gzdoom-gles/wadsrc/static/zscript/actors
Hugo Locurcio 80c5b4d37b Add a cvar to control weapon bobbing while firing
This simulates a feature found in Crispy Doom, which keeps the
weapon bobbing while firing. This leads to a "smoother" appearance
which may look a bit prettier to some people.

The default value of 0 preserves the old behavior.
2020-05-31 23:12:11 +02:00
..
chex - made the colorset names and the texts in the color picker localizable. 2019-05-19 18:57:39 +02:00
doom - fixed A_FireCGun. 2020-03-11 19:47:23 +01:00
heretic - fixed: player_t::GetPSprite cannot guarantee success 2020-03-11 00:56:29 +01:00
hexen - deprecated A_PlaySound for real and transitoned the internal scripts to A_StartSound 2020-01-04 14:25:55 +01:00
inventory - fixed use of Powerup.Strength in PowerInvisibility. 2020-05-25 16:43:01 +02:00
player Add a cvar to control weapon bobbing while firing 2020-05-31 23:12:11 +02:00
raven - deprecated A_PlaySound for real and transitoned the internal scripts to A_StartSound 2020-01-04 14:25:55 +01:00
shared - fixed aiming camera that didn't follow target 2020-05-18 14:00:48 +03:00
strife - fixed: player_t::GetPSprite cannot guarantee success 2020-03-11 00:56:29 +01:00
actions.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
actor.zs Fix MSVS compile bug and add offset parameter for SprayDecal 2020-05-07 09:35:48 +02:00
attacks.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
checks.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
interaction.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
inventory_util.zs Fixed a regression in DoTakeInventory. (the C++ code just ignored the null pointer, but ZScript can't do that) 2019-12-30 12:37:33 -03:00
morph.zs Changed Pre/Post(Un)Morph to take the other actor and a boolean indicating direction. 2020-03-08 15:29:09 +01:00