
|
|
sorted.Push({ pair->Key.GetChars(), pair->Value.numcalls, pair->Value.timer.TimeMS() });
|
|
}
|
|
|
|
std::sort(sorted.begin(), sorted.end(), [](const SortedProfileInfo& left, const SortedProfileInfo& right)
|
|
{
|
|
switch (profilethinkers)
|
|
{
|
|
case 1: // by name, from A to Z
|
|
return stricmp(left.className, right.className) < 0;
|
|
case 2: // by name, from Z to A
|
|
return stricmp(right.className, left.className) < 0;
|
|
case 3: // number of calls, ascending
|
|
return left.numcalls < right.numcalls;
|
|
case 4: // number of calls, descending
|
|
return right.numcalls < left.numcalls;
|
|
case 5: // average time, ascending
|
|
return left.time / left.numcalls < right.time / right.numcalls;
|
|
case 6: // average time, descending
|
|
return right.time / right.numcalls < left.time / left.numcalls;
|
|
case 7: // total time, ascending
|
|
return left.time < right.time;
|
|
default: // total time, descending
|
|
return right.time < left.time;
|
|
}
|
|
});
|
|
|
|
Printf(TEXTCOLOR_YELLOW "Total, ms Averg, ms Calls Actor class\n");
|
|
Printf(TEXTCOLOR_YELLOW "---------- ---------- ------ --------------------\n");
|
|
|
|
const unsigned count = MIN(profilelimit > 0 ? profilelimit : UINT_MAX, sorted.Size());
|
|
|
|
for (unsigned i = 0; i < count; ++i)
|
|
{
|
|
const SortedProfileInfo& info = sorted[i];
|
|
Printf("%s%10.6f %s%10.6f %s%6d %s%s\n",
|
|
profilethinkers >= 7 ? TEXTCOLOR_YELLOW : TEXTCOLOR_WHITE, info.time,
|
|
profilethinkers == 5 || profilethinkers == 6 ? TEXTCOLOR_YELLOW : TEXTCOLOR_WHITE, info.time / info.numcalls,
|
|
profilethinkers == 3 || profilethinkers == 4 ? TEXTCOLOR_YELLOW : TEXTCOLOR_WHITE, info.numcalls,
|
|
profilethinkers == 1 || profilethinkers == 2 ? TEXTCOLOR_YELLOW : TEXTCOLOR_WHITE, info.className);
|
|
}
|
|
|
|
profilethinkers = 0;
|
|
}
|
|
|
|
ThinkCycles.Unclock();
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
int DThinker::TickThinkers (FThinkerList *list, FThinkerList *dest)
|
|
{
|
|
int count = 0;
|
|
DThinker *node = list->GetHead();
|
|
|
|
if (node == NULL)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
while (node != list->Sentinel)
|
|
{
|
|
++count;
|
|
NextToThink = node->NextThinker;
|
|
if (node->ObjectFlags & OF_JustSpawned)
|
|
{
|
|
// Leave OF_JustSpawn set until after Tick() so the ticker can check it.
|
|
if (dest != NULL)
|
|
{ // Move thinker from this list to the destination list
|
|
node->Remove();
|
|
dest->AddTail(node);
|
|
}
|
|
node->CallPostBeginPlay();
|
|
}
|
|
else if (dest != NULL)
|
|
{
|
|
I_Error("There is a thinker in the fresh list that has already ticked.\n");
|
|
}
|
|
|
|
if (!(node->ObjectFlags & OF_EuthanizeMe))
|
|
{ // Only tick thinkers not scheduled for destruction
|
|
ThinkCount++;
|
|
node->CallTick();
|
|
node->ObjectFlags &= ~OF_JustSpawned;
|
|
GC::CheckGC();
|
|
}
|
|
node = NextToThink;
|
|
}
|
|
return count;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
int DThinker::ProfileThinkers(FThinkerList *list, FThinkerList *dest)
|
|
{
|
|
int count = 0;
|
|
DThinker *node = list->GetHead();
|
|
|
|
if (node == NULL)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
while (node != list->Sentinel)
|
|
{
|
|
++count;
|
|
NextToThink = node->NextThinker;
|
|
if (node->ObjectFlags & OF_JustSpawned)
|
|
{
|
|
// Leave OF_JustSpawn set until after Tick() so the ticker can check it.
|
|
if (dest != NULL)
|
|
{ // Move thinker from this list to the destination list
|
|
node->Remove();
|
|
dest->AddTail(node);
|
|
}
|
|
node->CallPostBeginPlay();
|
|
}
|
|
else if (dest != NULL)
|
|
{
|
|
I_Error("There is a thinker in the fresh list that has already ticked.\n");
|
|
}
|
|
|
|
if (!(node->ObjectFlags & OF_EuthanizeMe))
|
|
{ // Only tick thinkers not scheduled for destruction
|
|
ThinkCount++;
|
|
|
|
auto &prof = Profiles[node->GetClass()->TypeName];
|
|
prof.numcalls++;
|
|
prof.timer.Clock();
|
|
node->CallTick();
|
|
prof.timer.Unclock();
|
|
node->ObjectFlags &= ~OF_JustSpawned;
|
|
GC::CheckGC();
|
|
}
|
|
node = NextToThink;
|
|
}
|
|
return count;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void DThinker::Tick ()
|
|
{
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(DThinker, Tick)
|
|
{
|
|
PARAM_SELF_PROLOGUE(DThinker);
|
|
self->Tick();
|
|
return 0;
|
|
}
|
|
|
|
void DThinker::CallTick()
|
|
{
|
|
IFVIRTUAL(DThinker, Tick)
|
|
{
|
|
// Without the type cast this picks the 'void *' assignment...
