gzdoom-gles/wadsrc/static/shaders/glsl/func_defaultlight.fp
Magnus Norddahl 9c74c9629a - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
# Conflicts:
#	src/gl/shaders/gl_shader.cpp
#	src/hwrenderer/textures/hw_material.cpp
#	src/r_data/gldefs.cpp
#	wadsrc/static/shaders/glsl/main.fp
2018-08-20 01:22:34 +02:00

17 lines
269 B
GLSL

#if defined(BRIGHTMAP)
vec4 ProcessLight(Material material, vec4 color)
{
vec4 brightpix = desaturate(material.Bright);
return vec4(min(color.rgb + brightpix.rgb, 1.0), color.a);
}
#else
vec4 ProcessLight(Material material, vec4 color)
{
return color;
}
#endif