mirror of
https://github.com/ZDoom/gzdoom-gles.git
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88812ed0f5
cycled through the entire list of actors. - Reverted AActor::FindState to its R407 version because the change in R408 doesn't compile properly with VC++. - Changed FIXMAPTHINGPOS further so that it also affects objects that are not directly on a wall but closer than its radius. - Changed FIXEDMAPTHINGPOS to move objects completely out of the wall and adjusted the radii of all affected objects to actually represent half the sprite's width. SVN r409 (trunk) |
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.. | ||
centaur.txt | ||
clericplayer.txt | ||
demons.txt | ||
ettin.txt | ||
fighterplayer.txt | ||
flame.txt | ||
hexenarmor.txt | ||
hexendecorations.txt | ||
hexenkeys.txt | ||
hexenspecialdecs.txt | ||
mageplayer.txt | ||
mana.txt | ||
puzzleitems.txt | ||
scriptprojectiles.txt | ||
speedboots.txt |