|
|
VMValue params[1] = { (DObject*)this };
|
|
VMCall(func, params, 1, nullptr, 0);
|
|
}
|
|
else Tick();
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
size_t DThinker::PropagateMark()
|
|
{
|
|
// Do not choke on partially initialized objects (as happens when loading a savegame fails)
|
|
if (NextThinker != nullptr || PrevThinker != nullptr)
|
|
{
|
|
assert(NextThinker != nullptr && !(NextThinker->ObjectFlags & OF_EuthanizeMe));
|
|
assert(PrevThinker != nullptr && !(PrevThinker->ObjectFlags & OF_EuthanizeMe));
|
|
}
|
|
GC::Mark(NextThinker);
|
|
GC::Mark(PrevThinker);
|
|
return Super::PropagateMark();
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
FThinkerIterator::FThinkerIterator (const PClass *type, int statnum)
|
|
{
|
|
if ((unsigned)statnum > MAX_STATNUM)
|
|
{
|
|
m_Stat = STAT_FIRST_THINKING;
|
|
m_SearchStats = true;
|
|
}
|
|
else
|
|
{
|
|
m_Stat = statnum;
|
|
m_SearchStats = false;
|
|
}
|
|
m_ParentType = type;
|
|
m_CurrThinker = DThinker::Thinkers[m_Stat].GetHead();
|
|
m_SearchingFresh = false;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
FThinkerIterator::FThinkerIterator (const PClass *type, int statnum, DThinker *prev)
|
|
{
|
|
if ((unsigned)statnum > MAX_STATNUM)
|
|
{
|
|
m_Stat = STAT_FIRST_THINKING;
|
|
m_SearchStats = true;
|
|
}
|
|
else
|
|
{
|
|
m_Stat = statnum;
|
|
m_SearchStats = false;
|
|
}
|
|
m_ParentType = type;
|
|
if (prev == NULL || (prev->NextThinker->ObjectFlags & OF_Sentinel))
|
|
{
|
|
Reinit();
|
|
}
|
|
else
|
|
{
|
|
m_CurrThinker = prev->NextThinker;
|
|
m_SearchingFresh = false;
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void FThinkerIterator::Reinit ()
|
|
{
|
|
m_CurrThinker = DThinker::Thinkers[m_Stat].GetHead();
|
|
m_SearchingFresh = false;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
DThinker *FThinkerIterator::Next (bool exact)
|
|
{
|
|
if (m_ParentType == NULL)
|
|
{
|
|
return NULL;
|
|
}
|
|
do
|
|
{
|
|
do
|
|
{
|
|
if (m_CurrThinker != NULL)
|
|
{
|
|
while (!(m_CurrThinker->ObjectFlags & OF_Sentinel))
|
|
{
|
|
DThinker *thinker = m_CurrThinker;
|
|
m_CurrThinker = thinker->NextThinker;
|
|
if (exact)
|
|
{
|
|
if (thinker->IsA(m_ParentType)) return thinker;
|
|
}
|
|
else if (thinker->IsKindOf(m_ParentType))
|
|
{
|
|
return thinker;
|
|
}
|
|
// This can actually happen when a Destroy call on 'thinker' happens to destroy 'm_CurrThinker'.
|
|
// In that case there is no chance to recover, we have to terminate the iteration of this list.
|
|
if (m_CurrThinker == nullptr) break;
|
|
}
|
|
}
|
|
if ((m_SearchingFresh = !m_SearchingFresh))
|
|
{
|
|
m_CurrThinker = DThinker::FreshThinkers[m_Stat].GetHead();
|
|
}
|
|
} while (m_SearchingFresh);
|
|
if (m_SearchStats)
|
|
{
|
|
m_Stat++;
|
|
if (m_Stat > MAX_STATNUM)
|
|
{
|
|
m_Stat = STAT_FIRST_THINKING;
|
|
}
|
|
}
|
|
m_CurrThinker = DThinker::Thinkers[m_Stat].GetHead();
|
|
m_SearchingFresh = false;
|
|
} while (m_SearchStats && m_Stat != STAT_FIRST_THINKING);
|
|
return NULL;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
ADD_STAT (think)
|
|
{
|
|
FString out;
|
|
out.Format ("Think time = %04.2f ms - %d thinkers, Action = %04.2f ms", ThinkCycles.TimeMS(), ThinkCount, ActionCycles.TimeMS());
|
|
return out;
|
|
}
|