gzdoom-gles/src/hwrenderer/scene
Christoph Oelckers 819ea8f937 - reduced gl_spritelight.cpp to pure data setup so that it can be moved out of gl/.
- added thread_local to some static arrays being used for setting up dynamic lights.

Right now it's of little consequence but these will have to be maintained per thread if the render data setup is done by worker tasks.
2018-04-29 09:33:36 +02:00
..
hw_clipper.cpp - moved gl_clipper and gl_fakeflat to the hwrenderer folder because both files do not contain anything API specific. 2018-04-23 22:18:13 +02:00
hw_clipper.h - moved gl_clipper and gl_fakeflat to the hwrenderer folder because both files do not contain anything API specific. 2018-04-23 22:18:13 +02:00
hw_decal.cpp - moved the API-independent parts of the decal code to hwrenderer/. 2018-04-27 20:34:20 +02:00
hw_drawinfo.h - hw_sprites extracted 2018-04-29 00:09:44 +02:00
hw_drawstructs.h - reduced gl_spritelight.cpp to pure data setup so that it can be moved out of gl/. 2018-04-29 09:33:36 +02:00
hw_fakeflat.cpp - fixed return value of hw_CheckViewArea. 2018-04-25 00:30:35 +02:00
hw_fakeflat.h - renamed the functions in hw_fakeflat.cpp 2018-04-24 17:52:35 +02:00
hw_flats.cpp - reduced gl_spritelight.cpp to pure data setup so that it can be moved out of gl/. 2018-04-29 09:33:36 +02:00
hw_portal.h - moved the files 2018-04-27 00:28:30 +02:00
hw_renderhacks.cpp - hw_sprites extracted 2018-04-29 00:09:44 +02:00
hw_sky.cpp - moved gl_sky.cpp 2018-04-28 00:22:25 +02:00
hw_skydome.cpp - GLFlat split into API-dependent and -independent data. 2018-04-28 12:34:09 +02:00
hw_skydome.h - split off the data generation parts of gl_skydome.cpp 2018-04-28 00:50:42 +02:00
hw_sprites.cpp - hw_sprites extracted 2018-04-29 00:09:44 +02:00
hw_walls.cpp - GLFlat split into API-dependent and -independent data. 2018-04-28 12:34:09 +02:00
hw_walls_vertex.cpp - moved the files 2018-04-27 00:28:30 +02:00